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* Specify parameters of type registration in class declarationsUlf Hermann2019-09-261-0/+1
| | | | | | | | | | | | | | | | | | | | | Using this technique we can automatically register all necessary revisions and minor versions of a type, using the metaobject system. This greatly reduces the potential for mistakes and resulting incompatibilities between versions of imports. We assume that for each type we need to register all revisions of its super types and its attached type, and that the revisions match. That is, if you import version X of type A, you will also get version X of its attached type and of any super types. As we previously didn't take these dependencies into account when manually registering the types, a number of extra revisions are now registered for some types. Potentially, we can now generate the qmltypes files at compile time, using moc. Change-Id: I7abb8a5c39f5e63ad1a0cb41a783f2c91909491b Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Harmonize meta object revisions and minor versionsUlf Hermann2019-08-261-1/+1
| | | | | | | | | | In order to avoid complexity we want those to match. We can easily "rename" the meta object revisions as those are not public interfaces. Change-Id: I48e063d49758c7bacd9b7816bf5541cf67e07b0d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Fix mistakes in 9b36512b9453f429644b0c388d381f7a2fc0f825Allan Sandfeld Jensen2019-05-281-0/+1
| | | | | | | | | | | | Undo change to signature of textureProviderDestroyed, and reinstate test for disconnected item having a window, and instead ensure we are destroyed earlier while the item is still valid. Fixes: QTBUG-76055 Change-Id: I0c6c13cd44d3364984e0245b3b048f4aa183b43a Reviewed-by: Daniel Smith <Daniel.Smith@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-1/+1
| | | | | | | | | | | | | From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Build fix for configure -no-openglPaul Olav Tvete2017-03-221-0/+2
| | | | | | | Change-Id: I21f111a04d9e2ce367d7677dbb48abbd591a4e71 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Joni Poikelin <joni.poikelin@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Fix regression with UniformAnimator target property validationJoni Poikelin2017-02-011-0/+2
| | | | | | Task-number: QTBUG-58549 Change-Id: Iaa2a9cd8b86e8c2bb7e20b99fabad99d0bd51799 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Get rid of most QT_NO_FOO usagesLars Knoll2016-11-291-1/+1
| | | | | | | | Instead use QT_CONFIG(foo). This change actually detected a few mis-spelled macros and invalid usages. Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Make shader effects configurableLars Knoll2016-10-101-0/+4
| | | | | | Change-Id: I4e7fd5e9781dec7ee6ed8807ca1a51c937f6f9f3 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Unify ShaderEffect property settingLaszlo Agocs2016-06-291-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rendererInterface() should not require isSceneGraphInitialized() to be true - the API and language queries like graphicsApi() have no need for the scenegraph, they only need the plugin to be loaded, i.e. that the QQuickWindow is constructed. This is the key to be able to make GraphicsInfo report graphicsApi and shaderType with the correct values as early as possible - meaning as soon as the item is associated with a window. The initialization of the scenegraph (the exact timing of which varies backend to backend) does not matter here. The fragment and vertex shader property setting is now unified in the two ShaderEffect implementations: - If the component is complete, the shader is attempted to be processed right from the setter. - Otherwise the item will trigger processing once the component is complete. - If there is no window when processing is trigerred, it is deferred via polish. To implement item polish handling we need a new virtual in QQuickItemPrivate since we cannot intrdouce virtuals into the public classes. This way one can write a condition (and later potentially use file selectors) like this: fragmentShader: GraphicsInfo.shaderType == GraphicsInfo.GLSL ? "..." : ... without having to worry about getting an unintended value processed due to GraphicsInfo not yet reporting an up-to-date value. parseLog() forces, for GL at least, shader processing to prevent autotests from breaking. Change-Id: If55c69d746c29cd07348ddad2d6b0f2b5dd7f3a2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-30/+0
| | | | | | | | | Rename RendererInfo to GraphicsInfo. Deprecate OpenGLInfo and move the surface format properties into GraphicsInfo. Move also the shader info properties from ShaderEffect. Change-Id: I3b3f01080e059b3a30a132fd67de19a4bfca54ef Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-291-2/+2
| | | | | | | | | | | | | | | | Import (and clean up) the dropshadow from the shadereffects example. This is very useful since it tests a lot more paths and cases than the wobble. To overcome the issue of not having some of functionality available before the item is added to a window, make QQuickGenericShaderEffect smarter and enhance the documentation. The handling of vertical mirroring is revised. The GLSL and HLSL version of the dropshadow shaders produce correct, identical output now. Change-Id: I94800997bfba781140d80720eb6f340cda480747 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Adaptable shader effect enablersLaszlo Agocs2016-04-291-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The D3D12 node implementation is mostly missing. The rest of the enablers should be in place now however. Importing QtQuick 2.8 provides new properties for ShaderEffect: - shaderType can be used to decide which language should be used - shaderCompilationType tells if compilation is runtime or offline - shaderSourceType tells if the vertex/fragmentShader properties refer to source strings or source files or pre-compiled bytecode files The last two are bitmasks. In practice however we will support only one approach per backend for now (runtime + source string for OpenGL, offline + bytecode for D3D12). In addition to QSGShaderEffectNode, introduce the QSGGuiThreadShaderEffectManager interface. This provides the gui thread bits for the above and performs shader reflection. Backends that use the new ShaderEffect system must provide both. For each ShaderEffect item there will be a manager (on the gui thread) and a node (on the render thread). Reflection is expected to be done via standard helper libs (d3d12shader + D3DReflect from d3dcompiler for the D3D12 backend), or via manually inspecting SPIR-V, or parsing the source (like the GL path does now), or by using some 3rd party library (not recommended). In any case we require that reflection is doable on the gui thread without dependencies to the actual graphics API. The ShaderEffect documentation is greatly extended, covering HLSL and the new properties. The test app uses manually compiled shaders on its HLSL path for now. This is because there is no story yet for build system integration for public use (the internal HLSL -> bytecode in C header rule is only suitable for the d3d12 plugin itself, apps need something different). Change-Id: Id112104906fbcb26b9902a35f19d8d509b340d1b Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add the skeleton for the new, more generic shader effect implLaszlo Agocs2016-04-131-4/+3
| | | | | | | | | which should route and place most of its work into the scenegraph. And fix a test. Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Route ShaderEffect through the old GL implLaszlo Agocs2016-04-131-0/+20
| | | | | | | | | | | | | | Register the common QQuickShaderEffect class as ShaderEffect to QML. In case of GL this will route to QQuickOpenGLShaderEffect. For others the default no-op implementation is used (at least for now). Later this new implementation will route to a backend-specific scenegraph node via the adaptation layer. This also means that QQuickOpenGLShaderEffect is no longer a QQuickItem and QQuickShaderEffect must handle everything item-related and forward. Change-Id: I1ff4b674253543a04978a69f4a3b67f3a44dd983 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Prefix GL-specific shader effect codeLaszlo Agocs2016-04-131-98/+12
| | | | | | | | | | | | | | | | | | | | Rename the C++ sources and classes. The QML type name remains the same. No changes in functionality. The shader effect, node, material (and uniform animator and particles and bits and pieces here and there...) are highly interconnected and do not follow the usual design practices for Quick and the scenegraph and the adaptation layer. Therefore while we aim for keeping full compatibility for GL apps, other backends will likely get a different ShaderEffect item implementation. The C++ class QQuickShaderEffect itself is currently a dummy with an unchanged API. It is not in use for now but forms the basis for the implementation for other backends. This will be covered in future commits. Change-Id: Ia39ce4b303f8f33e2f241d11e35fa62423e43127 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Make QQuickShaderEffectMesh genericLaszlo Agocs2016-04-131-3/+0
| | | | | | | | | There is nothing GL-specific here (apart from the attribute name list but that will likely remain that way with non-GL backends as well). By moving a few constants it can now be built unconditionally. Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-03-071-0/+1
|\ | | | | | | Change-Id: Icfa1d61fcc286c3418d4a625de11d2191336fa60
| * Ensure ShaderEffect correctly updates with supportsAtlasTexture.Michael Brasser2016-03-011-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given a simple ShaderEffect with supportsAtlasTexture: ShaderEffect { property variant source: myImage supportsAtlasTextures: true } ensure the atlas subrect used by the ShaderEffect is updated if myImage.source changes. Change-Id: I4560b80ba38c3487b16f53411451fb9891920738 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Updated license headersJani Heikkinen2016-01-191-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-061-0/+11
| | | | | | Task-number: QTBUG-48594 Change-Id: Ifc207938de7f0c8995fc712df92665f222612647 Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* Port from Q_ENUMS to new macro Q_ENUM.Friedemann Kleint2015-06-191-2/+2
| | | | | | | | | | | Remove Q_ENUMS in favor of the new Q_ENUM macro which provides registration as meta enum and a debug stream operator. QQuickXmlListModel::Status is left unmodified as porting it creates a link error in tst_qquickxmllistmodel. Change-Id: Id5e6192c9f85e7c94332508fbd91873ddda31e1a Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4' into devOswald Buddenhagen2014-09-111-19/+11
|\ | | | | | | | | | | | | | | | | Conflicts: src/quick/items/qquickpainteditem.h src/quick/items/qquickshadereffectsource.cpp src/quick/items/qquickshadereffectsource_p.h Change-Id: If98096443afe85fc4370cef971eace050006a61b
| * Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
| | | | | | | | | | | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* | Add Q_DECL_OVERRIDEAlbert Astals Cid2014-08-141-5/+5
|/ | | | | Change-Id: I2e64950aef710f943c3bc50bc9bf8a1f7fb58d28 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
* Allow simple ShaderEffects to be batched by the renderer.Michael Brasser2014-08-071-0/+7
| | | | | | | | | | Identical ShaderEffects that use the standard vertex shader with a single source texture, and that set supportsAtlasTextures, are now candidates for batching. Task-number: QTBUG-37914 Change-Id: Ib0ce58647a8c7c48e88bd84cf2645f1a8f28691f Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Fix license headers of QtQuick sources.Gunnar Sletta2013-09-301-1/+1
| | | | | Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Remove QT_{BEGIN,END}_HEADER macro usageSergio Ahumada2013-01-281-4/+0
| | | | | | | | | | | The macro was made empty in qtbase/ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb and is no longer necessary or used. Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html Change-Id: Ia07e99676e0134fde5e32880edb95e57c779a7ff Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com> Reviewed-by: Alan Alpert <aalpert@rim.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-101-1/+1
| | | | | | Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-231-24/+24
| | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Rename QQuickShaderEffect culling -> cullModeBea Lam2012-08-071-1/+1
| | | | | | | Is documented as cullMode; I assume it should be named as such Change-Id: I7e98bab5636a011d6548ebd897d2f89b2dcbf89d Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* QQuickCanvas renamesAlan Alpert2012-07-171-1/+1
| | | | | | | | | | | | | | | | QQuickCanvas is now called QQuickWindow QQuickCanvas::rootItem is now QQuickWindow::contentItem QQuickItem::canvas is now QQuickItem::window QQuickItem::ItemChangeData::canvas is also renamed window QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow The functions related to the color property have dropped the clear from their names. The first three changes have interim compatibility measures in place to ease the transition. Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Remove unnecessary exportsMatthew Vogt2012-05-181-1/+1
| | | | | | | | | Reduce library load time by removing any exports which are not required by existing clients. Task-number: QTBUG-24768 Change-Id: Ia5754d6f97bb2ed46e290820a5b092f85a4bc5b0 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Fix exports for the new Particles library.Friedemann Kleint2012-04-161-1/+1
| | | | | Change-Id: I3163c2bd00ad0d047f7fe2daa783e12071dd95b4 Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
* Extract Particles code to an independent libraryMatthew Vogt2012-04-161-1/+2
| | | | | | | | | QtQuick clients that do not use particles features should not have to load these classes. Task-number: QTBUG-25178 Change-Id: Ib15f7655dc4d821595e06f9160d2770375279027 Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
* Fixed crash when using 'var' property in ShaderEffect.Kim Motoyoshi Kalland2012-04-041-26/+43
| | | | | | | | Also made CustomParticle and ShaderEffect share some code. Task-number: QTBUG-23924 Change-Id: I975f71f031b379cf5e29302a9c931e4ead5437ea Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Free ShaderEffectSource FBOs when no longer needed.Kim Motoyoshi Kalland2012-03-211-1/+2
| | | | | | | | This commit also fixes handling of texture provider deletion in ShaderEffect. Change-Id: Ib22a9308a35325972bc545cf29de11bd625b22b2 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Rename QDeclarative symbols to QQuick and QQmlMatthew Vogt2012-02-241-1/+1
| | | | | | | | | | | | | Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update obsolete contact address.Jason McDonald2012-01-231-1/+1
| | | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Update copyright year in Nokia copyright headers.Jason McDonald2012-01-171-1/+1
| | | | | | | | Update copyright headers from before 2011, and a couple of new ones that were merged after the previous change to copyright headers. Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Added log and status properties to ShaderEffect.Kim Motoyoshi Kalland2012-01-161-0/+20
| | | | | | | Task-number: QTBUG-23531 Change-Id: I136f6d9642ff9d4074fe8dae1f5714a05349107a Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Introduce layerering support (ShaderEffectSource) directly in ItemGunnar Sletta2012-01-031-2/+4
| | | | | | | | | | | | | This is enabled by doing "Item.layer.enabled: true". The implementation is solely based on the existing shader effect (source) and simply swaps in a sibling next to the item when enabled. This change also adds the QSGTextureProvider to the public API, as it is now a natural part of the QQuickItem API since all items can be textures. Change-Id: I26705c11e92d5623a5121300acc123782b784077 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
* Don't re-parent ShaderEffect source items.Kim Motoyoshi Kalland2012-01-021-0/+1
| | | | | | | | | | | ShaderEffect and ShaderEffectSource used to set themselves as parent of and hide source items that don't already have a parent. This was done in order to make sure the source items got a canvas. This patch sets the canvas of the source items without re-parenting. Task-number: QTBUG-23069 Change-Id: I24d56e6eb970590bca3adff7a61459d25e4983a0 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Say hello to QtQuick moduleKent Hansen2011-12-021-0/+156
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>