| Commit message (Collapse) | Author | Age | Files | Lines |
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A HoverHandler should not reset the reported position when it
receives a mouse release. As it stands, a HoverHandler, like all
the other SinglPointHandlers, will emit a position change of (0, 0)
when clicking on it.
This patch will factor the reset code into the virtual
handleEventPoint(). By doing so, the subclasses can choose to
call the base implementation to opt in for the "reset" logic.
This patch will let all the subclasses, except HoverHandler, do that.
Fixes: QTBUG-83980
Change-Id: Idc5720a2aad2b0b5714807965e0edc4e8325bfdc
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
(cherry picked from commit 79cde77f23358adbe57ab8ce08730d2de5bb1288)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Passing events as objects or references in signal parameters requires
copying, and we removed the broken copy semantics from QEvent for Qt 6
as much as possible.
QVariant::fromValue still allows creation of a QVariant from a type
that doesn't have a (public) copy constructor, which is why this
passing of a QWheelEvent through a QVariant to QML went unnoticed.
While QWheelEvent is a gadget and thus supposed to be invokable from
QML, it's still a QEvent. Most QEvents are not gadgets - like QKeyEvent,
QMouseEvent, QTouchEvent. We have QQuick*Event QObject wrappers instead
to provide access to the low level event data from QML.
So, use a single QQuickWheelEvent object instead to pass the data to
QML, that class is designed for exactly that prupose. We need to copy
the data anyway, and since we don't need to create/destroy the wrapper
object for each event, this has no practical overhead.
Extend the QQuickWheelEvent to provide access to the phase information
of QWheelEvent as well, and simplify the reset() method.
Note: making the QQuickWheelEvent store the QWheelEvent directly would
allow passing calls to setAccepted through to the QWheelEvent. That
is left for a future cleanup, and another reason for not passing events
around as copies.
Fixes: QTBUG-89594
Pick-to: 6.0
Change-Id: Id86a9b30c5a8c7c50091e464e368568a7f5ca2ea
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The existing docs were inherited from
PointerDeviceHandler::acceptedDevices and contained the statement
"By default, this property is set to AllDevices", which is true for many
handlers, but not WheelHandler.
Fixes: QTBUG-89861
Change-Id: I5227037ffbecedc8fdd19750e60c421383ec5581
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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- Remove links to modules and examples that are not part of Qt 6.
- Remove links to entities marked as \internal
- Add missing enum value and QML property docs where it's trivial
to do so.
Task-number: QTBUG-88156
Change-Id: I10a1c7bcc5fe0e2354ea69eaf24930362edb7415
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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QEventPoint does not have an accessor to get the QPointerEvent that it
came from, because that's inconsistent with the idea that QPointerEvent
instances are temporary, stack-allocated and movable (the pointer would
often be wrong or null, therefore could not be relied upon).
So most functions that worked directly with QQuickEventPoint before
(which fortunately are still private API) now need to receive the
QPointerEvent too, which we choose to pass by pointer. QEventPoint is
always passed by reference (const where possible) to be consistent with
functions in QPointerEvent that take QEventPoint by reference.
QEventPoint::velocity() should be always in scene coordinates now, which
saves us the trouble of transforming it to each item's coordinate system
during delivery, but means that it will need to be done in handlers or
applications sometimes. If we were going to transform it, it would be
important to also store the sceneVelocity separately in QEventPoint
so that the transformation could be done repeatedly for different items.
Task-number: QTBUG-72173
Change-Id: I7ee164d2e6893c4e407fb7d579c75aa32843933a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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This is required to remove the ; from the macro with Qt 6.
Task-number: QTBUG-82978
Change-Id: Iead53d18fd790fb2d870d80ef2db79666f0d2392
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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...and generally deal with changes immediately required after adding
QInputDevice and QPointingDevice.
Also fixed a few usages of deprecated accessors that weren't taken
care of in 212c2bffbb041aee0e3c9a7f0551ef151ed2d3ad.
Task-number: QTBUG-46412
Task-number: QTBUG-69433
Task-number: QTBUG-72167
Change-Id: I93a2643162878afa216556f10808fd92e0b20071
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Writing an onWheel() handler script was working and mentioned briefly
in docs; but PointerScrollEvent and the signal were not documented.
Also fixed the type of QtQuick::WheelEvent::inverted: bool not int.
Fixes: QTBUG-81302
Change-Id: I31342955c42e20ff52460a1b7ee95da325e38af6
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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There were a lot of documentation warnings introduced by the
separation of QtQml.Models and QtQml.WorkerScript modules
from the QtQml documentation project into their own
sub-projects.
Fix the above, and also ensure that the experimental
Qt.labs.qmlmodels QML types are listed in the documentation,
and add them also on the QML module page for QtQml.Models.
A few warnings remain, they may be indicative of issues
not in the scope of this commit.
Fixes: QTBUG-79812
Change-Id: Idc25c976e4c96feab4aae893519d6c9245f57a64
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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It can be used to change any qreal property of its target Item in
response to wheel rotation, or it can be used in other ways that involve
bindings but without a target item.
[ChangeLog][QtQuick][Event Handlers] Added WheelHandler, which handles
mouse wheel rotation by modifying arbitrary Item properties.
Fixes: QTBUG-68119
Change-Id: I247e2325ee993cc1b91a47fbd6c4ba0ffde7ad49
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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