Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formats | Laszlo Agocs | 2016-08-17 | 1 | -1/+2 |
* | D3D12: Fix winrt build | Laszlo Agocs | 2016-08-02 | 1 | -0/+2 |
* | D3D12: Support translucent windows via DirectComposition | Laszlo Agocs | 2016-07-14 | 1 | -1/+7 |
* | D3D12: Remove unused srv getters | Laszlo Agocs | 2016-05-31 | 1 | -1/+0 |
* | D3D12: Drop QVectors from QSGD3D12Engine | Laszlo Agocs | 2016-05-31 | 1 | -1/+2 |
* | D3D12: Add a way to test device loss and fix discovered issues | Laszlo Agocs | 2016-05-08 | 1 | -0/+15 |
* | D3D12: Implement grabWindow | Laszlo Agocs | 2016-05-06 | 1 | -0/+2 |
* | D3D12: Fix incorrect descriptor heap types in deferred releases | Laszlo Agocs | 2016-05-03 | 1 | -1/+2 |
* | D3D12: Recursive layer support | Laszlo Agocs | 2016-04-20 | 1 | -2/+3 |
* | D3D12: Add support for multisampled layers | Laszlo Agocs | 2016-04-20 | 1 | -6/+7 |
* | Make rendernode suitable for public consumption | Laszlo Agocs | 2016-04-20 | 1 | -0/+4 |
* | Convert d3d12 backend into a plugin | Laszlo Agocs | 2016-04-13 | 1 | -0/+421 |