Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix enums in QSGGeometry | Laszlo Agocs | 2016-10-12 | 1 | -1/+1 |
* | D3D12: Fix unused var warnings in release builds | Laszlo Agocs | 2016-07-15 | 1 | -0/+2 |
* | Add cross-backend simple rect, texture, and ninepatch nodes | Laszlo Agocs | 2016-06-22 | 1 | -0/+11 |
* | D3D12: Add flat color material | Laszlo Agocs | 2016-06-06 | 1 | -19/+88 |
* | D3D12: Remove m_lastNN members from text material | Laszlo Agocs | 2016-06-03 | 1 | -28/+32 |
* | D3D12: Get rid of the material's RenderState duplication | Laszlo Agocs | 2016-06-01 | 1 | -5/+5 |
* | D3D12: Drop QVectors from QSGD3D12Engine | Laszlo Agocs | 2016-05-31 | 1 | -3/+3 |
* | Remove unncessary TODO in text material | Laszlo Agocs | 2016-05-16 | 1 | -8/+2 |
* | D3D12: Handle special shader effect cases | Laszlo Agocs | 2016-04-29 | 1 | -1/+1 |
* | D3D12: Fix another case of stale text cbuffer | Laszlo Agocs | 2016-04-13 | 1 | -1/+1 |
* | Convert d3d12 backend into a plugin | Laszlo Agocs | 2016-04-13 | 1 | -0/+657 |