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Change-Id: I74347da3f0f47220bb1f8cf13b872b547fd18a4d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Iadf74f953798c1884e0ec704ccb7c70d971e3273
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I9d30081f71b83bc86f5e5714e23396b18c4d54c5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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We need to move the Data objects out of the Managed
objects, to avoid lots of trouble because inner classes
can't be forward declared in C++.
Instead move them all into a Heap namespace.
Change-Id: I736af60702b68a1759f4643aa16d64108693dea2
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This decouples things a bit better and helps moving
over to directly store heapobject pointers in other
objects.
Change-Id: I798f922e018b0a3ca6f8768e4a810187f34d82f6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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In the QQmlScriptString we store the binding id and it is an index into the
runtimeFunctions array of the compilation unit. However we don't store the
compilation unit and instead in QQmlBinding and QQmlExpression try to retrieve
it from the cache via the context url (we have the context after all). That
turns out to be not a reliable way, as sometimes the URL might slightly differ
from the originally compiled cache (qrc:/// turning to qrc:/ maybe).
Consequently the type is (unnecessarily) compiled again and unfortunately not
_linked_, therefore the runtime functions array is empty. Another option is
that when the component was created from a QByteArray, then no entry exists in
the cache in the first place.
This patch addresses the problem by storing a reference to the compilation unit
in the QQmlContextData. That we can safely retrieve and it'll make sure the
compilation unit also stays alive.
In the process of that the manual reference counting was switched over to
QQmlRefCount and QQmlRefPointer for QV4::CompilationUnit.
Task-number: QTBUG-41193
Change-Id: I9111f9a3b65618e453954abcd789c039e65a94f7
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Also centralized the context state saver and added line number saving, so that the
JS jobs for evaluation of breakpoint conditions don't change the state of the current
engine context.
Task-number: QTBUG-37119
Task-number: QTCREATORBUG-11516
Change-Id: Ia21b3d64e239e5b67f3c07e1c006d8e6748f29b6
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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These are not needed anymore
Change-Id: Ib834aa294e84ca9fbdd5b6850d5bc172e8b54ba1
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The as<> casting method was not doing the right thing
in 100% of the cases. It only checked if the object in
question was exactly of the type being asked for. It
however didn't check if the object was derived from the
type.
This commit fixes this by adding a parent chain to the
vtables, that is then being used to check this safely
at runtime.
Change-Id: I9e0b13adbda668aee8c7451e2bb71cd6d4e316d9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Ic248aef22e1222e84dfb9b8af0413cf750beb576
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I705e2362dcda542f56826dadec6b0a6f15848788
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The _NEW variant was there only temporarily to aid converting
to the new data layout.
Change-Id: I1d126ee0999c8f0a49f5a08c2e8c090497dd6dd5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I715184fe339238a7881a4c64af8c976b81362724
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The custom parser design used to be so that the custom parser operates on the "AST",
creates its own binary representation of the data it needs, stores it in a QByteArray
and gets that at object instantiation time. That meant serializing everything necessary.
With the introduction of the "binary" QML data structure, that process of serialization
becomes obsolete and would require extra work in the custom parsers for example for QQuickStates
to store the translation parameters.
The clean solution is to eliminate this unnecessary serialization process and
instead let the custom parsers do a verification pass at type compile time and
then simply operate directly on the QV4::CompiledData::Bindings at object
instantiation time. That simplifies the code, and allows for support of
translations throughout all list model properties.
Additionally this speeds up the creation of state objects and reduces memory
consumption. Previously a text: qsTr("foo") binding in states would result in
an actual java script binding. After this patch it is merely stored as a string
and translated at object instantiation time.
Change-Id: I7550274513f54abb09a0ab4de51c4c0bcdb23cae
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Connection objects
We can re-use the expression we've compiled at QML type compilation time, as
long as we "inject" the signal parameters in the dynamic qml lookup chain.
Change-Id: Icc417531c41dea06ff5d033011179af49b03f542
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The right hand side of script string properties can be evaluated in entirely
dynamic scopes, due to QQmlExpressions' public API of allowing construction
from a QQmlScriptString and a variable scope/context. Nevertheless we should
compile these bindings at type compile time, as long as we make sure that the
compiled code doesn't try to do any compile time determined property lookups
and type resolution. This is implemented using a separate compilation pass
that ensures the disableAcceleratedLookups flag is set.
A few minor cleanups come with this patch:
* Ensure that the property caches array is always symmetric to the list of
compiled QML objects, as that allows the use of at() instead of value().
* The code for creating a QML callable function object for a given run-time
function is now centralized in a static function QmlBindingWrapper, used
for script strings and bindings from custom parsers.
The provided unit test verifies the successful execution of the same script
string with two different scope objects.
Change-Id: Ica2cea46dd9e47263b4d494d922d3cc9664b08ae
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Move the .pragma and .import script extraction out of qqmlscript and
into qqmlirbuilder, where it can populate a QQmlIR::Document. Changed
the script part of the type loader to use that, which also allowed
eliminating the m_source member and m_metaData.
Change-Id: Icc64d219fff5666679a02e6afda73f7edfca132b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Keep the basic methods in ManagedVTable, but have
the Object related stuff in an ObjectVTable class.
Change-Id: I9b068acf3caef813686227b8d935e7df1a7d1a6e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't use recursive function calls anymore. Instead, push marked
objects onto the JS stack, and then pop them off when their children
are being marked.
Should reduce stack memory usage, and improves performance by ~5%.
Change-Id: I2d37d97579144fcba87ec8e9fd545dd220c01fbb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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objects at QML compile time
This avoids having to do a string lookup for ids and in the import cache at
run-time, before we can do a string hash lookup in the property cache. Instead
we resolve final properties in the context and scope object at compile time and
look them up at run-time using their index instead. The dependencies to these
properties are also tracked separately and recorded in the compiled data.
This is merely the initial patch. There's a lot left to do, such as having
specialized getter and setters for specific property types. Setters are missing
altogether right now and will fall back to name lookup.
Change-Id: If3cb4e7c9454ef4850a615f0935b311c9395b165
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This has the benefit of blocking the GUI thread less and speeding up type
creation in the GUI thread (for types that import js libraries).
This patch also brings one behavioral change: Due to the parsing at type
instantiation type, things like syntax errors for script imports would only
generate a run-time warning and the code in the QML file would just see
"undefined". Errors in the script now generate real errors at component
compilation time, meaning the errors come out earlier and as real errors.
This patch implements the separation for the VME only (to keep the size
of this patch small).
Change-Id: I82f7f3a2d3d4524ea12a7ab62abd8640aba6a47f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I7c715f33d197ebbf6f0c00040099b27ed7221d42
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't use unprotected Values in the API anymore.
Change-Id: I8851628227fca374de24701bc8ee0908b5ae3923
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Binding expressions and QML used to be set up so that they were written
as function closure:
(function(...) {
expression here
})
and then evaluated inside qml scope. With the new setup we do that closure
setup manually now.
For that we have to define a dummy outter "context scope" function in the
codegen, that will later be used to look up the context ids.
Change-Id: I0656419d67a1728451fcd46f402b03979f118b0b
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Conflicts:
src/qml/compiler/qv4isel_masm.cpp
src/qml/jsruntime/qv4script.cpp
src/qml/qml/qml.pri
src/qml/qml/qqmltypeloader_p.h
Change-Id: Ia784d855a2131e3289454f12d841ca2c65be15c1
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Change-Id: If8b0c3b91be50678693868c10fefc3678008834d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change Exception.value() and a few other places.
Change-Id: I53ce17e5656e260138b1ac7f6d467e4636c0a0b9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/qml/jsruntime/qv4script.cpp
Change-Id: I20136cab29d86862b5bd9208003200bc24bcdacf
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The goal is to parse QML and JavaScript binding expressions/functions in one
go and generate data structures that allow for the parsing to happen in a thread
and the instantiation of the object tree in another thread, just reading from
the generated data structures. This will replace qqmlcompiler and the VME.
This new way of loading QML is currently hidden behind the QML_NEW_COMPILER=1
environment variable. There's lots of work left to fill in the gaps in object
construction, Component support, Component.onComplete, error messages, etc. etc.
Change-Id: I5e40643cff169f469f0b6ce151584ffee5ca5e90
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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In the case of imported JavaScript files, it may happen that we parse the JS once
and then re-use it across different places where it is imported. That means we
parse and compile the JS once, keep the QV4::Script around and call it as a function
closure with different qml global objects (contexts), depending on where it is
imported from.
In this situation it is possible that the QV4::Script's run() is called once, a
new function object is created, we call it to return the JS library to "eval"
itself into the qml scope and afterwards it may happen that the function object
is garbage collected. It is at this point possible that the compilation unit's
refcount therefore also drops to zero, and thus subsequent calls to
QV4::Script::run() that create new QQmlBinding objects will access a dangling
compilationUnit pointer.
This patch fixes that by making QV4::Script - which is holding a QV4::Function
pointer - also have a persistent, which maintainers a refcount on the
compilation unit. If the script dies, the persistent will get collected and
the last deref will delete the unit. A script can however outlive the engine,
but PersistentValue has the mechanism built in to free itself on engine
destruction, which will also deref the unit accordingly.
Change-Id: I0a7f4e64497bde423ffa55c705af55cdb7d29cf2
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This reduces memory pressure, keep engine->functions small and thus makes back
trace lookup faster. It became visible for example in the QtQuickControls
auto-tests that use plenty of loaders and we ended up with 30k+ functions.
Change-Id: Iaa5981f44e1e49ad9417a50c1e6a74946090dd28
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Move the v4 engine classes from a subdir of qml/qml into
two subdirs (compiler and jsruntime) of the qml module
Remove an unsued qv4syntaxchecker class, and move
the moth code directly into compiler.
Change-Id: I6929bede1f25098e6cb2e68087e779fac16b0c68
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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