Commit message (Collapse) | Author | Age | Files | Lines | |
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* | D3D12: Recursive layer support | Laszlo Agocs | 2016-04-20 | 1 | -0/+1 |
| | | | | | | | | | | | To avoid using the same color buffer both as a shader resource and as a render target, recursive layers add a second render target and just play ping-pong with them. Multisampling does not need this since rendering happens into a MS buffer while shader access uses a separate, non-MS color buffer. Change-Id: I6fd65318f69390d7af9ca6763d1d9fe2329780aa Reviewed-by: Andy Nichols <andy.nichols@qt.io> | ||||
* | Convert d3d12 backend into a plugin | Laszlo Agocs | 2016-04-13 | 1 | -0/+117 |
Change-Id: I4300ba81800e44c0b5e2a86e72b1cf96434c323d Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com> |