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* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-129/+0
| | | | | | | | | Rename RendererInfo to GraphicsInfo. Deprecate OpenGLInfo and move the surface format properties into GraphicsInfo. Move also the shader info properties from ShaderEffect. Change-Id: I3b3f01080e059b3a30a132fd67de19a4bfca54ef Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-011-2/+2
| | | | | Change-Id: I065f17abd1cb71cd8d6ead76abf7a544eb7a99c0 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Introduce RendererInfoLaszlo Agocs2016-05-031-0/+129
Modeled after OpenGLInfo, RendererInfo.api is an easy to use attached property that reports the current graphics API as long as the item is associated with a window that has the scenegraph initialized. Applications should not worry about this in general since they should target one given API, however tests, examples and some advanced use cases will find this handy. RendererInfo is also a great place to expose other properties in the future. Change-Id: Ie3411b8820fc4b74efd1b1d0143e936886f62d74 Reviewed-by: Andy Nichols <andy.nichols@qt.io>