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* Allow AnimatedSprite to finish on the last frameMichael Brasser2019-11-131-2/+3
| | | | | | | | | [ChangeLog][AnimatedSprite] Add finishBehavior to allow a sprite to finish on the last frame. Task-number: QTBUG-59090 Change-Id: Id45e879cdc4905f43e2ac3cb2529181390d47aab Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
* Make Sprite a configurable featureLars Knoll2016-10-101-0/+4
| | | | | | Change-Id: Iab5c5261cb3cdce3d02fa6cd19ae6f594b6fc649 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-141-0/+96
Most core Qt Quick items use one of the nodes provided by the Scenegraph Adaptation Layer, however the two items that provide support for Sprites created their own custom nodes. There was significant redundancy in this, and it made it only possible to use the OpenGL adaptation. The AnimatedSprite and SpriteSequence items have been cleaned up, and now use the new QSGSpriteNode. Change-Id: Idc20b9c5da9dc1c94f6368021785382cdf7cec5a Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>