| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead use QT_CONFIG(foo). This change actually detected a few
mis-spelled macros and invalid usages.
Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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We no longer have any hope of getting this into 5.8.
Change-Id: I2decfa47e589ba7ae2d6b951c6517a2c311d0192
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Conflicts:
src/qml/jsruntime/qv4variantobject.cpp
src/qml/types/qquickworkerscript.cpp
src/quick/scenegraph/util/qsgdefaultpainternode_p.h
tools/qmljs/qmljs.cpp
Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
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Conflicts:
examples/quick/quickwidgets/quickwidget/main.cpp
src/qml/jsruntime/qv4jsonobject.cpp
src/qml/jsruntime/qv4qobjectwrapper.cpp
src/qml/jsruntime/qv4qobjectwrapper_p.h
src/qml/qml/qqmlengine.cpp
src/qml/qml/qqmlpropertycache.cpp
src/qml/qml/qqmlpropertycache_p.h
src/quick/items/qquickanimatedsprite.cpp
src/quick/items/qquickitem.cpp
src/quick/items/qquickitem.h
src/quick/items/qquickitem_p.h
src/quick/items/qquickview_p.h
src/quick/scenegraph/qsgcontext.cpp
src/quick/scenegraph/qsgdefaultrendercontext.cpp
Change-Id: I172c6fbff97208f21ed4c8b6db3d1747a889f22b
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Change-Id: I48764527fa1ab6d8d59c24552394459b1cdc58ee
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Mark QQuickItem visual children directly in QQuickItem instead of
relying on the item being a (grand) child of a window.
[ChangeLog][QtQuick] Fix crash with QQuickItems created via JavaScript being
garbage collected sometimes when they're not assigned to a window.
This may happen even in qmlscene when between the creation of the root item and
the assignment to the QQuickWindow the garbage collector runs.
The previous approach of a persistent in QQuickView marking the visual item
hierarchy relies on the existence of a view. The only thing left to do in the
view and qml window implementation is enforcing the CppOwnership policy set on
the content item in QQuickWindow by ensuring the presence of the JS wrapper,
replacing the persistent with a weak value.
This also introduces a new internal mechanism for QObject sub-classes to
provide their own V4 JS wrapper types.
Task-number: QTBUG-39888
Change-Id: Icd45a636a6d4e4528fc19165b13f4e1ca7967087
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Change-Id: I4e7fd5e9781dec7ee6ed8807ca1a51c937f6f9f3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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These methods do not modify objects.
Change-Id: I4909f382cc19c5ce6f07e0421fef68a63cfe518f
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Conflicts:
src/qml/jsruntime/qv4qobjectwrapper.cpp
Change-Id: I1a125b2334532ec5de4af39c0d6628890f4d0587
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Conflicts:
src/qml/compiler/qv4isel_moth_p.h
Change-Id: I8e86a649d1ef8ad27dc66cc8c290093b2faabc69
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Let the compiler use the result as rvalue.
Also mark this method as static, it does not use members.
Change-Id: I3711b1a99c6b1a10ee491cdbc14419a62fd545ec
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I22cb14c061dc1738fd711756a6bcabd4a25be915
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After the removal of the property accessors this notifier is not
used anymore.
Change-Id: I63f984cada529231cc735a4001fa593c7a81d3cd
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Change-Id: If4ab5ae16d7a7cba6bfe4c0938e21c63551901fe
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Change-Id: I70a080feb401cf23aef1bde44a19a11e27642f30
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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They will be Tech Preview in 5.8, so they shouldn't be available
unless you explicitly import them.
Task-number: QTBUG-54824
Change-Id: I290854a4e2b76e2cdfef5c216c7fdeb47fbcd390
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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This prevents re-calculation of what actually changed, and removes the
now unused parameter newGeometry. Other than this change calculation,
the only place where oldGeometry was used is
QQuickListViewPrivate::itemGeometryChanged. To get rid of oldGeometry
too, QQuickListViewPrivate now stores the current (i.e. last known)
geometry, and updates it in itemGeometryChanged.
Change-Id: I8a5286d08a04132c9a4c81de7ce221f5676946e6
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Porting the same fix applied to similar code (but for hover) from Shawn in
f7e462ba153ff33a02cad903efc8662f1eacd225.
We match the rename to make this easier to understand.
Change-Id: I660ae77b1d0e3b735b8c39002109e133d2297f06
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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rendererInterface() should not require isSceneGraphInitialized() to be
true - the API and language queries like graphicsApi() have no need for the
scenegraph, they only need the plugin to be loaded, i.e. that the QQuickWindow
is constructed.
This is the key to be able to make GraphicsInfo report graphicsApi and
shaderType with the correct values as early as possible - meaning as soon
as the item is associated with a window. The initialization of the
scenegraph (the exact timing of which varies backend to backend) does not
matter here.
The fragment and vertex shader property setting is now unified in the two
ShaderEffect implementations:
- If the component is complete, the shader is attempted to be processed
right from the setter.
- Otherwise the item will trigger processing once the component is
complete.
- If there is no window when processing is trigerred, it is deferred via
polish.
To implement item polish handling we need a new virtual in
QQuickItemPrivate since we cannot intrdouce virtuals into the public
classes.
This way one can write a condition (and later potentially use file
selectors) like this:
fragmentShader: GraphicsInfo.shaderType == GraphicsInfo.GLSL ? "..." : ...
without having to worry about getting an unintended value processed due to
GraphicsInfo not yet reporting an up-to-date value.
parseLog() forces, for GL at least, shader processing to prevent autotests
from breaking.
Change-Id: If55c69d746c29cd07348ddad2d6b0f2b5dd7f3a2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
src/quick/items/qquickflickable_p_p.h
src/quick/items/qquickpathview_p_p.h
tests/auto/qml/qqmltypeloader/tst_qqmltypeloader.cpp
Change-Id: I77664a095d8a203e07a021c9d5953e02b8b99a1e
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All listeners should get invoked, even if they remove themselves
while iterating the listeners. An index-based loop would skip the
next listener in the list. This change replaces the QPODVector with
a QVector, so we can make a cheap copy before iterating the listeners.
Change-Id: I2430b3763184a40ad1c5c3a68d36fecafcadb3ee
Task-number: QTBUG-53453
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Both the item itself and its descendants need to be considered together
when deciding whether or not it is interested in hover events.
A correction to f728a514abdf59e2ac556eef027a69d9f21db4b2.
Rename it while we're at it, to make the new meaning clearer.
Task-number: QTBUG-54019
Change-Id: I1fe9f4a7f71d037a542ffefd0f3aff6f52a80a40
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Change-Id: I35715e07b6f837f21cd8e8898f19d97af92c6b69
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This change creates a single key/mouse/wheel event for use in signals,
and re-uses that event across emissions. This prevents allocating a new
event (and it's QObjectPrivate data) for every key press / mouse move /
wheel spin.
Change-Id: I395f6ce3ed8588157e4175c8481351b330793fac
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Conflicts:
src/quick/items/qquickopenglshadereffectnode.cpp
src/quick/items/qquickshadereffect.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
src/quick/scenegraph/qsgdefaultglyphnode_p.h
Change-Id: I3d6874b4e4231a89d2836c04fe8e7f2ef2d698c4
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Conflicts:
src/qml/jsapi/qjsengine.cpp
src/qml/qml/qqmlengine_p.h
src/quick/items/qquickanchors.cpp
src/quick/items/qquickanimatedimage_p_p.h
src/quick/items/qquickitem_p.h
tests/auto/qml/qqmlecmascript/testtypes.h
tests/auto/qml/qqmlecmascript/tst_qqmlecmascript.cpp
tests/benchmarks/qml/creation/tst_creation.cpp
Change-Id: I65861e32f16e8a04c7090a90231627e1ebf6ba6f
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Conflicts:
src/quick/items/qquickimagebase.cpp
src/imports/layouts/plugin.cpp
Change-Id: I5f48474df4034a1347ec74795c85d369a55b6b21
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This flag was only used to return 0.0 when false, and baselineOffset
when true. So initializing the baselineOffset to 0.0 does the same thing.
Change-Id: Ia92b05761ea3a03175ae0078bf950a1b4da2d356
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
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Rename the C++ sources and classes. The QML type name remains the same.
No changes in functionality.
The shader effect, node, material (and uniform animator and particles and
bits and pieces here and there...) are highly interconnected and do not
follow the usual design practices for Quick and the scenegraph and the
adaptation layer. Therefore while we aim for keeping full compatibility
for GL apps, other backends will likely get a different ShaderEffect item
implementation.
The C++ class QQuickShaderEffect itself is currently a dummy with an
unchanged API. It is not in use for now but forms the basis for the
implementation for other backends. This will be covered in future commits.
Change-Id: Ia39ce4b303f8f33e2f241d11e35fa62423e43127
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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By keeping track of whether an item in the child hierarchy has hover enabled, we
can make delivery significantly cheaper: now, if an item doesn't have hover on a
child, it will simply stop trying to deliver.
Change-Id: I7730e3319cf17a1ec23953f6e6d574b73b99b258
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Added to Item mapToGlobal() and mapFromGlobal() methods, that maps from
item's coordinate system to global screen coordinates and vise versa
and accessible from QML.
This allow to align window (which is a global object) in relation to
Qt Quick item object. For example, this may be helpful to add a popup to
a Qt Quick component.
[ChangeLog][QtQuick][QQuickItem] Added support for mapping item's
coordinates to global screen coordinates and vise versa.
Task-number: QTBUG-28668
Change-Id: I0a90838f26c53b16d7a76953577492a942674572
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Which is used in QAccessibleQuickItem.
Change-Id: Ie9c9d59783c4af0c53a3ffe88046132fb6b5c0fd
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
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If a Flickable delayed a mouse press event and then replayed it later,
ancestor items of that Flickable would receive the press twice:
once when filtering events of the Flickable, and again when the event
was replayed to a descendent of the Flickable. Extend the protection
against a Flickable receiving that repeat event to all ancestor items
so this doesn't happen.
Change-Id: I438c146130c24a7d47e9e8712a1ab08f3d915a06
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
Reviewed-by: Martin Jones <martin.jones@qinetic.com.au>
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When an item has this flag set, the user can't
tab-navigate either out of it, or enter it.
We use this flag to implement QQuickPanel as an
item for platforms that only support one single
top-level window.
Change-Id: I1f4313912ae1c70217af0d4d21064932b50a9438
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
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Using textures generated by ShaderEffectSource items (or Item.layer)
with custom OpenGL code was non-intuitive due to mismatching coordinate
systems, so added a possibility to control the generated texture
orientation.
[ChangeLog][QtQuick][ShaderEffectSource] Added possibility to mirror
generated OpenGL texture.
Change-Id: I7c03d8b6fbfc43d69812c15d244200fb8e7c7bb9
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This adds an attached property EnterKey allowing to manipulate the
Enter key appearance.
[ChangeLog][QtQuick][Item] Added EnterKey attached property that allows
to change the appearance of the Enter key on an on-screen keyboard
Change-Id: Ic9a01b0217c317e4ed3a9eef1fa01f2f113f0294
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Remove Q_ENUMS in favor of the new Q_ENUM macro which provides registration
as meta enum and a debug stream operator.
QQuickXmlListModel::Status is left unmodified as porting it creates
a link error in tst_qquickxmllistmodel.
Change-Id: Id5e6192c9f85e7c94332508fbd91873ddda31e1a
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Previously this module borrowed its private headers from QtQml, so that
when writing QT += qmldevtools-private, you'd get the private headers from
QtQml. This doesn't work when QtQml is built as a framework.
A cleaner solution is to give this module its headers proper by letting
syncqt create the forwarding headers correctly (and consequently also
include them in make install). In order for this to work, the included
headers themselves cannot include any headers from QtQml, which this
patch also takes care of, through a centralized inclusion of qv4global_p.h.
Change-Id: I9bb8337956a2774cfaca6b338369face6c6ee785
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
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* QQuickItemPrivate::qt_tab_all_widgets was removed.
* qt_tab_all_widgets in test was updated.
Change-Id: I418d7a3edae0a4782a91289f6c0494ff5874d071
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Conflicts:
src/quick/items/qquickaccessibleattached_p.h
src/quick/items/qquickwindow.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
Change-Id: I8bf07487a75f9d1b0d6efa5914dd06875fc9654d
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Ignoring items with children will make the children appear as children of
the parent of the ignored item.
Since setAccessibleFlagAndListener now only sets the flag we also rename
the function to just setAccessible
Change-Id: I79fc311509a3e454b4698274c63ad0e879fb93e3
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
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This change fixes linking problems when QQuickKeyNavigationAttached
is used through private headers.
Change-Id: I176a9551718d9ba25c160a3b1caa8872c88d39f3
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Calculation of this is going to be slower (of course) as we have to recurse the
children, but this only happens when unsetting a cursor or removing a child item
from a tree that had a cursor.
On the other hand, wasting 4 bytes per ExtraData plus padding is quite a large
concern, and it was also forcing allocation of ExtraData for an entire tree that
had a cursor set.
This also reduces the size of ExtraData from 152 down to 144 bytes through
reordering of members on x86_64.
Change-Id: Iab14ee71c762285bf4448fc86399070263eb118d
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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We originally had the groupnode to simplify adding and removing clip /
effect / opacity nodes to the item tree at a time when the renderer
was a bit more trivial and only did a single pass over the tree during
rendering. The runtime cost at the time was negligible. The
QSGBatchRenderer has a bit more logic, so the extra node now costs a
bit more. In addition to extra memory, we need to allocate shadow
nodes for it and put those into the renderer's internal shadownode
hash.
This removal increases the performance of adding / removal of simple
items by ~10% in addition to reducing the number of nodes in the
scene graph by up to 1/3.
Change-Id: I8cd64984f868d75820e25d33dfdbebd4d20651fe
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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It will be the 0 unless the item has a direct child with negative z,
which occurs very rarely. Its presence complicates the algorithm used
to solve QTBUG-34255 and it wastes 8 bytes per visual item.
No difference could be noted in a benchmark animating 6000+ sprites.
Task-number: QTBUG-34255
Change-Id: Id0a78a246f0d621a51c8caad23da02b55d59b9bb
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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