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Now that qmlInfo actually reports info messages, we want to change
existing callers to use warning-level messages to preserve the original
message level.
This was done through:
perl -p -i -e "s/qmlInfo\(/qmlWarning\(/" **/*.{cpp,h,qdoc}
.. with a little care taken to only add the hunks that should be changed.
Change-Id: I511cee11ce0a26ec1048cd2b84c7536b812a0d89
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
src/plugins/qmltooling/qmldbg_debugger/qv4debugjob.cpp
src/plugins/qmltooling/qmldbg_inspector/globalinspector.cpp
src/plugins/qmltooling/qmldbg_nativedebugger/qqmlnativedebugservice.cpp
src/qml/qml/qqmlimport.cpp
src/quick/items/context2d/qquickcontext2dtexture_p.h
tools/qmleasing/splineeditor.h
Change-Id: I8f6630fcac243824350986c8e9f4bd6483bf20b5
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Instead use QT_CONFIG(foo). This change actually detected a few
mis-spelled macros and invalid usages.
Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Provide early out, if mime is not image.
If mime is image, we can drop reduntant 'image/' prefix
from all strings.
Also we can pass type in lower register to QImage::save(),
so use only lower register in this function to de-duplicate
.rodata strings.
Change-Id: I6365edbe3c24ae096c5b1c23e8707299a8a5d5f3
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Conflicts:
src/qml/jsruntime/qv4variantobject.cpp
src/qml/types/qquickworkerscript.cpp
src/quick/scenegraph/util/qsgdefaultpainternode_p.h
tools/qmljs/qmljs.cpp
Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
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Conflicts:
examples/quick/quickwidgets/quickwidget/main.cpp
src/qml/jsruntime/qv4jsonobject.cpp
src/qml/jsruntime/qv4qobjectwrapper.cpp
src/qml/jsruntime/qv4qobjectwrapper_p.h
src/qml/qml/qqmlengine.cpp
src/qml/qml/qqmlpropertycache.cpp
src/qml/qml/qqmlpropertycache_p.h
src/quick/items/qquickanimatedsprite.cpp
src/quick/items/qquickitem.cpp
src/quick/items/qquickitem.h
src/quick/items/qquickitem_p.h
src/quick/items/qquickview_p.h
src/quick/scenegraph/qsgcontext.cpp
src/quick/scenegraph/qsgdefaultrendercontext.cpp
Change-Id: I172c6fbff97208f21ed4c8b6db3d1747a889f22b
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Change-Id: I081d9b15796b4133d2ba6f1a862f15b873a4846d
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Scale the canvas image and texture buffer by the
target devicePixelRatio.
Task-number: QTBUG-37095
Change-Id: Ic432b278caa5c85cf3487d3108967cf3fcd2fa48
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I22a84098bf3a7e2d48f09981c9c953f2e53e6cc1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Check that the destroy() method of Heap::Base was called when a Managed
object needs destruction. This checks if a call to the parent's
destroy() method was accidentally omitted.
Change-Id: Id025ecd6d4744bf3eab23503fbe317ed2a461138
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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GCC6 might dead-store-eliminate out our secret write to Base::mmdata,
because it expects all memory content to be "undefined" before
constructor calls. Clang might take the same approach if the constructor
of Heap::Object is removed.
By making these structs trivial, it also makes them memcpy-able.
Change-Id: I055b2ad28311b997fbe059849ebda4d5894eaa9b
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This removes the destructors of subclasses of Base, making them nearly
trivial.
Change-Id: Ia6f7d467e87899b5ad37b8709a8f633a51689d59
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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QStringLiteral was used to store type of image, but
it was needless wrapper, because it always was be converted
to char* to pass to QImage::save(), so replace it with char*
to save allocations and text size.
Also replace QStringLiteral().arg().arg() pattern with
QStringBuilder. Again save allocations and text size.
Change-Id: I6614e127789a05069da200c263145654a289b309
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This method does not use members.
Change-Id: Ie895b6949f2b284b8ae86ed3fe6cb4ee47404f86
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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These methods do not modify objects.
Change-Id: I4909f382cc19c5ce6f07e0421fef68a63cfe518f
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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... and drop redundant 'virtual'
Change-Id: I1b1a85c859077e813a423743f661ef616ca7252b
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I39c6042bdc3e57301ec495e1a5eb4da5edc511a3
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I64687d96e38044577870b8dfe60fd7b3a631180d
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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For CoW types, prefer const methods to avoid needless detach()ing.
Change-Id: I270cdc6eb8c5946f5c20b379bbb7c60f0ba518eb
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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'lighter' is defined as Source + Destination which is the equivalent
of QPainter::CompositionMode_Plus.
Change-Id: I88857ffbabe319e955f588b6d74bc96da8714f3d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
src/quick/items/context2d/qquickcanvasitem.cpp
src/quickwidgets/qquickwidget.cpp
tests/auto/quickwidgets/qquickwidget/tst_qquickwidget.cpp
Change-Id: Idf279cb88e0df2a383489af5b6afdf04d04ae611
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More efficient if all you want is the number of seconds.
Change-Id: Ib57b52598e2f452985e9fffd145a36f2b3c703ea
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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The implementation of many (or all) runtime functions consist of first
creating a QV4::Scope, which saves and restores the JS stack pointer.
It also prevents tail-calls because of that restoring behavior. In many
cases it suffices to do that at the entry-point of the runtime.
The return value of a JS function call is now also stored in the scope.
Previously, all return values were stored in a ScopedValue, got loaded
on return, and immediately stored in another ScopedValue in the caller.
This resulted in a lot of stores, where now there is only one store
needed, and no extra ScopedValue for every function.
Change-Id: I13d80fc0ce72c5702ef1536d41d12f710c5914fa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
src/plugins/qmltooling/qmldbg_profiler/qqmlprofilerservice.cpp
Change-Id: I26d6435a29cac3840bb567ade5149c2562a94bf9
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Part of 0e053528 was reverted in the merge, about lastTimestamp. It
will be applied later in separate commit.
qmltest::shadersource-dynamic-sourceobject::test_endresult() was
blacklisted on linux.
Conflicts:
.qmake.conf
tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp
tests/auto/qmltest/BLACKLIST
tests/auto/qmltest/qmltest.pro
Task-number: QTBUG-53590
Task-number: QTBUG-53971
Change-Id: I48af90b49a3c7b29de16f4178a04807f8bc05130
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Change-Id: Ic87052308706b8ef71e2f27837abfbaea57c43cc
Task-number: QTBUG-49692
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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refs/staging/dev
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Change-Id: I065f17abd1cb71cd8d6ead76abf7a544eb7a99c0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: If91e0e28d004f1db978dcab393f189743bb69cd5
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Conflicts:
src/quick/items/qquickopenglshadereffectnode.cpp
src/quick/items/qquickshadereffect.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
src/quick/scenegraph/qsgdefaultglyphnode_p.h
Change-Id: I3d6874b4e4231a89d2836c04fe8e7f2ef2d698c4
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Change-Id: Ia4243de07ec75030bb98f4f6d95f70d88e29fdba
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Just rely on the QSGImageNode to modify the geometry.
Change-Id: I91967ba987ac08a1950cc3fd8aa1c1af25537316
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Querying openglContext() on a non-GL specific path is never a good idea.
The usage of QSGSimpleTextureNode is replaced with the correct
multi-backend way, i.e. creating an image node via the adaptation layer.
Demos like stocqt are now functional with the d3d12 backend as well.
Change-Id: I24a6b85163fec5841349057e2fec0be6cbf01130
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Only supports QImage backing.
As a bonus add some notes to the Context2D docs too.
Change-Id: I18457a1f766d2f136c6864ec06fe596668d5e726
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Rename the C++ sources and classes. The QML type name remains the same.
No changes in functionality.
The shader effect, node, material (and uniform animator and particles and
bits and pieces here and there...) are highly interconnected and do not
follow the usual design practices for Quick and the scenegraph and the
adaptation layer. Therefore while we aim for keeping full compatibility
for GL apps, other backends will likely get a different ShaderEffect item
implementation.
The C++ class QQuickShaderEffect itself is currently a dummy with an
unchanged API. It is not in use for now but forms the basis for the
implementation for other backends. This will be covered in future commits.
Change-Id: Ia39ce4b303f8f33e2f241d11e35fa62423e43127
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Change-Id: If33197b616de3476811f0161d4ecd8e7d004756c
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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.. in such cases:
- if there is overloaded function
- in QStringBuilder expressions
Result: reducing .rodata
Change-Id: I972bc0a61df7b5567c40329dd47e77176d9a5b96
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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All other changes are just to be able to include qv8engine_p.h in
qv4engine_p.h
Change-Id: I71ba2ec42cdc20d5c7d97a74b99b4d1ada1a5ed8
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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The latter can be inlined.
Change-Id: I57747b84889390839a17faa1df6d359210ef4adf
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Replace substring functions that return QString with
corresponding functions that return QStringRef where
it's possible.
Create QString from QStringRef only where necessary.
While touching the code, also port loops to C++11 style.
Change-Id: I04c99b24ea6afd3715e3edf9ea00bfab838fd53c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Frank Meerkoetter <frank.meerkoetter@basyskom.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Fix rounding of width and height parameters.
Change-Id: Ib7655dafe382684340c32e2d2dc8adb445af65b0
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
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These constexpr functions can be inlined, and the compiler can be a bit
smarter with code generation.
Change-Id: I4ea87c794dd8e375749e18d273d01bb848231113
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Conflicts:
.qmake.conf
Change-Id: I356ec83cf687bd2833f9a7c5e820d56b1efa8979
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m_fbo is null when using a threaded render loop.
Change-Id: I297ba651f9605f1718dbe9d09bd30e9682fb8401
Task-number: QTBUG-50085
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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... in string comparisons. It's more efficient.
Change-Id: I51b4f5dd79ddb8a448e59ebfc537b86b78730dfb
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I4af0bf8ec1569097d97f8ce0bb8bf1a0e4a989ec
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Change-Id: Ieb48911638b5c1acdfd4dee8aa19dca9be99a1f6
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