| Commit message (Collapse) | Author | Age | Files | Lines |
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Since now each WorkerScript has its own JS engine, let's document that
to explain the reason (isolation), impact (memory consumption) as well
as how to deal with it (sharing).
Change-Id: I8007a58aaa96f989bc9e72e68dacd87655a8a8cc
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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As reported by TSAN, while registering new workers is done in the QML
engine thread with the lock held, the removal of workers from the hash
is done without a lock in the thread and therefore a data race.
Change-Id: I932ed6127fe34b3b3da0b0202f42e877ae6e0d5f
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Similar to script imports from .qml files, the .mjs extension is used to
distinguish between ES modules and plain script files.
Change-Id: Id5f9b59fb77e99e3c9d6a404e6d091d96b501ad6
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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With one engine per worker script, we can replace the onMessage and
sendmessage wrappers with plain properties of the WorkerScript object
that we can access. The code is further simplified by merging
WorkerEngine into WorkerScript.
Change-Id: I25e9fb253b6b0dd1fe63676392b1c760a83215db
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Now that we have one JS engine per worker script, we can get rid of the
per-script QML context and let the script simply run in the global
object, which is now also mutable.
Change-Id: I36d8616b85b2c0ff3a356ee7be9d242c3da624cf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Multiple WorkerScript {} elements would share the same underlying
JavaScript engine. This complicates the design.
Change-Id: I17f240bc393f669c23248c96d1aeb6b5a70a2802
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Conflicts:
src/plugins/qmltooling/packetprotocol/qpacketprotocol.cpp
src/quick/handlers/qquickhandlerpoint.cpp
src/quick/handlers/qquicksinglepointhandler.cpp
tests/auto/qml/ecmascripttests/test262
Change-Id: I8908ec8c6116ca626fbd269af7625d4c429429ca
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Task-number: QTBUG-68933
Change-Id: Ibb5aa227e82825085e7214e17dcffcb17fd44157
Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
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Centralize the code in FunctionObject::createBuiltinFunction and setup
function names and length properties there.
Change-Id: I21f1d42b475070ee091d96d97387149af1dc47f2
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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And make it an enum class. The new name fits better, as it's mainly
used to determine the type of the context when parsing. Also already
added the 'Block' value that will be needed.
Change-Id: I70d963b6a0b22db1a3c607cce6bdd2054b29e000
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
tests/auto/qml/qjsengine/tst_qjsengine.cpp
Change-Id: I25e264df273c01832f64dbd31923d8529f1d1900
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We must also do version checking for QML and JS files that were compiled
ahead of time and are embedded in resources. If the lookup for the
original source code fails, then we must generate an appropriate error
message.
As an upside we get better error reporting when trying to load an empty
file and Qt.include() now reports the error message in the statusText
field.
The error reporting for imported scripts was not changed as importing an
empty script is (oddly) allowed.
Task-number: QTBUG-66986
Change-Id: Ie0ef81af371a51ecf8c66ae7954d43f5cc6c12de
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Conflicts:
src/qml/jsruntime/qv4engine.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/qml/parser/qqmljslexer.cpp
src/qml/qml/v8/qv8engine.cpp
src/qml/util/qqmladaptormodel_p.h
src/quick/items/qquickanimatedsprite.cpp
tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
Change-Id: I16702b7a0da29c2a332afee47728d6a6ebf4fb3f
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: Ic7ae1f601084ec07fe9e500516eb7092818451aa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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The only engine we ever ask for QJSEngine is QV4::ExecutionEngine.
Change-Id: Ia1354e552bddac72177b7aa62de5a7a502089841
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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As QJSEngine's handle() method is internal, we can redefine it to return
a pointer to an ExecutionEngine. That makes many things easier.
Change-Id: Ie3df99e0bad5f00ad4fe73182896cd135fa82994
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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We can centralize the code that initializes a V4::Script instance used
in worker scripts as well as in the Qt.include() function.
Change-Id: I9a83f990c694eb4d793ec5ac3b1c917d8c068d06
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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It's now unused.
Change-Id: Id2941c212d488c9b0933fa06aac9922b9db13a05
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Convert most of the methods used QML objects to the new calling
convention. Converted IndexedBuiltinFunction to do the same.
Change-Id: I41b26042c2f56f24988485b06e8ccd214e2573c0
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Avoid allocations on the JS stack if possible
Change-Id: I344cd6dceb6264314f9d22c94db22b22d1d24d14
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Change-Id: Ic53532edae9a209aa7125af6f00a9d993d74f1a3
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Change-Id: I6b99e9a7102b3dcb6a7699f54b6456eba6248699
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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As, this is going to change in a simple stack based structure
to keep pointers to the data to pass to calls.
Change-Id: Ia9aa3f81ee3eeba36affd16aac7b2fe97d59aea9
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Instead of mimicking a Value. This makes sure that argc now stays
correct even when anything on Value changes.
Most of the change is mechanical: replace callData->argc by
callData->argc().
Change-Id: I521831ae1ffb3966bad6589c18d7a373e13439d7
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Renamed ScopedCallData to JSCall, enforced passing a JS
FunctionObject to it, and added call() and callAsConstructor()
methods to it.
Change-Id: I30db65c9765c2896b5909fe2105c0934c6dad861
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I9ae42aa7a811aa93fe0950725e9d253a0c5e8dba
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This will allow us to further cut down on function call
overhead. To make this work, introduce a proper distinction
between EvalCode and GlobalCode and use the correct
compilation mode in all places.
Change-Id: I070621142159b7416026347c9239200c5ed7a56b
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Allow for faster calling of builtins, and completely avoid
scope creation in many cases.
Change-Id: I0f1681e19e9908db10def85a74e134a87fc2e44c
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change those back again to return a value. This will be required
to avoid creation of Scope objects between JS function calls.
Change-Id: I05cb5cf8fd0c13dcefa60d213ccd5983fab57ea3
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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All ExecutionContexts (except for CatchContext) have or can have
some sort of activation object. Unify them in one pointer in
the ExecutionContext class, and unify it's handling where it's
actually the same.
Change-Id: I6750999ddbd5d1d74235ef4b34dcd7546c432541
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I053215261e1186aff25f29e0967219ef667f7678
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
src/plugins/qmltooling/qmldbg_debugger/qv4debugjob.cpp
src/plugins/qmltooling/qmldbg_inspector/globalinspector.cpp
src/plugins/qmltooling/qmldbg_nativedebugger/qqmlnativedebugservice.cpp
src/qml/qml/qqmlimport.cpp
src/quick/items/context2d/qquickcontext2dtexture_p.h
tools/qmleasing/splineeditor.h
Change-Id: I8f6630fcac243824350986c8e9f4bd6483bf20b5
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The class should get merged with the QV4::QmlContext class.
Simplify the cleanup by moving both classes into a common
file.
Change-Id: I0074da79701d5f41eb51681b70fcde85bfd45fc1
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
src/qml/jsruntime/qv4variantobject.cpp
src/qml/types/qquickworkerscript.cpp
src/quick/scenegraph/util/qsgdefaultpainternode_p.h
tools/qmljs/qmljs.cpp
Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
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Change-Id: Ic70f60c124fe166b37fbe9b853735be3c5e0d46d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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... and drop redundant 'virtual'
Change-Id: Ib1f68c1ebd0468cb4a77eecc986bbf718f6bf789
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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The implementation of many (or all) runtime functions consist of first
creating a QV4::Scope, which saves and restores the JS stack pointer.
It also prevents tail-calls because of that restoring behavior. In many
cases it suffices to do that at the entry-point of the runtime.
The return value of a JS function call is now also stored in the scope.
Previously, all return values were stored in a ScopedValue, got loaded
on return, and immediately stored in another ScopedValue in the caller.
This resulted in a lot of stores, where now there is only one store
needed, and no extra ScopedValue for every function.
Change-Id: I13d80fc0ce72c5702ef1536d41d12f710c5914fa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This patch adds the support for a no_network option for
QtDeclarative, and the necessary #ifndef all around the
code.
no_network changes the interface of some classes, therefore
using it breaks source compatibility.
Change-Id: Iff612fb07041b8a7db99bd595bf038efaac2dd8a
Reviewed-by: Risto Avila <risto.avila@theqtcompany.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Reduce usage of ScopedContext.
Change-Id: I84a6a7478065de3398fd0b21596ca1308e78ceb3
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: If601262c7fd2d304491d60f63a7b9bcd4118cee8
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: Ia8db166aacbbe6e8f588179dffa04e2dce9566cb
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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This is a cleaner separation and further reduces include dependencies
in the definitions of our basic data structured.
Change-Id: I18aa86cdea0c0dfbc16075d4d617af97e638811e
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Simplify some code in BooleanObject
Simplify access to call arguments and thisObject
Change-Id: I2f8e844019bc587385608beb02f05b15f827535c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Remove duplicated methods. Remove some mostly unused methods,
and simplify some others.
Change-Id: I605b249e54417bb32c3dfc8e22f2c8b6b684a1e1
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This prepares things for a rewrite of the internals of Persistent.
Change-Id: Ib93ec5911984d1bfce87ffdc3f86bc75f6ecafe9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Iaf807add5d971e96cac57e38e13385e901f9c930
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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