aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins
Commit message (Expand)AuthorAgeFilesLines
...
* | D3D12: Add support for file selectors in ShaderEffectLaszlo Agocs2016-06-292-1/+8
* | Unify ShaderEffect property settingLaszlo Agocs2016-06-295-35/+43
* | Add mipmapping support to QSGImageNodePaolo Angelelli2016-06-282-0/+17
* | QML: Specialize bindings based on target property type.Erik Verbruggen2016-06-271-1/+1
* | D3D12: Reintroduce the single threaded render loopLaszlo Agocs2016-06-246-991/+1516
* | Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-2213-50/+450
* | V4: Pass scope around as parameters inside the runtime.Erik Verbruggen2016-06-221-10/+7
* | D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-223-13/+89
* | Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-06-211-1/+1
|\|
| * Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-06-201-1/+1
| |\
| | * V4: Always set the tag when boxing a pointer in QV4::Value.Erik Verbruggen2016-06-161-1/+1
* | | Use the QStringBuilder API to save allocationsFrank Meerkoetter2016-06-141-4/+2
* | | Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-06-131-2/+6
|\| |
| * | Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-06-101-2/+6
| |\|
| | * QmlProfiler: When flushing data, send it in the right orderUlf Hermann2016-05-251-2/+6
* | | Merge branch 'wip/scenegraphng' into devLaszlo Agocs2016-06-104-52/+179
|\ \ \
| * | | D3D12: Add flat color materialLaszlo Agocs2016-06-064-19/+147
| * | | D3D12: Remove m_lastNN members from text materialLaszlo Agocs2016-06-032-33/+32
* | | | Merge "Merge remote-tracking branch 'origin/wip/scenegraphng' into dev" into ...Laszlo Agocs2016-06-1047-0/+11404
|\| | |
| * | | Fix build with latest qtbase due to qsimd_p changesLaszlo Agocs2016-06-011-2/+2
| * | | One GraphicsInfo to rule them allLaszlo Agocs2016-06-014-19/+18
| * | | D3D12: Get rid of the material's RenderState duplicationLaszlo Agocs2016-06-018-108/+22
| * | | Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-012-2/+2
| * | | Make matrix and clipList setters' appearance more internalLaszlo Agocs2016-05-311-2/+2
| * | | D3D12: Remove unused srv gettersLaszlo Agocs2016-05-315-23/+0
| * | | D3D12: Drop QVectors from QSGD3D12EngineLaszlo Agocs2016-05-316-32/+58
| * | | D3D12: Experiment with dropping QImage data once the upload is queuedLaszlo Agocs2016-05-311-0/+12
| * | | D3D12: Preliminary UWP supportLaszlo Agocs2016-05-311-2/+51
| * | | Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-05-3110-51/+85
| |\ \ \
| * \ \ \ Merge remote-tracking branch 'origin/dev' into HEADLaszlo Agocs2016-05-242-3/+0
| |\ \ \ \
| * \ \ \ \ Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-05-249-87/+125
| |\ \ \ \ \
| * | | | | | Remove unncessary TODO in text materialLaszlo Agocs2016-05-161-8/+2
| * | | | | | Remove the Q_UNREACHABLE from the nine patch nodeLaszlo Agocs2016-05-161-1/+0
| * | | | | | D3D12: Add a way to test device loss and fix discovered issuesLaszlo Agocs2016-05-086-7/+169
| * | | | | | D3D12: Fix a buffer sync issue and fix up tst_scenegraphLaszlo Agocs2016-05-081-1/+3
| * | | | | | D3D12: Support QQuickItem::grabToImageLaszlo Agocs2016-05-082-7/+25
| * | | | | | D3D12: Massage tst_qquickwindow and some sg semanticsLaszlo Agocs2016-05-083-2/+35
| * | | | | | D3D12: Implement grabWindowLaszlo Agocs2016-05-065-5/+175
| * | | | | | D3D12: Fix incorrect descriptor heap types in deferred releasesLaszlo Agocs2016-05-032-9/+11
| * | | | | | D3D12: Painter nodeLaszlo Agocs2016-05-039-17/+392
| * | | | | | D3D12: qt_SubRect_<name> supportLaszlo Agocs2016-04-302-10/+87
| * | | | | | D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-293-7/+15
| * | | | | | D3D12: Handle special shader effect casesLaszlo Agocs2016-04-295-18/+60
| * | | | | | D3D12: Long Live Wobble!Laszlo Agocs2016-04-296-22/+715
| * | | | | | Adaptable shader effect enablersLaszlo Agocs2016-04-296-7/+405
| * | | | | | D3D12: Recursive layer supportLaszlo Agocs2016-04-207-21/+49
| * | | | | | D3D12: Add support for multisampled layersLaszlo Agocs2016-04-206-29/+46
| * | | | | | Make rendernode suitable for public consumptionLaszlo Agocs2016-04-2010-21/+196
| * | | | | | D3D12: Fix another case of stale text cbufferLaszlo Agocs2016-04-131-1/+1
| * | | | | | Convert d3d12 backend into a pluginLaszlo Agocs2016-04-1341-0/+9233