| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
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Change-Id: I1dfb829d47cfdb5c5af3f3bc5956483ea6ef6314
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Because sprite properties are not valid until image assembly finishes,
some features of the sprite engine cannot work until sprite assembly is
finished. In these circumstances, we shouldn't crash.
Task-number: QTBUG-24797
Change-Id: I2701f9302620c2cfd5b7bc5ce1cb9f31be4d4e19
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Previously you could have more states than sprites, which could lead to
errors because the sprite engine assumes bounds checking was done by the
state engine (which only knows the size of the states list).
Change-Id: Ie6069caa96d01cc28cc79350e6db5ff4191831a8
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Outputs the assembled sheet, for manual verification. Compile in by
uncommenting the ifdef.
Change-Id: Ia21d008cf1fd5ff0a551409f75683599cbb465a1
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I7a9bc7de580dd37005d842d0ff5a000ba16f7c20
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: Ibd4f5ea08a548e3c255db3e771b667f5850978e2
Reviewed-by: Damian Jansen <damian.jansen@nokia.com>
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This optimization doesn't account for the width of the assembled image
possibly being too small to fit the whole source image width. Since it
meant copying more image data than we needed, I'm no longer convinced
that it actually is an optimization over a simple cut (as this patch
implements).
Change-Id: I3fe502a75979e972f62d9dbf26f1ffec9069a102
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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This allows for source URLs to come from network sources.
Change-Id: I416edca010e77e507598eaf4eead4291f044f379
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I1e8c124e883b881938fce01aeb67ac369fe0bc28
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Most useful in the particle system, so that sprites aren't temporally
aligned at the start (ruining the random look).
Change-Id: I1cbf6c2187e412fcb8b31cab0d87bcde275c9281
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Uses frameX/frameY from the new Sprite API. You can now specify your
sprites as a single sprite sheet and just specify the offset for
individual animations.
Change-Id: I3a33d8329e6b9d65e5578669388e3115de992803
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Added the following properties
frameSync (replaces duration: -1)
frameRate
frameRateVariation
frameDuration
frameDurationVariation
frameX (not yet implemented)
frameY (not yet implemented)
reverse (not yet implemented)
Started the process of duration meaning animation duration instead of
frameDuration, but some grace period is being allowed for the transition
Change-Id: I0771a55d1708ba999483f76796f0323043b8a4db
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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They're both large internal structures with extensive logic. Should have
at least a basic attempt at documentation (beyond inline comments).
Change-Id: I7d48ebf821fa759c11fa35889dbff8971644d23e
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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interpolation bools work with the new sprite rendering approach. Giant
sprite images that get split into multiple rows now work with the new
sprite rendering approach (or even at all).
Change-Id: I7f3e09684622f523564802c7634361b6fe363676
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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They would also trigger when the user gives invalid input, which is not
an assert worthy circumstance.
Change-Id: Ifa5697d411793a55b6895945e751a73841b1ba3f
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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To allow for sprites to be advanced by the rendering framerate, two
minor redesigns were needed.
A) Sprite texture location is now calculated on the CPU and passed to
the GPU per frame.
B) Stochastic State engine now supports states that do not advance on a
timer, and states can be advanced manually.
This patch implements B and A for ImageParticle. A for SpriteImage will
be done in a separate patch.
Task-number: QTBUG-22236
Change-Id: If1c54a6a03fa48b95bb1e672283292859656457b
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I0a8d99909cac867dce72da70b1bbcb649989a51b
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Had some rounding around the wrong way.
Change-Id: I90ea339c35074ca7287c069bdbdd106578b1501b
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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