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* Use QDeclarativePixmap in the Particle SystemAlan Alpert2012-02-091-0/+8
| | | | | | | This allows for source URLs to come from network sources. Change-Id: I416edca010e77e507598eaf4eead4291f044f379 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Extend QQuickSprite docsAlan Alpert2012-01-271-0/+14
| | | | | | | | Including links to sprite sheet generators to help designers produce this common format. Change-Id: I980ae8090804bcc3de5513360dde8e65f9ec2ef8 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Implement randomStart for spritesAlan Alpert2012-01-271-0/+12
| | | | | | | | Most useful in the particle system, so that sprites aren't temporally aligned at the start (ruining the random look). Change-Id: I1cbf6c2187e412fcb8b31cab0d87bcde275c9281 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Implement proper sprite sheet functionalityAlan Alpert2012-01-271-0/+1
| | | | | | | | | | Uses frameX/frameY from the new Sprite API. You can now specify your sprites as a single sprite sheet and just specify the offset for individual animations. Change-Id: I3a33d8329e6b9d65e5578669388e3115de992803 Reviewed-by: Alan Alpert <alan.alpert@nokia.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Update Sprite APIAlan Alpert2012-01-271-6/+117
| | | | | | | | | | | | | | | | | | | Added the following properties frameSync (replaces duration: -1) frameRate frameRateVariation frameDuration frameDurationVariation frameX (not yet implemented) frameY (not yet implemented) reverse (not yet implemented) Started the process of duration meaning animation duration instead of frameDuration, but some grace period is being allowed for the transition Change-Id: I0771a55d1708ba999483f76796f0323043b8a4db Reviewed-by: Alan Alpert <alan.alpert@nokia.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Per-frame Sprites patch oneAlan Alpert2012-01-231-13/+3
| | | | | | | | | | | | | | | | | | To allow for sprites to be advanced by the rendering framerate, two minor redesigns were needed. A) Sprite texture location is now calculated on the CPU and passed to the GPU per frame. B) Stochastic State engine now supports states that do not advance on a timer, and states can be advanced manually. This patch implements B and A for ImageParticle. A for SpriteImage will be done in a separate patch. Task-number: QTBUG-22236 Change-Id: If1c54a6a03fa48b95bb1e672283292859656457b Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Update obsolete contact address.Jason McDonald2012-01-231-1/+1
| | | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1
| | | | | Change-Id: I0a8d99909cac867dce72da70b1bbcb649989a51b Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Say hello to QtQuick moduleKent Hansen2011-12-021-0/+130
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>