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First half of a move of QLineControl from qtbase to qtdeclarative, some
time in the future QLineControl will be deleted from qtbase to finish
the move.
Task-number: QTBUG-22627
Change-Id: I0c3449f57f1a3296a0ff52f2b9a1a78041ae28b2
Reviewed-by: Joona Petrell <joona.t.petrell@nokia.com>
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First half of a move of QTextControl from qtbase to qtdeclarative, some
time in the future QTextControl will be deleted from qtbase to finish
the move.
Task-number: QTBUG-22627
Change-Id: I72da2c71ab5b090e2a0a15219b81e522e97c541b
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Use this to get details of the screen such as size and current
orientation.
As well as adding its own example, this commit updates Calculator to
use Screen instead of Runtime for orientation.
Change-Id: I1b73d2ee22a92b1dee827de1bd893eebec9f5817
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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What was traditionally the QQuickRenderLoop which was used
to support one QQuickCanvas instance has now grown to support
multiple QQuickCanvas instances and is now called
QQuickWindowManager, of which there are two implementations.
QQuickRenderThreadSingleContextWindowManager:
One QSGContext and one OpenGL context is being used to draw
all the windows and we alternate between which surface the gl
context is bound to. This implementation relies on that
swap does not block, but that the graphics pipeline is
vsynced and will eventually block as the buffer queue is
filled up. This is the behavior we get on Mac OS X and
Wayland. The benefit of this implementation is that we have
vsync'ed animations, and the synchronizaiton between GUI and
render thread is simple. (well, simple relative to the
alternative, that is).
QQuickTrivialWindowManager:
One QSGContext and one OpenGL context is being used on the GUI
thread. Animations are ticked from a timer. Performance of this
implementation will deteriorate if the driver is using blocking
swap.
Task-number: QTBUG-19455
Change-Id: Ib961ac7d71eb49c70a057872b7cac020c4d19f3d
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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