aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/designer/qquickdesignersupport.cpp
Commit message (Collapse)AuthorAgeFilesLines
* DesignerSupport: Fix emitComponentCompleteSignalForAttachedPropertyThomas Hartmann2018-11-051-4/+11
| | | | | | | | | | The signal for completed for the attached Component property was no emitted correctly by emitComponentCompleteSignalForAttachedProperty(). I added a test for the correct behaivour. Change-Id: I0ebfc10e512ba5c5e2352a5f5d6be3030b43cbbc Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-19/+19
| | | | | | | | | | | | | From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* QQuickDesignerSupport: Port away from boundingRectRobin Burchell2017-04-221-2/+3
| | | | | | | | | This is undocumented and internal, as well as being virtual. It is usually (but not always) at a 0,0 position too, so I suspect that for the few items like text that aren't, this may have been incorrect. Change-Id: I948eceb5df052fdd137b37e211c244036b74299f Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
* Get rid of most QT_NO_FOO usagesLars Knoll2016-11-291-1/+1
| | | | | | | | Instead use QT_CONFIG(foo). This change actually detected a few mis-spelled macros and invalid usages. Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Make shader effects configurableLars Knoll2016-10-101-0/+3
| | | | | | Change-Id: I4e7fd5e9781dec7ee6ed8807ca1a51c937f6f9f3 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Quick: replace 'foreach' with 'range for'Anton Kudryavtsev2016-08-181-3/+4
| | | | | Change-Id: I3493b16a184fc811289db9e98eff37bb987113a3 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-05-241-10/+10
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/quick/items/qquickopenglshadereffectnode.cpp src/quick/items/qquickshadereffect.cpp src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h src/quick/scenegraph/qsgdefaultglyphnode_p.h Change-Id: I3d6874b4e4231a89d2836c04fe8e7f2ef2d698c4
| * QML: Remove internal field padding from QQuickAnchorPrivate.Erik Verbruggen2016-05-101-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't store QQuickAnchorLine, but store both fields separately in QQuickAnchorPrivate. This prevents padding of QQuickAnchorLine, saving 48 bytes on x86_64 (or any platform where structs are 8-byte aligned). On x86_64, this also removes ~180 instructions for each QQuickAnchor creation/removal, and speeds up the constructor by 25%. While in the neighborhood, do a drive-by change and merge QQuickAnchorLine::AnchorLine and QQuickAnchors::Anchor by removing the former. Change-Id: I50ab6252b1903f5f1a075174e6185c3048a8f8ec Reviewed-by: Robin Burchell <robin.burchell@viroteck.net> Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
* | Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-0/+2
|/ | | | | | | | | | | | | | | | | | | | | | | | Currently the Qt Quick module depends on either the OpenGL or OpenGLES headers being available at build time. Since we are adding support for adaptations that do not depend on OpenGL, it should be possible to build Qt Quick in environments that do not have OpenGL development headers. This does present many challenges though because in some cases GL types, and classes that require OpenGL are part of the public APIs. However since these classes were never available when QT_NO_OPENGL was defined, it should be possible to redefine the function signatures under this scenario, since it's not possible to break binary compatibility if there never were any binaries to break compatibility with. One of the bigger changes that was necessary to facilitate this change is creating interfaces out of QSGContext and QSGRenderContext. Here the default behavior was usage of OpenGL directly, even though subclasses could override all OpenGL usage. Making them interfaces should bring QSGContext and QSGRenderContext more in line with the other classes present in the adaptation layer. Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Updated license headersJani Heikkinen2016-01-191-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Adding more DesignerSupport functionsThomas Hartmann2015-07-171-0/+477
The new functions/enablers are split into new classes. * DesignerSupportItems Helper functions to tweak and create items. * DesignerSupportProperties Helper functions to deal with properties and bindings. * DesignerSupportPropertyChanges Helper functions to deal with PropertyChanges. * DesignerSupportStates Helper functions to deal with States. * DesignerSupportMetaInfo Two helper functions to deal with meta info and notication. DesignerMetaObject is a specialized QQmlVMEMetaObject that implments notification of property changes and allows to create dynamic properties. DesignerCustomObjectData provides additional data for each Object. The main functionality atm is to keep the default values and bindings for properties, so they can be restored. Change-Id: I6b6f501c8c5848d62bfcb7e704bc45662e731d54 Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>