Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | software: Add support for QSGRenderNode | Laszlo Agocs | 2016-07-19 | 1 | -3/+3 |
* | D3D12: Sprite node | Laszlo Agocs | 2016-07-14 | 1 | -2/+1 |
* | Add QSGSpriteNode to the Scenegraph Adaptation Layer | Andy Nichols | 2016-07-14 | 1 | -0/+6 |
* | D3D12: Avoid multiple invalidated signals | Laszlo Agocs | 2016-07-01 | 1 | -10/+15 |
* | D3D12: Add support for shader sources in files | Laszlo Agocs | 2016-06-29 | 1 | -1/+1 |
* | Unify ShaderEffect property setting | Laszlo Agocs | 2016-06-29 | 1 | -0/+30 |
* | D3D12: Massage tst_qquickwindow and some sg semantics | Laszlo Agocs | 2016-05-08 | 1 | -0/+9 |
* | D3D12: Painter node | Laszlo Agocs | 2016-05-03 | 1 | -2/+2 |
* | Make rendernode suitable for public consumption | Laszlo Agocs | 2016-04-20 | 1 | -0/+19 |
* | Convert d3d12 backend into a plugin | Laszlo Agocs | 2016-04-13 | 1 | -0/+101 |