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* Add OpenGL prefixes to ContextProfile in GraphicsInfoLaszlo Agocs2016-06-021-8/+8
| | | | | | | Make it clear with the naming that this is specific to OpenGL. Change-Id: Ib2106c1539ee424a0d208d17c684c3bb9ad28fa9 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-0/+166
Rename RendererInfo to GraphicsInfo. Deprecate OpenGLInfo and move the surface format properties into GraphicsInfo. Move also the shader info properties from ShaderEffect. Change-Id: I3b3f01080e059b3a30a132fd67de19a4bfca54ef Reviewed-by: Andy Nichols <andy.nichols@qt.io>