Commit message (Expand) | Author | Age | Files | Lines | |
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* | Revert "Update commercial license headers"v5.15.3-lts-lgpl | Tarja Sundqvist | 2021-03-24 | 1 | -21/+21 |
* | Update commercial license headers | Tarja Sundqvist | 2021-02-02 | 1 | -21/+21 |
* | Add the graphics api independent scenegraph port | Laszlo Agocs | 2019-07-04 | 1 | -1/+1 |
* | software: Add support for QSGRenderNode | Laszlo Agocs | 2016-07-19 | 1 | -1/+1 |
* | Add QSGSpriteNode to the Scenegraph Adaptation Layer | Andy Nichols | 2016-07-14 | 1 | -0/+1 |
* | D3D12: Avoid multiple invalidated signals | Laszlo Agocs | 2016-07-01 | 1 | -4/+2 |
* | Unify ShaderEffect property setting | Laszlo Agocs | 2016-06-29 | 1 | -1/+9 |
* | D3D12: Massage tst_qquickwindow and some sg semantics | Laszlo Agocs | 2016-05-08 | 1 | -0/+4 |
* | Make rendernode suitable for public consumption | Laszlo Agocs | 2016-04-20 | 1 | -1/+2 |
* | Convert d3d12 backend into a plugin | Laszlo Agocs | 2016-04-13 | 1 | -0/+78 |