| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
mostly add const &, a few std::move and in particular case, remove const
so the std::move being done over the variable actually has effect
Change-Id: Id611cd31bc012f219d7a17d4626b1c2a5fbddd66
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/plugins/qmltooling/packetprotocol/qpacketprotocol.cpp
src/quick/handlers/qquickhandlerpoint.cpp
src/quick/handlers/qquicksinglepointhandler.cpp
tests/auto/qml/ecmascripttests/test262
Change-Id: I8908ec8c6116ca626fbd269af7625d4c429429ca
|
| |
| |
| |
| |
| |
| | |
Task-number: QTBUG-68933
Change-Id: Ibb5aa227e82825085e7214e17dcffcb17fd44157
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
|
|\|
| |
| |
| | |
Change-Id: I280d42b8926c0cada1f35d322b80aaf2b0ef0a73
|
| |
| |
| |
| |
| |
| |
| | |
Change-Id: I472f61241d1875daf0de0a597bf27c019314f48f
Task-number: QTBUG-50119
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
|
|\|
| |
| |
| | |
Change-Id: I2e3ba907a6afcaa69354a894259c7b7accf3e3ac
|
| |
| |
| |
| |
| |
| | |
Change-Id: Icc86afe67fd5a432798ce3173da51275bed1bf64
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
|
|\|
| |
| |
| | |
Change-Id: I308b964d86ca01916f6af7d6e3f71557e3624eca
|
| |
| |
| |
| |
| | |
Change-Id: Ie1c7541e526e2777af83a46d6ff01b3f7a9a0d3e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|\|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/qml/jsruntime/qv4engine.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/qml/parser/qqmljslexer.cpp
src/qml/qml/v8/qv8engine.cpp
src/qml/util/qqmladaptormodel_p.h
src/quick/items/qquickanimatedsprite.cpp
tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
Change-Id: I16702b7a0da29c2a332afee47728d6a6ebf4fb3f
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
By doing so, users no longer need to set an implicit or explicit size
for AnimatedSprite.
[ChangeLog][QtQuick][AnimatedSprite] AnimatedSprite's implicitWidth and
implicitHeight are now based on frameWidth and frameHeight,
respectively. This means it is no longer necessary to explicitly size
AnimatedSprite.
Task-number: QTBUG-36341
Change-Id: I3eb87e9b1c6bb93b3c667123c345341f34e2eee8
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
| |
| |
| |
| |
| | |
Change-Id: I849661f6bed1c5d15edb79ac05e0f74212ce1e02
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It's nicer to respond to a sprite finishing its animation like this:
onFinished: doStuff()
than this:
onRunningChanged: if (!running) doStuff()
In addition, the latter will get executed even if the animation
is manually stopped, whereas finished() is only emitted when the
animation finishes naturally.
[ChangeLog][QtQuick][AnimatedSprite] Added finished() signal to
AnimatedSprite as a convenient way to react to an animation finishing.
Change-Id: I558e8372b54bacacd5695cb0edf97d8b84b373f9
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|
|
|
|
| |
Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that qmlInfo actually reports info messages, we want to change
existing callers to use warning-level messages to preserve the original
message level.
This was done through:
perl -p -i -e "s/qmlInfo\(/qmlWarning\(/" **/*.{cpp,h,qdoc}
.. with a little care taken to only add the hunks that should be changed.
Change-Id: I511cee11ce0a26ec1048cd2b84c7536b812a0d89
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
examples/quick/quickwidgets/quickwidget/main.cpp
src/qml/jsruntime/qv4jsonobject.cpp
src/qml/jsruntime/qv4qobjectwrapper.cpp
src/qml/jsruntime/qv4qobjectwrapper_p.h
src/qml/qml/qqmlengine.cpp
src/qml/qml/qqmlpropertycache.cpp
src/qml/qml/qqmlpropertycache_p.h
src/quick/items/qquickanimatedsprite.cpp
src/quick/items/qquickitem.cpp
src/quick/items/qquickitem.h
src/quick/items/qquickitem_p.h
src/quick/items/qquickview_p.h
src/quick/scenegraph/qsgcontext.cpp
src/quick/scenegraph/qsgdefaultrendercontext.cpp
Change-Id: I172c6fbff97208f21ed4c8b6db3d1747a889f22b
|
| |\
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
tests/auto/quick/qquicktext/tst_qquicktext.cpp
Change-Id: I241cd418bb7e7b95e0a0a2ee4c465d48be2a5582
|
| | |
| | |
| | |
| | |
| | |
| | | |
Task-number: QTBUG-55935
Change-Id: I475c1bb3e7aae9499b1b07a52f3c10f54c8b3481
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Most core Qt Quick items use one of the nodes provided by the Scenegraph
Adaptation Layer, however the two items that provide support for Sprites
created their own custom nodes. There was significant redundancy in
this, and it made it only possible to use the OpenGL adaptation. The
AnimatedSprite and SpriteSequence items have been cleaned up, and now
use the new QSGSpriteNode.
Change-Id: Idc20b9c5da9dc1c94f6368021785382cdf7cec5a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|/ /
| |
| |
| |
| | |
Change-Id: Iaea1fa3bd17acee326ae8e299cb0c60d371ffb5b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|\|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This change also fixes the build of two benchmarks, tst_affectors
and tst_emission.
Conflicts:
src/plugins/qmltooling/qmldbg_native/qmldbg_native.pro
src/qml/qml/ftw/qhashfield_p.h
tests/benchmarks/particles/affectors/tst_affectors.cpp
tests/benchmarks/particles/emission/tst_emission.cpp
tests/benchmarks/qml/pointers/pointers.pro
tests/benchmarks/qml/pointers/tst_pointers.cpp
tests/benchmarks/qml/qmltime/qmltime.pro
tests/benchmarks/qml/qquickwindow/qquickwindow.pro
Change-Id: I595309d1e183c18371cb9b07af6e4681059de3b2
|
| |
| |
| |
| |
| |
| | |
Change-Id: I7c7745264ff66b7db042e19f6d44124fa78bb86c
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
|
|\|
| |
| |
| | |
Change-Id: Icfa1d61fcc286c3418d4a625de11d2191336fa60
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
It’s a bad idea to store a scene graph paint node as a member variable.
First of all, it should not access the node outside updatePaintNode(),
that is, outside the render thread. Secondly, the node is owned by the
scene graph and may be nuked whenever the scene graph feels so. Some
creative re-parenting easily triggers a case where AnimatedSprite ends
up accessing a node that was already deleted by the scene graph.
Change-Id: I89205ac36333a2fcb094121afa61b6409fda5883
Task-number: QTBUG-51162
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|\|
| |
| |
| |
| |
| |
| | |
Conflicts:
src/plugins/qmltooling/qmldbg_native/qmldbg_native.pro
Change-Id: I3ca8f0422828191b7e19539c25f31f2d048e9f18
|
| |
| |
| |
| |
| |
| |
| |
| | |
the QSGGeometryNode owns the geometry, so we need to set the flag to avoid
a memory leak
Change-Id: Ifaf1e88c437b765a76d7ab4028c63d66413440bb
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
|
|/
|
|
|
|
|
|
|
|
|
| |
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
AnimatedSprite currently triggers a redraw for every update. however this
should only be done, when the next frame will actually be different to
the current one.
Change-Id: I550bd32c02807e4c3f4847fb2608f5ad0cf0a59a
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
|
|
|
|
|
|
|
|
| |
Use std::math on floats and doubles, and qMath on qreals, and only
include the math headers actually needed.
Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4globalobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/quick/items/qquicktext_p.h
src/quick/items/qquicktextedit_p.h
src/quick/items/qquicktextinput_p.h
Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
|
| |
| |
| |
| |
| |
| | |
Task-number: QTBUG-42777
Change-Id: I8027f100c593ae7c57df7c952e66cc2b3fae1dd9
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
(i.e. "start time" means the time when running was set to true)
Unfortunately, we reset the timestamp *after* the image had been
loaded and assembled in buildNode(), therefore, the first *displayed*
frame would always be the first one in the animation regardless of
how long time it took to load the image.
Change-Id: I6b57a0f69afd3c9140628b874481cdeda1dffce5
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Previously, AnimatedSprite could stop before it had performed its
desired number of loops.
Task-number: QTBUG-36338
Change-Id: I9485886681f55d410786f27b4f6afdc72a058202
Reviewed-by: Michael Brasser <michael.brasser@live.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Both the order was wrong and sometimes the currentFrame property
did not correspond to the 'arg' argument that was carried by the signal.
The order was sometimes like this:
[window got exposed, m_running == false]
currentFrame: 1, arg: 1 <== Unexpected, its not running
[start() got called, m_running == true]
currentFrame: 1, arg: 0 <== Unexpected, they are inequal
currentFrame: 2, arg: 2 <== Not sure what to expect here
The root of the problem was that we would enter prepareNextFrame on
startup (due to QQuickWindow::exposeEvent) even if we were in the
stopped state. Getting rid of the first invalid emission solved
the issue.
Change-Id: Iba002ee91d4d1acafcf4fd0911c28c93a4bc6fd5
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
|
|\|
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/quick/items/qquickpainteditem.h
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickshadereffectsource_p.h
Change-Id: If98096443afe85fc4370cef971eace050006a61b
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
|
|/
|
|
|
| |
Change-Id: I2e64950aef710f943c3bc50bc9bf8a1f7fb58d28
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-38923
Change-Id: I1cb9ac434aa729ee390e17deced9ed470895549d
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
Ensure we interpolate in the correct direction, and that interpolation
occurs between loops.
Task-number: QTBUG-36339
Task-number: QTBUG-36340
Change-Id: Iccb097e6a9af9fa6697e2ba9ee852be9eb516edc
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
|
|
|
|
|
|
| |
Change-Id: Ie7408409ddbaa354370267f2dd74326ec56a4186
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
I suspect this was to work around that a very early version
of the previous renderer some times left vertex pointers
active, but this has not been the case for a very long time,
so this code is just wasting time and memory.
Change-Id: I4b79ff67d17bf47af515e8db203960c9bceae247
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
|
|
|
|
|
|
|
|
|
|
| |
The "texture" keyword is a function name in OpenGL core profile. This
commit is in preparation for making the Qt Quick 2 renderer and
materials work with a core profile context.
Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
All QML references of the form
<QML-module-name><QML-module-version>::<QML-type>::<member-name> have
had the <QML-module-version> removed i.
Task-number: QTBUG-33776
Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
-incremented version to Qt Quick 2.2 (in \qmlmodule page)
-import changed to QtQuick 2.2
-\inqmlmodule no longer needs the version. QDoc will ignore the version
but it is better to remove it now to avoid confusion
Task-number: QTBUG-32172
Change-Id: I40b52e59667014720be40a35b3a8fb9836825e31
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-31522
Change-Id: I20718cda5f77f3a53176c8b1a4baacedd77375af
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
|
|
|
|
|
|
|
|
|
| |
The Sprite generated behind the scenes had no QmlEngine associated, and
the engine is needed by QQuickPixmap for async loading.
Task-number: QTBUG-28086
Change-Id: Ibf3b03c54b339fe8f44201dc6fcb507e5274bbec
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
| |
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|