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Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Ifa816ebcd79372afca42dbd0dc0ecde006bb688a
Reviewed-by: Anton Kudryavtsev <antkudr@mail.ru>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I6746b777f73d047f5cf610bfca9b320ac1e13676
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Properly close the connection on invalid hello messages and implement
flush() also for local sockets.
Change-Id: Ie78441b9933c6de053962a11b5d7e2636792a31c
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This saves time when serializing the data to be sent.
Change-Id: Ic8c534d55445934a64dd253273099194b27d98af
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This reduces the overhead caused by the prepending of service names to
packets. When running the planets example from qtcanvas3d through
qmlprofiler the average message length, without service name, is 26
bytes. The average full packet, with name and length, is 64 bytes long.
In fact, the time between stopping the application and the last message
arriving in the profiling client is reduced by 30-50% with this
change.
Change-Id: I0ffdd0483d45bbe8b092c59a9dcd63c6dc59119c
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: Iee2c09278f31ea93da9c02be6b2fc909b5f154d0
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: Ia2e01b3acb8e0dab19b67dd612e6228d13b4755d
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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This is the upside of having the keys exported after all.
Change-Id: I265f481668e72d3c3bde1400b7f1e2b61eea82af
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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We cannot use the same data stream version for the client and server
versions of QPacket and QPacketProtocol should not deal with QPackets
but with simple byte arrays because the underlying QDataStream is hard
to copy.
The new QQmlDebugPacket picks its data stream version from
QQmlDebugConnector now, which adjusts it when connecting. As there can
only ever be one QQmlDebugConnector, we can keep the version static.
The clients need to query the connection for the correct version. We
may connect to several different servers sequentially or we may have a
server running while using a client, and we don't want to confuse the
versions between those.
With this in place, all remaining occurrences of QDataStream are
replaced with QPacket or QQmlDebugPacket.
Change-Id: I3f6ba73fcbfad5e8df917c5feb9308116738a614
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: I506909b68be6cbad631d1645673c2d38460aed33
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: Ib3daf9da2cf6798bd022cfcf54d11e565c9cb4ca
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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