aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins/scenegraph/d3d12/qsgd3d12engine_p_p.h
Commit message (Expand)AuthorAgeFilesLines
* D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formatsLaszlo Agocs2016-08-171-1/+2
* D3D12: Fix winrt buildLaszlo Agocs2016-08-021-0/+2
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-141-1/+7
* D3D12: Remove unused srv gettersLaszlo Agocs2016-05-311-1/+0
* D3D12: Drop QVectors from QSGD3D12EngineLaszlo Agocs2016-05-311-1/+2
* D3D12: Add a way to test device loss and fix discovered issuesLaszlo Agocs2016-05-081-0/+15
* D3D12: Implement grabWindowLaszlo Agocs2016-05-061-0/+2
* D3D12: Fix incorrect descriptor heap types in deferred releasesLaszlo Agocs2016-05-031-1/+2
* D3D12: Recursive layer supportLaszlo Agocs2016-04-201-2/+3
* D3D12: Add support for multisampled layersLaszlo Agocs2016-04-201-6/+7
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-0/+4
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-0/+421