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Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Conflicts:
src/plugins/qmltooling/qmldbg_debugger/qv4debugjob.cpp
src/plugins/qmltooling/qmldbg_inspector/globalinspector.cpp
src/plugins/qmltooling/qmldbg_nativedebugger/qqmlnativedebugservice.cpp
src/qml/qml/qqmlimport.cpp
src/quick/items/context2d/qquickcontext2dtexture_p.h
tools/qmleasing/splineeditor.h
Change-Id: I8f6630fcac243824350986c8e9f4bd6483bf20b5
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Instead use QT_CONFIG(foo). This change actually detected a few
mis-spelled macros and invalid usages.
Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
src/qml/jsruntime/qv4variantobject.cpp
src/qml/types/qquickworkerscript.cpp
src/quick/scenegraph/util/qsgdefaultpainternode_p.h
tools/qmljs/qmljs.cpp
Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
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Change-Id: I4e7fd5e9781dec7ee6ed8807ca1a51c937f6f9f3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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... and drop redundant 'virtual'
Change-Id: Iffebc971122f39212ea091ed1fe39e3a1fd68469
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Conflicts:
src/quick/items/qquickopenglshadereffectnode.cpp
src/quick/items/qquickshadereffect.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
src/quick/scenegraph/qsgdefaultglyphnode_p.h
Change-Id: I3d6874b4e4231a89d2836c04fe8e7f2ef2d698c4
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Conflicts:
src/quick/items/qquickimagebase.cpp
src/imports/layouts/plugin.cpp
Change-Id: I5f48474df4034a1347ec74795c85d369a55b6b21
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Since the rendering of the item depends on the device pixel ratio then it
needs to be updated whenever this changes.
[ChangeLog][QQuickPaintedItem] When the device pixel ratio
is changed for the screen the item is rendered on then the item will be
updated.
Change-Id: Idf3c73faf0c13573c570fe22b5fb9e97fe1e66e2
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Only supports QImage backing.
As a bonus add some notes to the Context2D docs too.
Change-Id: I18457a1f766d2f136c6864ec06fe596668d5e726
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I4baf8416704fdb65b96b7e0b8620c651f9199159
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I503ba2c7b6b58f01c8270d3a1416ec197f24e0e2
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
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contentsSize/Scale/BoundingRect are confusing and will in
most cases not produce what the user wants, but since
they might be in use, we keep their behavior and simply
obsolete them. New code should use textureSize, though most
code can simply rely on implicit HighDpi support.
[ChangeLog][QtQuick][QQuickPaintedItem] Implement high-dpi
support and add function textureSize. This obsoletes the
existing contentsSize, contentsScale and contentsBoundingRect
functions.
Task-number: QTBUG-32510
Task-number: QTBUG-40489
Change-Id: I660bbf394594b6ea588d4de9cc83c8c5eb28cb28
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Change-Id: I129307816adcbddcf1cbf6013ef736c03b130f19
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Task-number: QTBUG-36985
Change-Id: Idc6f7961f4f02f66dc3d4a8e5d09dd15d43b7757
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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For a testcase with thosands of items, I measured an increase
in shutdown time from 800ms to 7500ms, all spent in disconnect().
This is not acceptible, so we're choosing a different approach.
If items implement a invalidateSceneGraph slot, this function
will be called during shutdown. It should be made a proper virtual
in Qt 6. This approach costs very little.
Change-Id: I5970143cc0a0744955687e17586f0bb00c9afb26
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This allows the scenegraph backend to customize how QSGPainterNodes are
rendered.
Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: I605dc35fcc2284a890851c41946cf95537e92d2e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Task-number: QTBUG-33360
Change-Id: I913c14d3d6a90d2c20e40e246ad11f50a26c3ad9
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I5d4a7917baa7c8f8dd7cfe3f49c6cf4fe5532ac0
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: I9908402b3ada90497070930d43eafd433276201f
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I03c4faa1aee60cd1ad706cb6c1b983f03311d251
Reviewed-by: aavit <qt_aavit@ovi.com>
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Change-Id: If7645cc417b862d4d47da56e67035488fa83ede7
Reviewed-by: Damian Jansen <damian.jansen@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I0a8d99909cac867dce72da70b1bbcb649989a51b
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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