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* Delay the deletion of QSGTextures until all windows are synchronizedDominik Holland2017-06-163-0/+4
* Build for for -no-feature-quick-spritePaul Olav Tvete2017-03-226-3/+19
* OpenVG: Fix glyph cache to actually ref countAndy Nichols2017-02-282-13/+15
* Fix a compilation issueJędrzej Nowacki2017-01-312-4/+5
* Fix qtdeclarative compilationPaolo Angelelli2017-01-245-22/+93
* QSGThreadedRenderLoop: Correctly stop the animation timer ...Robin Burchell2017-01-121-0/+5
* Fix Q_QUICK_SG_PROFILE macros in OpenVG renderloopAndy Nichols2016-12-251-4/+8
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-12-143-35/+73
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| * Merge "Merge remote-tracking branch 'origin/5.7' into 5.8" into refs/staging/5.8Liang Qi2016-11-282-12/+24
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| | * Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-11-282-12/+24
| * | D3D12: Output error messagesFriedemann Kleint2016-11-281-23/+49
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* | Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-12-141-1/+4
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| * D3D12: Fix RESOURCE_BARRIER_BEFORE_AFTER_MISMATCHLaszlo Agocs2016-11-251-1/+4
* | OpenVG: Fix Recursive LayersAndy Nichols2016-12-135-13/+56
* | OpenVG: Use QRawFont qHash function in font cacheAndy Nichols2016-12-132-28/+3
* | OpenVG: Support rendering paths with non-affine transformsAndy Nichols2016-12-1319-197/+586
* | OpenVG Scenegraph AdaptationAndy Nichols2016-12-1339-0/+6045
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* Move rebuildGeometry() functions of nodesFriedemann Kleint2016-11-221-9/+5
* QSGRendererInterface: Add Resource suffix for consistencyLaszlo Agocs2016-11-181-3/+3
* d3d12: Use qtConfig() in place of config_d3d12 for the pluginLaszlo Agocs2016-10-171-1/+2
* Fix d3d12 plugin compilation after QSGGeometry API reviewLaszlo Agocs2016-10-141-3/+4
* Fix enums in QSGGeometryLaszlo Agocs2016-10-124-11/+11
* Merge dev into 5.8Oswald Buddenhagen2016-08-225-26/+59
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| * D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formatsLaszlo Agocs2016-08-175-26/+59
* | winrt: Make certification pass on D3D12 backendMaurice Kalinowski2016-08-171-0/+4
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* Fix static buildMaurice Kalinowski2016-08-091-11/+11
* D3D12: Fix winrt buildLaszlo Agocs2016-08-022-0/+4
* Remove some unnecessary includesUlf Hermann2016-07-261-1/+0
* D3D12: clean up loggingLaszlo Agocs2016-07-192-35/+38
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-196-6/+9
* D3D12: Move swapchain/color buffer format to a constantLaszlo Agocs2016-07-191-9/+11
* D3D12: Show a warning when the requested adapter is not usableLaszlo Agocs2016-07-191-5/+9
* D3D12: Change the command list size limitLaszlo Agocs2016-07-151-1/+4
* D3D12: Fix unused var warnings in release buildsLaszlo Agocs2016-07-153-2/+4
* D3D12: Add support for QQuickWindow::setDefaultAlphaBufferLaszlo Agocs2016-07-151-1/+7
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-146-34/+117
* D3D12: Sprite nodeLaszlo Agocs2016-07-147-5/+465
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-144-0/+14
* D3D12: Fix descriptor range referenceLaszlo Agocs2016-07-051-7/+7
* D3D12: Print what goes wrong in rootsig serializationLaszlo Agocs2016-07-051-1/+2
* D3D12: Improve debug layer supportLaszlo Agocs2016-07-011-2/+28
* D3D12: Move the info prints to categorized loggingLaszlo Agocs2016-07-011-14/+22
* D3D12: Fix 8-bit QImage mappingLaszlo Agocs2016-07-011-1/+7
* D3D12: Advance anims in sync with vsync in the RLLaszlo Agocs2016-07-012-44/+185
* D3D12: Fix expose handlingLaszlo Agocs2016-07-012-4/+18
* D3D12: Fix grabbing with the new gui thread render loopLaszlo Agocs2016-07-012-20/+36
* D3D12: Avoid multiple invalidated signalsLaszlo Agocs2016-07-014-25/+20
* D3D12: Add support for shader sources in filesLaszlo Agocs2016-06-292-13/+25
* D3D12: Add support for file selectors in ShaderEffectLaszlo Agocs2016-06-292-1/+8
* Unify ShaderEffect property settingLaszlo Agocs2016-06-295-35/+43