| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-62449
Change-Id: I523d86d5c1744ee269080cb169990fdb3d8f93ef
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I76dccf547de40b5e72fd7abaa062fa96cb2c118a
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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...and fix some section titles to be less confusing.
Change-Id: If83c3faffead9e2e9be7fc0fb360f1c5b8b1bb51
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
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Change-Id: Ia852d86d9b9585a1d3d9b07eb8b48361d61c5671
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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adaptations.qdoc:28: warning: Can't link to 'qtquick-visualcanvas-scenegraph-openvg.html
Change-Id: I55120ee84c4b0c8fd74fdbcaccb7e3acb0232f11
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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Conflicts:
src/qml/compiler/qv4ssa.cpp
src/quick/accessible/qaccessiblequickview_p.h
src/quick/items/qquickmousearea.cpp
src/quick/util/qquickanimatorjob.cpp
tools/qmlplugindump/main.cpp
Change-Id: I84474cf39895b9b757403971d2e9196e8c9d1809
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Mention that the new backends are introduced with Qt 5.8. Also
remove some details that rather belong in subsections, in particular
the mentioning that the Qt Quick API's originally were designed
for OpenGL. It is unclear what consequences this has for the user.
Limitations on backends should be rather spelled out in the
respective subsections.
Change-Id: I21239ea99b89b4c7771e3d79a38c6aa39007d0ea
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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This is an OpenVG backend for the Qt Quick 2 scenegraph.
Should be feature complete now, but there are still some issues that
could be improved in future commits:
If Rectangle nodes are rendered with a non-affine transform, they will
be rendered incorrectly. This is because paths expect affine
transformations.
The Glyph cache is a bit cheeky in that it's caching paths, but doing
so per font size. It shoudln't need to, but right now I've not though
up a good way of getting the transform/scale needed when rendering yet.
Change-Id: Ie3c4f2df35d14279b0f9f55e0e10a873328c025b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Mention the required value of the environment variable and fix typo.
Change-Id: Ied5259b968988a434c2783acc22f0d2f3fb39ddf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: If8531f1b7ed10085fee77c7f1c7d9f3976a10817
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I778003c4110e825dc77aafff64f255ba4c9d7056
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I1b63db07ade1ae43c67352b4d875d5a3e55105f2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fix formatting, wrong class names, and remove sprites as an unsupported
feature. Add a note about the glslcore file selector.
Change-Id: I2caffc4485157d053bb0fffa47fed8ee1d506774
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I3ca0fe9be7d2faa2381bf598686eddb7703f5597
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Now we support all combinations: source strings, HLSL source in files
and bytecode in files. The type of file contents is detected
automatically.
Change-Id: Id6ab269df52463fb95a9a1ef2598ed5576a873d3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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plus mention the partial update support.
Change-Id: I208fb1517b89f9260e80505f911d86c8b06ac4c7
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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...and move the software and the new sections on their dedicated page.
Change-Id: If15caad62d7efd9a5315549b2efeff6e46d502ed
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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With information on how to switch backends.
Change-Id: I13d00cd4e5212e1412b19b37748b6773ebb25360
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Now that there are multiple scenegraph adaptations, there needs to be a
bit more documentation describing each. Really the only fully supported
additional backend is the Software adaptation, so the relevant docs have
been transferred from the 2D Renderer documentation, and the old docs
are now removed.
Change-Id: I951f87357a03a37bacb14185748b67ac9ae9a9cf
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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