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* D3D12: Recursive layer supportLaszlo Agocs2016-04-201-0/+1
| | | | | | | | | | | To avoid using the same color buffer both as a shader resource and as a render target, recursive layers add a second render target and just play ping-pong with them. Multisampling does not need this since rendering happens into a MS buffer while shader access uses a separate, non-MS color buffer. Change-Id: I6fd65318f69390d7af9ca6763d1d9fe2329780aa Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-0/+117
Change-Id: I4300ba81800e44c0b5e2a86e72b1cf96434c323d Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>