| Commit message (Collapse) | Author | Age | Files | Lines |
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Adapt to changes in RHI and Qt 6 in general.
Change-Id: I1f8f148530e8ca1db482430b6147fc5fbba9f813
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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OpenVG also needed to ping-pong between two offscreen surfaces like the
OpenGL renderer.
Change-Id: I41f671d98d361eb114be5c00ebfe62710a971aaa
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The current approach to rendering paths (used by Rectangles and Glyph
nodes) does not support rendering with non-affine transformations. That
is because OpenVG does not support passing a non-affine transformation
matrix when rendering paths. So instead when using a non-affine
transform we will fallback to rendering to an offscreen VGImage, then
rendering that as an image which can have a perspective transform.
Change-Id: I01508bcb67b339323cb6400c7ff6d885b62c5e02
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This is an OpenVG backend for the Qt Quick 2 scenegraph.
Should be feature complete now, but there are still some issues that
could be improved in future commits:
If Rectangle nodes are rendered with a non-affine transform, they will
be rendered incorrectly. This is because paths expect affine
transformations.
The Glyph cache is a bit cheeky in that it's caching paths, but doing
so per font size. It shoudln't need to, but right now I've not though
up a good way of getting the transform/scale needed when rendering yet.
Change-Id: Ie3c4f2df35d14279b0f9f55e0e10a873328c025b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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