Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use QByteArrayLiteral more judiciously | Anton Kudryavtsev | 2016-09-03 | 1 | -2/+2 |
* | software: Fix potential infinite loop with ShaderEffect | Laszlo Agocs | 2016-07-15 | 1 | -2/+10 |
* | Unify ShaderEffect property setting | Laszlo Agocs | 2016-06-29 | 1 | -37/+28 |
* | D3D12: Support runtime threaded shader compilation | Laszlo Agocs | 2016-06-22 | 1 | -20/+70 |
* | One GraphicsInfo to rule them all | Laszlo Agocs | 2016-06-01 | 1 | -30/+0 |
* | D3D12: qt_SubRect_<name> support | Laszlo Agocs | 2016-04-30 | 1 | -16/+14 |
* | D3D12: Cache shader reflection results | Laszlo Agocs | 2016-04-30 | 1 | -7/+33 |
* | D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value' | Laszlo Agocs | 2016-04-29 | 1 | -11/+37 |
* | D3D12: Handle special shader effect cases | Laszlo Agocs | 2016-04-29 | 1 | -21/+33 |
* | D3D12: Long Live Wobble! | Laszlo Agocs | 2016-04-29 | 1 | -9/+18 |
* | Adaptable shader effect enablers | Laszlo Agocs | 2016-04-29 | 1 | -16/+457 |
* | Add the skeleton for the new, more generic shader effect impl | Laszlo Agocs | 2016-04-13 | 1 | -0/+127 |