| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/qml/jsruntime/qv4engine.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/qml/parser/qqmljslexer.cpp
src/qml/qml/v8/qv8engine.cpp
src/qml/util/qqmladaptormodel_p.h
src/quick/items/qquickanimatedsprite.cpp
tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
Change-Id: I16702b7a0da29c2a332afee47728d6a6ebf4fb3f
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It's nicer to respond to a sprite finishing its animation like this:
onFinished: doStuff()
than this:
onRunningChanged: if (!running) doStuff()
In addition, the latter will get executed even if the animation
is manually stopped, whereas finished() is only emitted when the
animation finishes naturally.
[ChangeLog][QtQuick][AnimatedSprite] Added finished() signal to
AnimatedSprite as a convenient way to react to an animation finishing.
Change-Id: I558e8372b54bacacd5695cb0edf97d8b84b373f9
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|
|
|
|
| |
Change-Id: I176f91a8c51e81a2df3fe91733118261491223ee
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
|
|\ |
|
| |\
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
examples/quick/quickwidgets/quickwidget/main.cpp
src/qml/jsruntime/qv4jsonobject.cpp
src/qml/jsruntime/qv4qobjectwrapper.cpp
src/qml/jsruntime/qv4qobjectwrapper_p.h
src/qml/qml/qqmlengine.cpp
src/qml/qml/qqmlpropertycache.cpp
src/qml/qml/qqmlpropertycache_p.h
src/quick/items/qquickanimatedsprite.cpp
src/quick/items/qquickitem.cpp
src/quick/items/qquickitem.h
src/quick/items/qquickitem_p.h
src/quick/items/qquickview_p.h
src/quick/scenegraph/qsgcontext.cpp
src/quick/scenegraph/qsgdefaultrendercontext.cpp
Change-Id: I172c6fbff97208f21ed4c8b6db3d1747a889f22b
|
| | |\
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
tests/auto/quick/qquicktext/tst_qquicktext.cpp
Change-Id: I241cd418bb7e7b95e0a0a2ee4c465d48be2a5582
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Task-number: QTBUG-55935
Change-Id: I475c1bb3e7aae9499b1b07a52f3c10f54c8b3481
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|/ / /
| | |
| | |
| | |
| | |
| | | |
Change-Id: Iab5c5261cb3cdce3d02fa6cd19ae6f594b6fc649
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Most core Qt Quick items use one of the nodes provided by the Scenegraph
Adaptation Layer, however the two items that provide support for Sprites
created their own custom nodes. There was significant redundancy in
this, and it made it only possible to use the OpenGL adaptation. The
AnimatedSprite and SpriteSequence items have been cleaned up, and now
use the new QSGSpriteNode.
Change-Id: Idc20b9c5da9dc1c94f6368021785382cdf7cec5a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|\|
| |
| |
| | |
Change-Id: Icfa1d61fcc286c3418d4a625de11d2191336fa60
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
It’s a bad idea to store a scene graph paint node as a member variable.
First of all, it should not access the node outside updatePaintNode(),
that is, outside the render thread. Secondly, the node is owned by the
scene graph and may be nuked whenever the scene graph feels so. Some
creative re-parenting easily triggers a case where AnimatedSprite ends
up accessing a node that was already deleted by the scene graph.
Change-Id: I89205ac36333a2fcb094121afa61b6409fda5883
Task-number: QTBUG-51162
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|\|
| |
| |
| | |
Change-Id: Iec1b2de53c275996364c4bab0123ccb3e6e9895e
|
| |
| |
| |
| |
| |
| |
| | |
Fix is to use QElapsedTimer instead of QTime.
Change-Id: I03d0a2428c7f0d82c4c54ab844023b09baf15175
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
|
|/
|
|
|
|
|
|
|
|
|
| |
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|\
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
tests/auto/qml/qml.pro
tools/qmlprofiler/qmlprofilerclient.cpp
Change-Id: Id47f15a5ab38f8ec79f0a26c92805acba62caac4
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
AnimatedSprite currently triggers a redraw for every update. however this
should only be done, when the next frame will actually be different to
the current one.
Change-Id: I550bd32c02807e4c3f4847fb2608f5ad0cf0a59a
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
|
| |
| |
| |
| |
| |
| | |
Task-number: QTBUG-48594
Change-Id: Ifc207938de7f0c8995fc712df92665f222612647
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
|
|/
|
|
|
|
|
|
|
|
|
| |
Remove Q_ENUMS in favor of the new Q_ENUM macro which provides registration
as meta enum and a debug stream operator.
QQuickXmlListModel::Status is left unmodified as porting it creates
a link error in tst_qquickxmllistmodel.
Change-Id: Id5e6192c9f85e7c94332508fbd91873ddda31e1a
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
|
|\
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/quick/items/qquickpainteditem.h
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickshadereffectsource_p.h
Change-Id: If98096443afe85fc4370cef971eace050006a61b
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
|
|/
|
|
|
| |
Change-Id: I2e64950aef710f943c3bc50bc9bf8a1f7fb58d28
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This is necessary for the QtWebEngine module.
This also adds an empty nokeywords test using the same mechanism
as qtbase/tests/auto/tools/moc/no-keywords.h to find conflicts
at compile time.
Change-Id: I9df541720797dd61f078178c2af68ead18ff8bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
The macro was made empty in qtbase/ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Ia07e99676e0134fde5e32880edb95e57c779a7ff
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Alan Alpert <aalpert@rim.com>
|
|
|
|
|
|
| |
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes an error where running couldn't be reliably set, if a frame
property was also being set during initialization. With this fixed, the
autotest is no longer unstable.
Also fixed is a related issue where start/stop/restart were active
before componentComplete.
Change-Id: I34c6d872f2f146d38c65167eda8c0a97525d7f4e
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-25039
Change-Id: I8bd5fd40a5fee1314f0401ed4708d73ed1cfad94
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
|
|
|
|
|
|
| |
Easier for SG to optimize with, not really gaining anything putting it
on the GPU for these Elements.
Change-Id: I239e70dafce441f5281ded185de63bc1afd7d85a
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-25041
Change-Id: Icc02aead76d8b764c9955ac5914e9e026c00461e
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
|
| |
Also remove the stale files left around.
Change-Id: I2f275f23ebfb65045cc683ccd542cbc451b767fb
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
For a simple element, we're taking the simple solution for the
interaction of changing these parameters during an animation.
Task-number: QTBUG-25045
Task-number: QTBUG-25043
Change-Id: I1fb37fc029f23ce92558cb2e5deed80a69784173
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
| |
Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
|
|
A simpler sprite image element for the simple usecase. Because sometimes
an engine with stochastic capabilities is overkill.
Change-Id: I2b76c5d417719e92a548f6266bffd563dc016983
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|