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* Do less work when there are no active ImageParticle particlesMichael Brasser2021-02-063-8/+29
| | | | | | | | | | | Don't mark geometry and material as dirty if there is nothing to change. Task-number: QTBUG-41867 Change-Id: I016d2d76f4ebf731f5bfc931ba616ee5d074bc65 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit e3cb305a6a19bf394c1068a7e483e1c95e11c22b) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* QQuickItemParticle give() method kill particleFabio Falsini2021-02-051-0/+1
| | | | | | | | | | | | | | | Currently removing an item connected to a particle only invalidate the particle that will be reused for the next item set. This has the effect that the new item inserted appears in the same position as the old one just removed. This patch force killing the particle to assign next item to a new particle starting from initial position. Change-Id: Ic937a6d7aea65368cceb1405bb81ef1502d988a5 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> (cherry picked from commit d0b1bef8b889ab852eaf906fdc9cd4219238872e) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Prefer qHypot() over sqrt(a sum of squares)Edward Welbourne2021-02-011-1/+1
| | | | | | | | | It's apt to be more accurate and may even be optimised. Comment on a benchmark where we could use Math.hypot(), but that would break comparison with Qt 5 results. Change-Id: I7c37dd3df82fdef18e7ebb0e1548198afd256faa Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Remove the qmake project filesFabian Kosmale2021-01-152-108/+0
| | | | | | | | | Remove all qmake project files, except for examples which are used to test that qmake continues to work. Change-Id: Ic4abb72dc2dcd75df7a797c56056b6b3c5fe62ac Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* CMake: Regenerate projects using pro2cmake one last timeAlexandru Croitor2020-12-101-4/+4
| | | | | | | | | And fix up some incorrect qmake project files Pick-to: 6.0 Change-Id: Ia6d27ac68195635021fe7c4a5f06386a60f3f323 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Replace some more foreach with ranged forVolker Hilsheimer2020-11-302-3/+4
| | | | | | | | Fix coding style as a drive-by. No need for qAsConst as QVarLenghArray is not an implicitly shared class. Change-Id: I8a9ec3c76f8f6459a1605b02f4682ab3ce091d1a Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Replace a bunch of foreach with ranged forVolker Hilsheimer2020-11-252-27/+27
| | | | | | | | | | Modernizes the code, and fixes a bunch of compiler warnings from using foreach on non-shared containers. As a drive-by, fix coding style for pointer variables. Change-Id: Ida65b6b3c3ce04b2575e0b95bae1e3cca3ea636a Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* QQuickParticleAffector: Fix warnings about copying non-shared containersFriedemann Kleint2020-11-231-2/+2
| | | | | | | | | | | | | Use range-based for, fixing: 'QtPrivate::warnIfContainerIsNotShared': Do not use foreach/Q_FOREACH with containers which are not implicitly shared. Prefer using a range-based for loop with these containers: `for (const auto &it : container)`, keeping in mind that range-based for doesn't copy the container as Q_FOREACH does T=QVarLengthArray<QQuickParticleGroupData *,32> & 'QtPrivate::warnIfContainerIsNotShared': Do not use foreach/Q_FOREACH with containers which are not implicitly shared. Prefer using a range-based for loop with these containers: `for (const auto &it : container)`, keeping in mind that range-based for doesn't copy the container as Q_FOREACH does T=QQuickParticleVarLengthArray<QQuickParticlePainter *,4> & Pick-to: 6.0 Change-Id: I88d7405abd89d2fa47549623997cbc02a9bd1145 Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Allow removing attractor particlesystem at runtimeKaj Grönholm2020-11-123-2/+19
| | | | | | | | | Don't crash and make it work as expected. Task-number: QTBUG-37491 Change-Id: I0b94fdfa0a79dd43b762b03b24e3415762eecd95 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Take pixel ratio into account with point particlesKaj Grönholm2020-11-1216-1/+16
| | | | | | | | | | | | Particles using DrawTriangles are taking pixel ratio into account, while particles using DrawPoints used raw pixel sizes. Change points to also scale based on dpr. This way particles with different backends and performance levels remain the same size. Task-number: QTBUG-88240 Change-Id: I3988a0ad8e741626a56a41b08aed0500e5be0c62 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix QQuickImageParticle resetting loopKaj Grönholm2020-11-112-28/+27
| | | | | | | | | | | Animating properties like color caused resetting loop because PerformanceLevel never reached new value before resetting again. Fix this by only resetting when we are already not targeting correct level. Task-number: QTBUG-88368 Change-Id: Id22ac03b6fbd716fba07a8c9b7e6942f58e25fc5 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add simpler non point particle levelKaj Grönholm2020-11-1122-76/+199
| | | | | | | | | | | | | | | Add one more PerformanceLevel which is similar to Color, except it draws using triangles instead of points. This is optimal for d3d11 which doesn't support VertexShaderPointSize. Also rename first levels to *Point to be clear. Testing this on my windows laptop shows ~15% decrease in RAM usage for imageparticle/colored example. Task-number: QTBUG-88294 Change-Id: Ib93bc9fd0d2ef4f1cb8e0d9dcba0db652f288398 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Optimize particles vertex dataKaj Grönholm2020-11-0914-50/+51
| | | | | | | | | | | | | | | | | | Use uchar instead of float for vertex data that doesn't need float. Continue using floats in shaders. Also remove animY2, which is same as animY1. These changes reduce memory usage especially when the amount of particles increases. Testing on windows, memory reductions with emitters/trailemitter example were: - OpenGL: 82.7 MB -> 76.5 MB - Vulkan: 130.8 MB -> 126.3 MB - D3D11: 143.7 MB -> 135.8 MB Task-number: QTBUG-88124 Change-Id: I8f8dcb3845323b0e69fb99b5bff830cd0f151a47 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
* Cleanup and optimize particlesKaj Grönholm2020-11-0514-96/+44
| | | | | | | | | | | | | | | Minor improvements while going through the particles sources: - Reduce getShadowDatum() calls - Remove unused m_lastLevel, reloadColor(), m_available m_velocityFromMovement, maximumAlive, m_pending, m_lastT, m_last_last_last_emitter, modelIndex - Color4ub structs can be assigned directly - Fix pri for shaders_ng files - Other minor refactoring Task-number: QTBUG-88124 Change-Id: I5768fed9f4b6379a698849c23436fa38169833a4 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-10-311-1/+1
| | | | | | | Since we depend on C++17 now, all of these can go. Change-Id: I0484fd4bb99e4367ec211c29146c316453729959 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* CMake: Regenerate projects to use new qt_internal_ APIAlexandru Croitor2020-10-061-5/+5
| | | | | | | | Modify special case locations to use the new API as well. Task-number: QTBUG-86815 Change-Id: I3b964e3baf0cc7040830156dac30358ea1152801 Reviewed-by: Cristian Adam <cristian.adam@qt.io>
* Port from devicePixelRatioF() to devicePixelRatio()Morten Johan Sørvig2020-09-281-1/+1
| | | | | | | This ports all of QtDeclarative. Change-Id: Ie6eb4d96b4d49fbed1e8be514d03e331549cd712 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Add "we mean it" comment to private headerVolker Hilsheimer2020-08-251-0/+11
| | | | | | | | Fixes warning from build system. Change-Id: If6c7885fa19f17b5821142176b6239bb337a6022 Pick-to: 5.15 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Ship with optimized SPIR-V for the built-in shadersLaszlo Agocs2020-08-1111-10/+13
| | | | | | | | | | | | | Also includes stripping the shaders properly. While we do not have debug information, we do have OpName and similar that describe the variable and block member names. This is unnecessary in the final SPIR-V binary, and further reduces the size somewhat. To create debuggable shaders (for SPIR-V and D3D) with full source information, one needs to regenerate the relevant ones with -g instead of -O. Change-Id: I3b855ee4e9afe393cd460407c1a807d6c9c5e6c2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Compile against latest qtbaseLars Knoll2020-07-091-1/+1
| | | | | | | Adjust to the lastest changes in QList and QString. Change-Id: I216b2746a3305222a21c5aead3aec6106ac1f035 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Do not resolve URLs when assigning them to a propertyUlf Hermann2020-06-222-5/+20
| | | | | | | | | | | | | | | We don't know in advance if a URL is part of the source code and should be relative to the current element, or if it is part of the application data and should not be touched. [ChangeLog][QtQml][Important Behavior Changes] URLs are not resolved or intercepted anymore when assigning them to a "url" property. Instead they are resolved and possibly intercepted when used to access an actual resource. Fixes: QTBUG-76879 Change-Id: Iaa2385aff2c13aa71a12e57385d9afb5dc60a073 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Clean up QT_CONFIG(opengl)Paul Olav Tvete2020-06-171-21/+21
| | | | | | | | | | Accelerated graphics is now possible without OpenGL support. With this change, a Qt build with -no-opengl can still run Qt Quick with a Vulkan, Metal, or Direct3D backend. Fixes: QTBUG-84027 Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Anisotropic antialiasing for distance field textEskil Abrahamsen Blomfeldt2020-06-151-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For perspective transforms, we need to find the sample range in the glyph cache per pixel. We can do this by getting the gradient of the distance field at the specific pixel. This will ensure proper antialiasing with any projection, but has the limitation that when glyph contours become thinner than a pixel, they may disappear or become too emphasized, because the hardware-gradient - based on neighbouring fragments - is not reliable at that scale. So we should only default to this when we detect that the text is child of a 3D scene. To make this smooth, we need to know the mode of the renderer when creating the shader. So QSGMaterial::createShader() now takes a render mode that we can use to customize behavior based on whether it is rendering into a 2D or 3D scene. [ChangeLog][QtQuick] The QSGMaterial::createShader() virtual function has been extended to take a render mode argument, which can be used for any customizations needed in the case where the shader will be used in combination with 3D perspective transformations. Fixes: QTBUG-84695 Change-Id: I5a18a4edbdfa07e8f9d506c42bb20e8eb580927d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Avoid including removed header in particlesLaszlo Agocs2020-06-101-1/+0
| | | | | Change-Id: I3ffc6cd37fa001cc8b39700f176e64b7538db536 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Remove the template arguments from some qMakePair callsGiuseppe D'Angelo2020-06-032-3/+3
| | | | | | | They're unnecessary and will break if QPair becomes std::pair. Change-Id: Ie52acf14fa8cbc36f74ef2ca0ebcbc1a0dbaf5db Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Make QSGMaterialRhiShader become QSGMaterialShaderLaszlo Agocs2020-06-027-862/+19
| | | | | | | | | | | | | | | | After a symbiotic relationship in Qt 5.14 and 5.15, it is time for QSGMaterialRhiShader to devour its older sibling and take its place. This makes the direct OpenGL rendering path disfunctional. All QSGMaterial Qt 6 TODOs are solved, the API is clean and straightforward again: a QSGMaterial creates a QSGMaterialShader, no special flags and options needed. (it's just that QSGMaterialShader now has a slightly different API) Task-number: QTBUG-79268 Task-number: QTBUG-82997 Change-Id: I545ca8d796c5535e81957c706e7832133be15b7d Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Remove CustomParticleEirik Aavitsland2020-06-0215-723/+0
| | | | | | | | | The implementation is intertwined with the direct GL path and not really portable to RHI. Fixes: QTBUG-78574 Change-Id: I6ac8707544c19a24661f07e0e6d2fc405e49cbff Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* CMake: Regenerate qtdeclarative/srcAlexandru Croitor2020-05-291-0/+1
| | | | | | | | | | Includes - renaming of internal plugin api call - generation of QT_QMLTYPES_FILENAME - addition of a few TARGET_DESCRIPTION Change-Id: I72b5647b8c16af9945795ead62a075322b6bb2f6 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Particles: reduce memory allocations by flattening a setGiuseppe D'Angelo2020-05-276-3/+152
| | | | | | | | | | | | | | | | | | | | When an affector acts on a particle, it will add it to a set of "seen" particles. This means an allocation, per particle, per frame. In Qt 6 the problem is less dramatic due to the new QHash implementation, which uses "wider" buckets, but in Qt 5 this is hundreds of memory allocations (and deallocations) per frame. Just reimplement a minimal flat-set API for this use case, and replace the QSet usages with it. On a testcase with 200 active particles, this reduces memory allocations from ~20'000 per second to 0 when the scene is "stable". Pick-to: 5.15 Change-Id: I4be1e12a23b8dffca91955148532db243e383a4c Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Store DXBC instead of HLSL source in the qsb filesLaszlo Agocs2020-05-2611-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add the -c argument when invoking qsb. The scripts are batch files already so they imply being run on Windows. With a standard VS prompt one gets fxc in the PATH too so we can let qsb invoke it. The result is that the built-in materials' qsb files do not contain HLSL source code anymore, rather they have the intermediate format with bytecode (conceptually this is like SPIR-V). So at run time there are no calls to d3dCompile() anymore when these shaders are involved. What does this mean in practice? With a few select examples: shapes, opening the Gallery view - before: 80 ms spent on HLSL source compilation - after: 0 ms. imageparticle, opening the first 3 views - before: 166 ms spent on HLSL source compilation - after: 0 ms shadereffects - before: 77 ms spent on HLSL source compilation - after: 29 ms (because this has custom shaders that still ship HLSL source) Long term this can hopefully be folded into qsb's to-be-implemented build system integration, so that it can automatically invoke the appropriate shader compiler on Windows and macOS. But for now we just do it manually and check in the regenerated .qsb files. Fixes: QTBUG-84268 Change-Id: Ibe2f80f99b3e52d5eb5eb808ea103cc766d22c04 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-281-7/+7
| | | | | | | | | | | | | | | | | | | Use a more descriptive name, commitTextureOperations() in order to avoid confusion with QSGDynamicTexture::updateTexture() which has nothing to do with this. With this the QSGTexture interface has all 5.14 pending changes done (changes that were plumbed via ugly hacks due to having had to deal with binary compatibility). The awful enforcing of subclassing QSGTexturePrivate for each and every QSGTexture subclass is now eliminated. Purging the direct OpenGL code path will involve removing QSGTexture functions like textureId(), bind(), updateBindOptions(). With this patch we now we have all the equivalents (or, in some cases, spiritual successors) in place. Task-number: QTBUG-82997 Change-Id: I7a831f982070c52abc7a36604130a1110d14ff9c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* QQuickItem: rename geometryChanged to geometryChangeMitch Curtis2020-04-232-3/+2
| | | | | | | | | | | | | | | | | | This brings it in line with the existing convention in this and other modules, where virtual handlers are named "nounChange"; e.g. itemChange. Signals are named "nounChanged". This also allows adding a geometryChanged signal, which would enable users to listen to one signal for all changes to x/y/width/height. [ChangeLog][QQuickItem] Renamed geometryChanged to geometryChange in order to follow existing naming conventions and have consistency with existing API, such as itemChange. Task-number: QTBUG-82994 Change-Id: I0547358c796a0047982ccfbf2c38bab952e7a634 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Get rid of Q_OPENGL_ES* macrosEskil Abrahamsen Blomfeldt2020-04-171-4/+4
| | | | | | | | | | | | | | | | These macros are no longer defined, and we will use QT_CONFIG instead, since that is more robust (it checks against misspellings). This also removes some dead code from the WebKit code in Qt QML. The condition never resolved to true in our case since Qt QML does not depend on Qt GUI, so even before the macro would not be set. This is just a leftover anyway, as the graphical parts are not used in QML. Task-number: QTBUG-83467 Change-Id: I2c4b7f928538cc75ce408deb357f8fd92a84d8e4 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Store a QV4::ReturnedValue in QJSValueUlf Hermann2020-03-183-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Being careful, we can now save primitive values inline. We use the heap pointer of QV4::Value as either QString* or QV4::Value* for complex types. We cannot store persistent managed QV4::Value without the double indirection as those need to be allocated in a special place. The generic QVariant case is not supported anymore. The only place where it was actually needed were the stream operators for QJSValue. Those were fundamentally broken: * A managed QJSValue saved and loaded from a stream was converted to a QVariant-type QJSValue * QVariant-type QJSValues were not callable, could not be objects or arrays, or any of the special types. * Cyclic references were forcibly broken when saving to a data stream. In general the support for saving and loading of managed types to/from a data stream was so abysmally bad that we don't lose much by dropping it. [ChangeLog][QML][Important Behavior Changes] When saving a QJSValue to a QDataStream only primitive values or strings will be retained. Support for objects and arrays was incomplete and unreliable already before. It cannot work correctly as we don't necessarily have a JavaScript heap when loading a QJSValue from a stream. Therefore, we don't have a proper place to keep any managed values. Using QVariant to keep them instead is a bad idea because QVariant cannot represent everything a QJSValue can contain. Fixes: QTBUG-75174 Change-Id: I75697670639bca8d4b1668763d7020c4cf871bda Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Merge remote-tracking branch 'origin/wip/cmake' into devAlexandru Croitor2020-03-121-0/+135
|\ | | | | | | | | | | | | Conflicts: dependencies.yaml Change-Id: Ifff48b9d0e7962d481e63c49399e2d304e1011e5
| * CMake: Regenerate and adapt to merge from devwip/cmakeAlexandru Croitor2020-03-121-2/+2
| | | | | | | | | | | | Change-Id: If8daa6152a563d4309d7342414780ef75b9f5589 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
| * Merge remote-tracking branch 'origin/dev' into wip/cmakeAlexandru Croitor2020-03-1233-14/+51
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: dependencies.yaml src/qml/qml/qqmlengine.cpp Change-Id: I6a73fd1064286f4a2232de85c2ce7f80452d4641
| * | Regenerate qtdeclarativeAlexandru Croitor2020-02-121-1/+1
| | | | | | | | | | | | | | | | | | | | | Change-Id: I48d7fd306f3d1b161a8e73029282ee591b1ef612 Reviewed-by: Leander Beernaert <leander.beernaert@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Liang Qi <liang.qi@qt.io>
| * | Regenerate projects to handle private deps correctlyAlexandru Croitor2020-02-051-6/+1
| | | | | | | | | | | | | | | | | | Change-Id: Ifcbab0407e93dfc35d0459d7d29dee2cd3508a86 Reviewed-by: Leander Beernaert <leander.beernaert@qt.io> Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
| * | Post-merge fixesAlexandru Croitor2020-01-301-2/+2
| | | | | | | | | | | | | | | Change-Id: I2350df5368ee34d6c7072d456806e518ce533839 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
| * | Merge remote-tracking branch 'origin/dev' into wip/cmakeAlexandru Croitor2020-01-2912-2/+2
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: dependencies.yaml Change-Id: Ie3e9dc62031a85e5e81cbdf04694b95159d49fca
| * | | QML Type Registrar changesLeander Beernaert2020-01-241-0/+10
| | | | | | | | | | | | | | | | | | | | Change-Id: I36254a688f575e6c7f717ee4019e4d49f73a60f7 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
| * | | Post merge fixesLeander Beernaert2020-01-241-0/+4
| | | | | | | | | | | | | | | | | | | | Change-Id: Ie8aca222809f35174fb6c6488832ec3ff5432272 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
| * | | Merge remote-tracking branch 'origin/dev' into wip/cmakeLeander Beernaert2020-01-1617-96/+67
| |\ \ \ | | | | | | | | | | | | | | | Change-Id: I0c5b939c70bdb91ccdf7068784308416dcaa5736
| * \ \ \ Merge remote-tracking branch 'origin/dev' into wip/cmakeLeander Beernaert2019-11-252-2/+17
| |\ \ \ \ | | | | | | | | | | | | | | | | | | Change-Id: I48b9c2e4f3a75c18470c55f73f2089dc1401de54
| * | | | | Regenerate all projects with new CMake API versionAlexandru Croitor2019-11-151-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change-Id: Ie0db35f674137c229eaf049616f38f8e818f7092 Reviewed-by: Qt CMake Build Bot Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
| * | | | | Regenerate projectsAlexandru Croitor2019-11-141-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change-Id: I38044c382e4d84b5865a19cdd04cc8922bd72a77 Reviewed-by: Qt CMake Build Bot Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
| * | | | | Merge remote-tracking branch 'origin/dev' into wip/cmakeAlexandru Croitor2019-10-1435-66/+119
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed dependencies.yaml because we don't use it yet in wip/cmake. Fixed conflict in qmlcachegen.cpp. Change-Id: Ie1060c737bee1daa85779903598e5b6d5020d922
| * | | | | | Regenerate the necessary bits of qtdeclarative after wip/qt6 mergeAlexandru Croitor2019-10-141-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change-Id: If58c29baf7fa3c3591968fca6d11f7649308dbf9 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
| * | | | | | Merge remote-tracking branch 'origin/wip/qt6' into wip/cmakeAlexandru Croitor2019-10-1118-147/+884
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Change-Id: I4a91928610f79c8e21a05781953ffa41508c828a