| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Add user documentation of the compressed texture file support and the
file extension auto detection.
Change-Id: Icfae8574dd3acba30e8275ccd6ff3438fa037868
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
|
|\
| |
| |
| | |
Change-Id: I71275a2076c3d32ee2896571be882067320a2e9e
|
| |
| |
| |
| |
| | |
Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Changes in position don't affect the size of an image, so
it isn't necessary to updated the paintedWidth/Height, or
set implicitSize.
Change-Id: Ib10476e970a016b65c250ce735d50d68acace34b
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
|
|/
|
|
|
|
|
|
|
|
|
| |
As an example, an @2x image will report an implicit size that is twice
as large as it should be when its fillMode is set to PreserveAspectFit.
This commit adds code that was likely missed in 63fb30eb.
Change-Id: I38cfdf3a429726639209c88dfb38eebb0b9ff162
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
|
|
|
|
|
|
|
|
|
|
| |
It also introduces a private QQuickImageProviderWithOptions to allow
passing options to image providers so that they can return more
fine-tuned images. This private class will disappear in Qt6 and the
functionality will be merged into QQuickImageProvider.
Change-Id: I619065d889d21d3a9e1f8e45fdb6076b9657c7ed
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
|
|
|
|
|
|
|
| |
... and drop redundant 'virtual'
Change-Id: Iffebc971122f39212ea091ed1fe39e3a1fd68469
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|
|
|
|
|
|
|
| |
All other changes are just to be able to include qv8engine_p.h in
qv4engine_p.h
Change-Id: I71ba2ec42cdc20d5c7d97a74b99b4d1ada1a5ed8
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
|
|
|
|
|
|
|
| |
The latter can be inlined.
Change-Id: I57747b84889390839a17faa1df6d359210ef4adf
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This change also fixes the build of two benchmarks, tst_affectors
and tst_emission.
Conflicts:
src/plugins/qmltooling/qmldbg_native/qmldbg_native.pro
src/qml/qml/ftw/qhashfield_p.h
tests/benchmarks/particles/affectors/tst_affectors.cpp
tests/benchmarks/particles/emission/tst_emission.cpp
tests/benchmarks/qml/pointers/pointers.pro
tests/benchmarks/qml/pointers/tst_pointers.cpp
tests/benchmarks/qml/qmltime/qmltime.pro
tests/benchmarks/qml/qquickwindow/qquickwindow.pro
Change-Id: I595309d1e183c18371cb9b07af6e4681059de3b2
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Take device pixel ratio into account (pixWidth and pixHeight are scaled)
while calculating source and target rects for QQuickImage::Pad.
Change-Id: I4a8b4fc305d0af93921bca900c683927d6bfd0e3
Task-number: QTBUG-52043
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
|
|/
|
|
|
|
|
|
|
|
|
| |
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-45880
Change-Id: I99b2b000179d22553113a4ea5dd505094a3e08be
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
|
|
|
|
|
|
| |
Change-Id: I0021ab5d3f51e47725cc0462ff74b6562d39c95b
Task-number: QTBUG-48113
Reviewed-by: Michael Brasser <michael.brasser@live.com>
|
|
|
|
|
|
|
|
| |
Setting up the signal leads to a significant memory and performance
overhead. This patch improves the benchmark by almost 10%.
Change-Id: Ib0a76ba42fdce1ca707044a8f8b6bdc6405f20c3
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds the option to follow EXIF orientation. This was previuosly
automatically applied to TIFF images, but not JPEGs except in
Qt 5.4.1.
[ChangeLog][Image] An autoTransform property has been added to
control whether metadata image transforms such as EXIF orientation
are automatically applied. By default it enabled for TIFF images
and disabled for JPEG.
Change-Id: I8a4cf204985b2a7d158a0e046e52db7cda970d20
Task-number: QTBUG-37946
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
|
|
|
|
|
|
|
|
| |
Use std::math on floats and doubles, and qMath on qreals, and only
include the math headers actually needed.
Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For a testcase with thosands of items, I measured an increase
in shutdown time from 800ms to 7500ms, all spent in disconnect().
This is not acceptible, so we're choosing a different approach.
If items implement a invalidateSceneGraph slot, this function
will be called during shutdown. It should be made a proper virtual
in Qt 6. This approach costs very little.
Change-Id: I5970143cc0a0744955687e17586f0bb00c9afb26
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
| |
Saves us a few lines..
Change-Id: I572f6fc44ede3b923208ce3563116d8fcc9bb922
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
| |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
|
|
|
|
|
| |
Change-Id: I9e3eb5f65ea5f46d30fb7905d0f9c479da367bf5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|\
| |
| |
| | |
Change-Id: Iba61035910c46627e5e1c3824757da7b3d573657
|
| |
| |
| |
| |
| |
| |
| | |
Task-number: QTBUG-34749
Change-Id: I507d54b0568d77c6099a0bd99f5c369b8667032a
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
|
|/
|
|
|
|
|
|
|
|
|
|
| |
Since QtQuick2, the AnimatedImage component is less efficient than it
was with QtQuick1, using more CPU and RAM.
This commit makes it upload when required each animation frame as a
cached texture (using QQuickPixmapCache) to speed up the component.
Task-number: QTBUG-38921
Change-Id: I7ab0b5f47ecec6cb3cdded0dd219d6acc1bc4148
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
|
|
|
|
|
| |
Change-Id: Ifa01f3e464c170e5f4739cea4380f1b08eeccc7e
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Make QQuickBaseImage::load() load "@2x" image files
on high-dpi displays. Reload images on screen change
in order to load the correct version depending on
screen dpi. Modify QQuickImageBase::updatePaintNode()
to work with @2x images.
QQuickBaseImage::load() now looks at the target
window's devicePixelRatio and checks for the presence
of a "@2x" file on disk. If found the @2x version
will be used.
Unlike QPixmap, QQuickPixmap has no special knowledge
of "@2x" files. They pixmap system will be asked to
load "@2x" files and will cache them and report the
(device) pixel size, like any other pixmap.
Add auto-test and manual test.
Task-number: QTBUG-32862, QTBUG-33069
Change-Id: I1f57a10075e499f6eee61df5421e1986521c6ab0
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
|
|
|
|
|
|
|
|
|
| |
Task-number: QTBUG-35656
Task-number: QTBUG-36050
Change-Id: Iea2d5303bdeb9c523e59ebcdc9f97288060be022
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
| |
[ChangeLog][QtQuick] New feature: Image.mipmap
Task-number: QTBUG-19961
Change-Id: I13acb2408d5b126790adaf9d324ad4beda1e3646
Reviewed-by: Michael Brasser <michael.brasser@live.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-32239
Change-Id: I69c5892b1f0ee7934822183cdfeccdaa1ba1f542
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
A texture based node without a valid texture is not allowed,
as the material and the renderer will only tolerate
well-formed nodes. If a node is missing any part of its material
state it should not be in the scene graph in the first place.
Because of an "optimization" in QSGDefaultImageNode::setTexture
and QSGSimpleTextureNode::setTexture, we must temporarily set
the texture to 0 to ensure that it gets updated properly. This
temporarily puts the node into an invalid state which can lead
to crashes when QSGNode::markDirty() reaches the renderer.
Task-number: QTBUG-34062
Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
All QML references of the form
<QML-module-name><QML-module-version>::<QML-type>::<member-name> have
had the <QML-module-version> removed i.
Task-number: QTBUG-33776
Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
|
|
|
|
|
| |
Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
-incremented version to Qt Quick 2.2 (in \qmlmodule page)
-import changed to QtQuick 2.2
-\inqmlmodule no longer needs the version. QDoc will ignore the version
but it is better to remove it now to avoid confusion
Task-number: QTBUG-32172
Change-Id: I40b52e59667014720be40a35b3a8fb9836825e31
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The imagenode has two code paths, one fast path relying on
GL_REPEAT and one slower based on one quad per internal tile.
The quad path is very costly and should be avoided at all cost
so extract the texture from the atlas when we have tiling.
Task-number: QTBUG-33310
Task-number: QTBUG-29786
Change-Id: I952749e86dc407db43b168db3ab880eb93329a7a
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
|
|
|
|
|
| |
Change-Id: I8e72b58f5b3fed856d68e7a9284c828ae129f619
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
|
|
|
|
|
|
| |
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
|
| |
Because we just set pixmapChanged, we're certain to update the texture
in the next if block.
Change-Id: I83436f846a3e965b324ff6ebf057708fe8c3b82b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
| |
Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
|
|
|
|
|
| |
Change-Id: I9e2dac37d18e3ca62e4a92be25e5c2e60ffeba00
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
-To simplify QDoc, \qmlclass is now \qmltype.
-'\instantiates <C+++ class>' is for the types that are defined in C++.
Change-Id: I29242d33daf7b972d8b86a356b9689638866b950
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Martin Smith <martin.smith@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
QQuickCanvas is now called QQuickWindow
QQuickCanvas::rootItem is now QQuickWindow::contentItem
QQuickItem::canvas is now QQuickItem::window
QQuickItem::ItemChangeData::canvas is also renamed window
QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow
The functions related to the color property have dropped the clear from
their names.
The first three changes have interim compatibility measures in place to
ease the transition.
Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-24785
Change-Id: I223479b879514abaacb123852323c1cfada7a5e1
Reviewed-by: Bea Lam <bea.lam@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since multisampling can require a lot of memory, and might not
be supported on some hardware, turn off multisampling and
implement antialiasing in the vertex shader instead. The
alternative method of antialiasing is implemented for Rectangle,
Image, BorderImage and AnimatedImage, and must be explicitly
enabled by setting the new antialiasing property.
Task-number: QTBUG-26268
Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The documentation currently has no clear separation between Qt QML
and Qt Quick. With recent commits like:
6c8378eaf1edbbefe6aaa3672b0127816a004fd7
and
ab1e510121c8a679fdaca12ccd30e0f7ac12a26b
the separation between the language definition and implementation,
provided by Qt QML, and the standard library for the QML language,
provided by Qt Quick, is clear.
This commit creates a new documentation structure that is more
navigable and separates concepts into logical categories, with
clear separation between QtQML and QtQuick. It also provides a more
generic QML Application Developer Resources page which contains links
to information for QML application developers.
Change-Id: Ia807ccfbfd24ffa0e1c7f0a51ed9d2ed3aa6a733
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
| |
Change-Id: Ib2b68c13513e2c1102264a3eb1d91ed840134159
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|