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* QQmlProfilerService: reduce allocationsAnton Kudryavtsev2016-10-071-7/+18
* Plugins: add missing 'override'Anton Kudryavtsev2016-10-062-20/+20
* optimize string usage: use fromLatin1() lessAnton Kudryavtsev2016-09-081-4/+6
* Merge remote-tracking branch 'origin/5.8' into devSimon Hausmann2016-08-271-0/+4
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| * Merge dev into 5.8Oswald Buddenhagen2016-08-225-26/+59
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| * | winrt: Make certification pass on D3D12 backendMaurice Kalinowski2016-08-171-0/+4
* | | Plugins: replace 'foreach' with 'range for'Anton Kudryavtsev2016-08-2610-62/+65
* | | NativeDebugger: fix MSVC buildAnton Kudryavtsev2016-08-251-9/+9
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* | D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formatsLaszlo Agocs2016-08-175-26/+59
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* QML: Make all fields in QQmlPropertyRawData privateErik Verbruggen2016-08-101-3/+3
* Fix static buildMaurice Kalinowski2016-08-091-11/+11
* D3D12: Fix winrt buildLaszlo Agocs2016-08-022-0/+4
* V4: Make ExecutionEngine's debugger and profiler privateUlf Hermann2016-07-283-10/+10
* Qml: Create profiler adapters in the pluginsUlf Hermann2016-07-282-2/+2
* Tooling: Convert connects to Qt5 styleUlf Hermann2016-07-2826-173/+164
* Remove some unnecessary includesUlf Hermann2016-07-261-1/+0
* D3D12: clean up loggingLaszlo Agocs2016-07-192-35/+38
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-196-6/+9
* D3D12: Move swapchain/color buffer format to a constantLaszlo Agocs2016-07-191-9/+11
* D3D12: Show a warning when the requested adapter is not usableLaszlo Agocs2016-07-191-5/+9
* D3D12: Change the command list size limitLaszlo Agocs2016-07-151-1/+4
* D3D12: Fix unused var warnings in release buildsLaszlo Agocs2016-07-153-2/+4
* D3D12: Add support for QQuickWindow::setDefaultAlphaBufferLaszlo Agocs2016-07-151-1/+7
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-146-34/+117
* D3D12: Sprite nodeLaszlo Agocs2016-07-147-5/+465
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-144-0/+14
* D3D12: Fix descriptor range referenceLaszlo Agocs2016-07-051-7/+7
* D3D12: Print what goes wrong in rootsig serializationLaszlo Agocs2016-07-051-1/+2
* D3D12: Improve debug layer supportLaszlo Agocs2016-07-011-2/+28
* D3D12: Move the info prints to categorized loggingLaszlo Agocs2016-07-011-14/+22
* D3D12: Fix 8-bit QImage mappingLaszlo Agocs2016-07-011-1/+7
* D3D12: Advance anims in sync with vsync in the RLLaszlo Agocs2016-07-012-44/+185
* D3D12: Fix expose handlingLaszlo Agocs2016-07-012-4/+18
* D3D12: Fix grabbing with the new gui thread render loopLaszlo Agocs2016-07-012-20/+36
* D3D12: Avoid multiple invalidated signalsLaszlo Agocs2016-07-014-25/+20
* D3D12: Add support for shader sources in filesLaszlo Agocs2016-06-292-13/+25
* D3D12: Add support for file selectors in ShaderEffectLaszlo Agocs2016-06-292-1/+8
* Unify ShaderEffect property settingLaszlo Agocs2016-06-295-35/+43
* Add mipmapping support to QSGImageNodePaolo Angelelli2016-06-282-0/+17
* QML: Specialize bindings based on target property type.Erik Verbruggen2016-06-271-1/+1
* D3D12: Reintroduce the single threaded render loopLaszlo Agocs2016-06-246-991/+1516
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-2213-50/+450
* V4: Pass scope around as parameters inside the runtime.Erik Verbruggen2016-06-221-10/+7
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-223-13/+89
* Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-06-211-1/+1
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| * Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-06-201-1/+1
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| | * V4: Always set the tag when boxing a pointer in QV4::Value.Erik Verbruggen2016-06-161-1/+1
* | | Use the QStringBuilder API to save allocationsFrank Meerkoetter2016-06-141-4/+2
* | | Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-06-131-2/+6
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| * | Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-06-101-2/+6
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