| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace QHash<int, QQuickParticleGroupData*> groupData with a
QVarLengthArray, and make sure that those integers (== indices) are
continuous, re-used, and start at zero. That way a whole bunch of qhash
calls, hash node creatrion/deletion, and other overhead is removed.
Change-Id: Ie74fab8a3e3c7b6efa15b7b9ceff1d1a3e9820e9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Conflicts:
src/plugins/qmltooling/qmldbg_native/qmldbg_native.pro
Change-Id: I3ca8f0422828191b7e19539c25f31f2d048e9f18
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Change-Id: Ie9541cb83397fe2eccd69cd09cf8d9217e6905e2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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this fixes static builds by ensuring that all dependencies are exported.
Task-number: QTBUG-51071
Change-Id: I5928f853a1d13b6a73533f9c6f6eae9da0e52a26
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Conflicts:
.qmake.conf
Change-Id: I356ec83cf687bd2833f9a7c5e820d56b1efa8979
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Change-Id: Ieb74ab1a1369ca8c70243002e6b6deec86c03dd6
Task-number: QTBUG-50250
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I02755796e3a5c5a3bb39e125a45d968a750e58e1
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Conflicts:
src/plugins/qmltooling/qmldbg_debugger/qqmlenginedebugservice.h
tests/auto/quick/qquicklistview/tst_qquicklistview.cpp
tests/auto/quick/qquicktextedit/qquicktextedit.pro
tests/auto/quick/qquicktextinput/qquicktextinput.pro
Change-Id: I95d2c20a8619e5b8fa361c941a16dd8dce3e04e7
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Change-Id: I417250992dbba3b67e891b0e929c09f2c95da299
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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... because it's useful for non-primitive types.
These were the only two remaining instances in QtDeclarative.
Change-Id: I52eba66313e953762d87313ccbd7ee0be9039be1
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
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Conflicts:
tests/auto/quick/qquicklistview/tst_qquicklistview.cpp
Change-Id: I9588a3e2c7d590e031dd4c66905a79f0d74d3ac8
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Turbulence was always reading from local files and never reading from
QRC files.
Change-Id: I93501f136a6934764422e2a914c01f359b054b2e
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Geometry changes triggered a grid initialization which removed the
reference to the Particle System thus deactivating the Affector, fixed.
Change-Id: I56446ae2116a9645d2e4b51c42358cdfb360ee82
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Turbulence was only taking into account the red component, and it was
wrongly using the image sideways.
Change-Id: I7f50e44a198993b9ea2ac0a66c1952bf9c7e92fb
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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We generally don't want to produce signalling NaNs as those cannot be
used in any further arithmetic operations.
In particular -(qSNaN()) claims it's not a double.
Task-number: QTBUG-49753
Change-Id: I23cec4fec2ddf08c02a7d53db7f3b9ba46b6c288
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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There are several special cases where the particle system is very
useful for generating more than just eye candy. An example is a
recreation of world weather/wind conditions as seen in
http://earth.nullschool.net/ this patch allows for the implementation
of similar systems.
This patch does not adds features, just adds the macro
Q_QUICK_PRIVATE_EXPORT in order to link the classes and derive
custom C++ affectors for Qt Quick usage.
Task-number: QTBUG-41502
Change-Id: I809d74676b3be73221840c694d7ca3eebe553c02
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Task-number: QTBUG-48594
Change-Id: Ifc207938de7f0c8995fc712df92665f222612647
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Also disable the old way of constructing objects.
Change-Id: Ib4e69087cd563ae1481da116d6caf97876239798
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Conflicts:
src/qml/debugger/qv4debugservice.cpp
src/qml/jsruntime/qv4value_inl_p.h
src/qml/jsruntime/qv4value_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/qml/qqmlnotifier_p.h
src/qml/qml/qqmlproperty.cpp
src/quick/items/qquickflickable.cpp
src/quick/items/qquicktextedit.cpp
tests/auto/quick/qquickwindow/BLACKLIST
The extra changes in qqmlbinding.cpp are ported from changes to
qqmlproperty.cpp that occurred in parallel with writeBinding() being
moved to qqmlbinding.cpp.
Change-Id: I16d1920abf448c29a01822256f52153651a56356
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Task-number: QTBUG-40759
Change-Id: If21b4551eb95af3370cc21edd7a6721fc06e1346
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Remove Q_ENUMS in favor of the new Q_ENUM macro which provides registration
as meta enum and a debug stream operator.
QQuickXmlListModel::Status is left unmodified as porting it creates
a link error in tst_qquickxmllistmodel.
Change-Id: Id5e6192c9f85e7c94332508fbd91873ddda31e1a
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Change-Id: Id4820ac458f48b10f2bf457144767efdef9e2c07
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Change-Id: I3df6ac107cb46b3a1b15b80f39d7c6015adcd9ac
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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This is a cleaner separation and further reduces include dependencies
in the definitions of our basic data structured.
Change-Id: I18aa86cdea0c0dfbc16075d4d617af97e638811e
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Found with GCC's -Wcast-qual.
Change-Id: Ia0aac2f09e9245339951ffff13c958e1d7c929c0
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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Avoid repeated instantiation of end() in loops, use variable instead.
Change-Id: I6ab1fe2b82406d5ee91710a0333587ffb82c04d4
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
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Use std::math on floats and doubles, and qMath on qreals, and only
include the math headers actually needed.
Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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x86_64.
Change-Id: Ide7a70baecf6d1ff3ec8160a2cb47f0bd9955e45
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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A common pattern for ItemParticle (as shown in the particleview.qml
example) is to use it to manage movement of a model's delegates. In such
a case item management is handled by the user code (which bridges the
needs of the Model and the View) and deleting the items in ItemParticle
quickly leads to crashes.
This change maintains (and improves, due to handling resets) the
deletion of delegates created by the ItemParticles, as shown in
delegates.qml. This example was expanded with a click to reset feature
so as to more clearly see the impact of resets.
Task-number: QTBUG-37486
Change-Id: I9de935034c11a7dd2abdd60e7b3bd42867dede9c
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Simplify some code in BooleanObject
Simplify access to call arguments and thisObject
Change-Id: I2f8e844019bc587385608beb02f05b15f827535c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The memory manager's allocation methods now set this up correctly
for us :)
Change-Id: I8492bf732df601f95a1a851fb3804127ffc83935
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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maximumEmittedChanged.
Analysis of QObject connections showed that a large number of connections were
set up to the particles system. As this particular case is cheap, we can do it
inline instead, and avoid the connection-per-instance.
Change-Id: Iec2049fff2c257dc39662ef2b5a8ecd75bbd870d
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This was one gigantic memory leak, if anyone tried to use this functionality, as
evidenced by the bug. The comment notes that deletion was only to be done if the
items were created by the ItemParticle, but I don't think this makes sense:
take()'s documentation doesn't imply that the ownership of the item stays with
the creator, and nor does this seem to be a particularly sensible API decision
to make, so I'm not going to implement that.
Change-Id: I307d77b70c2b4f7b34565865f8efcfe64817be2f
Task-number: QTBUG-37486
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: Ib329fc7bcae3c78d962a116f53b2244a71f81228
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I0b68c534ea513a7c230b12114f6b42b069f9864b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I975536745ac6c264aca074f84d223fbec7682d3d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This is no longer required, and simply uglifies the code
Change-Id: Iba91a1d7735ebe23a43437f137a488423b6eb743
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4globalobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/quick/items/qquicktext_p.h
src/quick/items/qquicktextedit_p.h
src/quick/items/qquicktextinput_p.h
Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
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Since the command just links back to the corresponding module page, only the
first parameter is used, and the version causes more confusion.
Change-Id: I73ed289550c576747132f77b83c1257094059cd1
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Change-Id: I9d30081f71b83bc86f5e5714e23396b18c4d54c5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The methods don't require a context, and thus shouldn't be
implemented there.
Change-Id: If058e0c5067093a4161f2275ac4288aa2bc500f3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/quick/items/qquickaccessibleattached_p.h
src/quick/items/qquickwindow.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
Change-Id: I8bf07487a75f9d1b0d6efa5914dd06875fc9654d
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Make sure that ImageData instances, m_shadowData as well as the
QSGGeometry of particle nodes are destroyed together with their
QQuickImageParticle.
Also implement the assignment operator for QQuickParticleData to
avoid its v8Datum pointer to be copied over to the shadow datum
in getShadowDatum. This would cause a double delete of the
QQuickV4ParticleData when trying to call clearShadows() in the
destructor.
Task-number: QTBUG-36782
Change-Id: Ie03f2be0415daeb7f4f6e5f92295a3ab26a62155
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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QQuickCustomParticle::buildCustomNodes() assumes there is a valid OpenGL
context, but when there is not it will simply crash. Instead we check
for a valid current OpenGL context first, and return 0 if it is not
availalbe. This needed for the Qt Quick 2d Renderer.
Change-Id: I6bfcfc8fa9581bfd27015f719fc527c36492eade
Reviewed-by: aavit <eirik.aavitsland@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This is more efficient, for the use we're seeing. In addition, reserve the size
in advance, to avoid reallocations.
Change-Id: I987ee7cea1aa32c4b1aad1246b6e22b87efd9cc6
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This shaves off around 35ms from samegame setup of a large game.
Change-Id: I91cb7e8d8db5da672e0dcf30a3c0bb0fa855c93f
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Before even checking the hash, perform the fast (empty string) check.
If it's not empty, then do a single hash lookup, not two of them. There's no
point doing a second lookup, since if it doesn't exist, we insert anyway.
This takes hash manipulation on samegame on a large screen from ~142ms to ~70ms,
which is expected.
Change-Id: I4e2a099e996f2f5fb95a5b066d7756373a1dbacd
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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We can not assume that there will be a current OpenGL
context to use in QQuickImageParticle so now there is
a check before we make a call to the current context.
Change-Id: I0c77895d0b0f1afdf4853c0486fba0ef9a7b883d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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