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* Add mipmapping support to QSGImageNodePaolo Angelelli2016-06-282-0/+17
* D3D12: Reintroduce the single threaded render loopLaszlo Agocs2016-06-246-991/+1516
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-2213-50/+450
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-223-13/+89
* D3D12: Add flat color materialLaszlo Agocs2016-06-064-19/+147
* D3D12: Remove m_lastNN members from text materialLaszlo Agocs2016-06-032-33/+32
* Fix build with latest qtbase due to qsimd_p changesLaszlo Agocs2016-06-011-2/+2
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-014-19/+18
* D3D12: Get rid of the material's RenderState duplicationLaszlo Agocs2016-06-018-108/+22
* Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-012-2/+2
* Make matrix and clipList setters' appearance more internalLaszlo Agocs2016-05-311-2/+2
* D3D12: Remove unused srv gettersLaszlo Agocs2016-05-315-23/+0
* D3D12: Drop QVectors from QSGD3D12EngineLaszlo Agocs2016-05-316-32/+58
* D3D12: Experiment with dropping QImage data once the upload is queuedLaszlo Agocs2016-05-311-0/+12
* D3D12: Preliminary UWP supportLaszlo Agocs2016-05-311-2/+51
* Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-05-311-1/+1
* Remove unncessary TODO in text materialLaszlo Agocs2016-05-161-8/+2
* Remove the Q_UNREACHABLE from the nine patch nodeLaszlo Agocs2016-05-161-1/+0
* D3D12: Add a way to test device loss and fix discovered issuesLaszlo Agocs2016-05-086-7/+169
* D3D12: Fix a buffer sync issue and fix up tst_scenegraphLaszlo Agocs2016-05-081-1/+3
* D3D12: Support QQuickItem::grabToImageLaszlo Agocs2016-05-082-7/+25
* D3D12: Massage tst_qquickwindow and some sg semanticsLaszlo Agocs2016-05-083-2/+35
* D3D12: Implement grabWindowLaszlo Agocs2016-05-065-5/+175
* D3D12: Fix incorrect descriptor heap types in deferred releasesLaszlo Agocs2016-05-032-9/+11
* D3D12: Painter nodeLaszlo Agocs2016-05-039-17/+392
* D3D12: qt_SubRect_<name> supportLaszlo Agocs2016-04-302-10/+87
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-293-7/+15
* D3D12: Handle special shader effect casesLaszlo Agocs2016-04-295-18/+60
* D3D12: Long Live Wobble!Laszlo Agocs2016-04-296-22/+715
* Adaptable shader effect enablersLaszlo Agocs2016-04-296-7/+405
* D3D12: Recursive layer supportLaszlo Agocs2016-04-207-21/+49
* D3D12: Add support for multisampled layersLaszlo Agocs2016-04-206-29/+46
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-2010-21/+196
* D3D12: Fix another case of stale text cbufferLaszlo Agocs2016-04-131-1/+1
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-1340-0/+9232
* Turn the SoftwareContext plugin into the Scenegraph Software AdaptationAndy Nichols2016-03-1035-5145/+0
* 2DRenderer: Fix warning in QSGSoftwareImageNodeAndy Nichols2016-03-091-3/+2
* 2DRenderer: Remove unused fields from painter nodeAndy Nichols2016-03-092-6/+0
* 2DRenderer: Remove SoftwareContext namespaceAndy Nichols2016-03-0922-78/+16
* 2DRenderer: Rename classes to match scenegraph adaptation naming schemeAndy Nichols2016-03-0933-490/+490
* 2DRenderer: Change license to LGPLv3 or GPL2+ or CommercialAndy Nichols2016-03-0932-192/+512
* Wrap all classes in Qt namespacer2d-devAndy Nichols2016-03-0432-3/+127
* Partial update supportAndy Nichols2016-03-0427-1630/+1833
* Merge remote-tracking branch 'origin/5.6' into devSimon Hausmann2016-03-022-2/+5
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| * Fix Image smoothing not workingr2d-5.6.0r2d-5.6Jonathan Liu2016-02-161-1/+1
| * Fix ThreadedRenderLoop crash when showing a previously hidden windowRomain Pokrzywka2016-02-101-1/+4
* | Avoid suggest parentheses warning with gccLaszlo Agocs2016-02-051-1/+1
* | Add the override specifierAlexander Volkov2016-01-1412-142/+142
* | RenderLoop: Remove the exhaust delay timer.Robin Burchell2016-01-142-27/+4
* | Update license of module to GPL3 and CommercialAndy Nichols2016-01-1324-216/+408
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