| Commit message (Collapse) | Author | Age | Files | Lines |
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We don't know in advance if a URL is part of the source code and should
be relative to the current element, or if it is part of the application
data and should not be touched.
[ChangeLog][QtQml][Important Behavior Changes] URLs are not resolved or
intercepted anymore when assigning them to a "url" property. Instead
they are resolved and possibly intercepted when used to access an actual
resource.
Fixes: QTBUG-76879
Change-Id: Iaa2385aff2c13aa71a12e57385d9afb5dc60a073
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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This reverts commit e5a4ba4a5573ace08def218b985dde83de0805fb.
Reason for revert: it was decided to re-name a signal instead, like it's done in QProcess.
Change-Id: I0f393c482d8be506430258d7afd4a0056611831f
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
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These two methods share a whole lot of duplicated logic, and already
show signs of divergence due to maintenance going to the one and
not the other.
This patch removes the duplication.
Change-Id: I6a83dd7f354a94547e44198ec679b323f2c5240e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I14198038a01acdd415e90fd733dc03b122591179
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Just do the typical
do {
[..stuff..]
} while(0)
in the macros
Fix the places that didn't have semicolons.
This should eliminate some compiler warnings complaining about
excessive semicolons
Change-Id: I6b0e7a55badfd0f80c3cd0e9e1da42dc41945485
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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AnimatedImage already had these properties, but some typically non-animated
image formats such as PDF, TIFF and ICO can also support multiple pages.
In either case, the currentFrame property can be used to select a specific
frame or page. However an AnimatedImage uses a QMovie to do that, whereas
a plain Image uses QQuickPixmap. So the accessors need to be virtual in
order to have these different implementations.
[ChangeLog][QtQuick][Image] Image and BorderImage now have currentFrame
and frameCount properties which can be used to step through the frames of
multi-page image formats such as TIFF, WEBP and ICO.
Task-number: QTBUG-77506
Change-Id: Id4d95a99a26a862957e44b1bd8ffe06d7eababef
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Device pixel ratio was included twice.
Task-number: QTBUG-72603
Change-Id: Idd1b75c3b1926a6381bf258c1b705be10c5575b9
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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Makes what the renderer is expected to do more well-defined, and makes
the software and OpenGL backend agree in the rendering of the QML
lancelot tests.
Change-Id: I3991ec06e3b4b5f1713e224bb3b7d57e8f951ab4
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-68933
Change-Id: Ibb5aa227e82825085e7214e17dcffcb17fd44157
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Now that qmlInfo actually reports info messages, we want to change
existing callers to use warning-level messages to preserve the original
message level.
This was done through:
perl -p -i -e "s/qmlInfo\(/qmlWarning\(/" **/*.{cpp,h,qdoc}
.. with a little care taken to only add the hunks that should be changed.
Change-Id: I511cee11ce0a26ec1048cd2b84c7536b812a0d89
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I4e7fd5e9781dec7ee6ed8807ca1a51c937f6f9f3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: Ic70f60c124fe166b37fbe9b853735be3c5e0d46d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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BorderImageMesh provides an optimized way to use BorderImage-type
images with ShaderEffect.
[ChangeLog][QtQuick][ShaderEffect] Add new mesh type BorderImageMesh.
BorderImageMesh provides an optimized way to use BorderImage-type
images with ShaderEffect.
Change-Id: I73bdc8318a0facba6edc2634b5f4614996b39c1b
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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This patch adds the support for a no_network option for
QtDeclarative, and the necessary #ifndef all around the
code.
no_network changes the interface of some classes, therefore
using it breaks source compatibility.
Change-Id: Iff612fb07041b8a7db99bd595bf038efaac2dd8a
Reviewed-by: Risto Avila <risto.avila@theqtcompany.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Despite being a subclass of QQuickImageBase, BorderImage components did
not support using @2x assets like Image components. The 9 patch image
logic now accounts for device pixel ratio when needed.
Manual tests added for stretch, repeat and round tiling modes.
[ChangeLog][BorderImage] Add support for @2x HiDPI border images.
This means, no more need to multiply the border sizes by the device
pixel ratio.
Change-Id: I79958739929964c816ba5dacedd9eaf93a60a183
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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This reverts commit a9238292145e05d36be7c35bdd50829c6400a3de.
It also reverts follow-up commits:
87755d0437413cfb875c50e3dfa53030601567c9
c2c710e5a8d66fa696276aa69c2e3b00436eefe5
cc8a76ce8ea76afe912902067e95ca2abf9e482f
The new implementation is much too slow because it will cause each
section of the border image to be uploaded to the atlas, and it will
not be shared between different border images nor between different
sizes of the border. The performance regression is so significant
that it's not worth it for the original bug fix.
We leave the tests around, so some of those might regress due to
this.
Change-Id: I3f56f4564255ebb77e6487881a6a11b19ad0234e
Task-number: QTBUG-42288
Task-number: QTBUG-35838
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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When e.g. growing the size of the border image in an animation,
we would not get updates of the paint nodes when the size was
so small that the bounded target rect and source rect did not
change (when the size was smaller than the sum of the borders).
Since this can happen, we also need to detect when the size
changes and update the node for this case.
Task-number: QTBUG-42022
Change-Id: I0849d740f363e66a3a4fd6de23fc9d7399ab0779
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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"'borderBottom' may be used uninitialized in this function [-Werror=maybe-uninitialized]"
Observed when compiling for android.
Change-Id: Ifcb26e28440f08528a192ea2fe88d6343e33710b
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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While we protected against the the borders exceeding the size of
the source image when deciding whether to create a given patch,
we did not protect against the case where the target rectangle
is smaller than the borders. To fix this, we simply move the
calculation of the target rectangle up to before we create the
nodes, and check for isEmpty() before creating the nodes.
In addition, we did not properly handle changing the borders
dynamically. The subtree has to be rebuilt if the borders change
so that the source or target rectangles change.
Change-Id: Ia6a0df616ebbd0a32924de0b63fd48043027930a
Task-number: QTBUG-41338
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Keeping all patches of the border image in the same texture
with different sample points can cause parts of the border
to bleed over to the center patch. To rectify this, we
create a separate texture for each of the nine patches we
need, and separate image nodes.
To avoid applying antialiasing on the interior edges of the
border image, we introduce new antialiasing flags which can
be used to specify precisely which edges of the image should
be antialiased.
[ChangeLog][BorderImage] Fixed possible pixel bleed between
border patches and center patch in BorderImage.
Change-Id: Icc292b3969217320eecca99e79675316c42eab08
Task-number: QTBUG-35838
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Task-number: QTBUG-34749
Change-Id: I507d54b0568d77c6099a0bd99f5c369b8667032a
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
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QSGOpaqueTextureMaterial has Nearest as the default mipmap
filtering, which BorderImage inherited. That default value is
not ideal, but I would prefer to not change behavior, so
request None from borderimage instead.
Change-Id: I9857f1434ae9f067c3b0e460ea552d3e854b9d64
Reviewed-by: aavit <eirik.aavitsland@digia.com>
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"warning: No QML property group command found; using..."
Change-Id: Iafbdbc09cbd76bf81a5baf3a5a4fab843778b5cb
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-34298
Change-Id: Ie66f0bdd705335491496f5d583193b32cb7749f3
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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A texture based node without a valid texture is not allowed,
as the material and the renderer will only tolerate
well-formed nodes. If a node is missing any part of its material
state it should not be in the scene graph in the first place.
Because of an "optimization" in QSGDefaultImageNode::setTexture
and QSGSimpleTextureNode::setTexture, we must temporarily set
the texture to 0 to ensure that it gets updated properly. This
temporarily puts the node into an invalid state which can lead
to crashes when QSGNode::markDirty() reaches the renderer.
Task-number: QTBUG-34062
Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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All QML references of the form
<QML-module-name><QML-module-version>::<QML-type>::<member-name> have
had the <QML-module-version> removed i.
Task-number: QTBUG-33776
Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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-incremented version to Qt Quick 2.2 (in \qmlmodule page)
-import changed to QtQuick 2.2
-\inqmlmodule no longer needs the version. QDoc will ignore the version
but it is better to remove it now to avoid confusion
Task-number: QTBUG-32172
Change-Id: I40b52e59667014720be40a35b3a8fb9836825e31
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Implement a good part of QJSValue using V4.
Keep the QV8Engine for now (as it is used everywhere),
but add an ExecutionEngine pointer to it so other parts
can more easily be ported to V4.
Remove a lot of other stuff that's not required anymore.
Change-Id: Ibe2c9ab10f0ee977e0e3d05a42f526206d7b22b5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
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-To simplify QDoc, \qmlclass is now \qmltype.
-'\instantiates <C+++ class>' is for the types that are defined in C++.
Change-Id: I29242d33daf7b972d8b86a356b9689638866b950
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Martin Smith <martin.smith@nokia.com>
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QQuickCanvas is now called QQuickWindow
QQuickCanvas::rootItem is now QQuickWindow::contentItem
QQuickItem::canvas is now QQuickItem::window
QQuickItem::ItemChangeData::canvas is also renamed window
QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow
The functions related to the color property have dropped the clear from
their names.
The first three changes have interim compatibility measures in place to
ease the transition.
Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Task-number: QTBUG-24785
Change-Id: I223479b879514abaacb123852323c1cfada7a5e1
Reviewed-by: Bea Lam <bea.lam@nokia.com>
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StatusChanged signals are now always emitted.
Other properties only emit when altered.
AnimatedImage local and remote loading was also unified in this fix.
BorderImage duplicated loading code is streamlined.
Task-number: QTBUG-26405
Change-Id: Ib412d5879e0007229a8098e1fa960003051508de
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Since multisampling can require a lot of memory, and might not
be supported on some hardware, turn off multisampling and
implement antialiasing in the vertex shader instead. The
alternative method of antialiasing is implemented for Rectangle,
Image, BorderImage and AnimatedImage, and must be explicitly
enabled by setting the new antialiasing property.
Task-number: QTBUG-26268
Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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QUrl's operator== used to perform allocations by comparing normalized URLs, but
even then, this code seemingly would not apply: Qt 4's QUrl still has a fast
path for the case where the URLs are empty, the same as this code implemented.
Change-Id: I69e82c848f47f5e5660bd707bfba0ff7343c8a42
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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If the file name is empty, or is a local file, statusChanged would be
emitted twice.
Task-number: QTBUG-26155
Change-Id: Id341d1c76d45e3fca19260293f632b0b51a34e90
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
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The documentation currently has no clear separation between Qt QML
and Qt Quick. With recent commits like:
6c8378eaf1edbbefe6aaa3672b0127816a004fd7
and
ab1e510121c8a679fdaca12ccd30e0f7ac12a26b
the separation between the language definition and implementation,
provided by Qt QML, and the standard library for the QML language,
provided by Qt Quick, is clear.
This commit creates a new documentation structure that is more
navigable and separates concepts into logical categories, with
clear separation between QtQML and QtQuick. It also provides a more
generic QML Application Developer Resources page which contains links
to information for QML application developers.
Change-Id: Ia807ccfbfd24ffa0e1c7f0a51ed9d2ed3aa6a733
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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-created new groups and converted some overviews into group pages
-edited type documentation and added \ingroup
-articles still need title fixes and link fixes
Groups:
qtquick-visual-types
qtquick-item-graphics
qtquick-shaders
qtquick-canvas
qtquick-text
qtquick-text-validator
qtquick-interaction
qtquick-positioners
qtquick-transformations
qtquick-states
qtquick-animation-define
qtquick-animation-properties
qtquick-animation-control
qtquick-animation-modifiers
qtquick-images-sprites
qtquick-images
qtquick-models
qtquick-containers
qtquick-views
qtquick-paths
qtquick-utility
Task: QTBUG-25685
Change-Id: I81d4df3320bf5daad5cabb5e42408013fb24f464
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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qtqml.qdocconf and qtquick.qdocconf now refer to the correct
snippets and source directories.
Snippet paths in .qdoc and .cpp files have been updated to refer to
the new shortened path references, e.g. \snippet qml/file.cpp instead of
\snippet doc/src/snippets/qml/file.cpp.
This also deletes snippets from src/qml/doc/snippets that belonged under
src/quick/doc/snippets (and were already duplicated there anyway) and
restores some snippet files that shouldn't have been deleted.
Also fixes some inline snippets to use \code .. \endcode instead of
\qml .. \endqml as they contained javascript or partial QML
snippets that were causing parsing errors from qdoc.
There are still snippet errors arising from qmlintro.qdoc as the
qmlintro snippets directory that it refers to cannot be located.
There are also two references to a removed snippet identifier in
examples/qml/cppextensions/plugins/plugin.cpp that need to be fixed
in conjunction with the related docs in a later commit as the relevant
code has changed and the docs are now invalid.
Task-number: QTBUG-25721
Change-Id: I50c665245a74c140470c58a32546591d187dfe4b
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
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