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path: root/src/quick/items/qquickspriteengine.cpp
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* Run includemocs in qtdeclarativeThiago Macieira2017-04-261-0/+2
* Port existing qmlInfo callers to qmlWarningRobin Burchell2017-01-111-5/+5
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-12-141-5/+6
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| * QQuickSpriteEngine: Optimistic speedup for updateSpritesRobin Burchell2016-12-081-5/+6
* | Mark some methods as constAnton Kudryavtsev2016-10-061-2/+2
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* Quick: replace 'foreach' with 'range for'Anton Kudryavtsev2016-08-181-9/+10
* Quick: use const (and const APIs) moreAnton Kudryavtsev2016-08-121-57/+57
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-141-13/+1
* Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-06-301-0/+9
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| * Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-06-291-0/+9
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| | * QQuickSpriteEngine: avoid entering infinite loop in assembledImage()Daniel d'Andrada2016-06-211-0/+9
* | | Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-05-071-1/+1
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| * | | Introduce delegating constructors.Friedemann Kleint2016-05-061-1/+1
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* / / Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-1/+4
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* | Updated license headersJani Heikkinen2016-01-191-14/+20
* | QQuickStochasticEngine: use prefix ++ for iteratorAnton Kudryavtsev2015-12-071-6/+6
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* Update copyright headersJani Heikkinen2015-02-121-7/+7
* Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-291-0/+4
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| * QQuickSpriteEngine do not use OpenGL without checking for GLContextAndy Nichols2014-10-211-0/+4
* | Fixed AnimatedSprite to respect 'loops' properlyJan Arve Saether2014-10-061-0/+2
* | Do not crash under certain conditions in AnimatedSpriteJan Arve Saether2014-10-061-8/+12
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* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
* Avoid direct GL calls in QuickLaszlo Agocs2014-05-231-1/+2
* Remove several uses of module includesAndrew Knight2014-03-101-1/+1
* Fix remote image loading for AnimatedSpriteAlan Alpert2013-03-121-0/+1
* Use the optimal image format for the spritesGunnar Sletta2013-02-021-1/+1
* Update copyright year in Digia's license headersSergio Ahumada2013-01-101-1/+1
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-231-24/+24
* doc: fix some typos in .cpp filesSergio Ahumada2012-09-071-1/+1
* Print sprite errors only onceAlan Alpert2012-05-141-1/+4
* Avoid accessing sprites until they finish loadingAlan Alpert2012-05-141-5/+21
* Keep m_states and m_sprites synchronizedAlan Alpert2012-05-111-2/+9
* Debug mode for SpriteEngineAlan Alpert2012-05-111-1/+17
* Silence warning with ICC about change of signal in integer conversionThiago Macieira2012-04-121-1/+1
* Use pixmapCache in sprite assemblyAlan Alpert2012-03-281-1/+2
* Fix Sprite AssemblyAlan Alpert2012-03-231-2/+2
* Merge master <-> api_changesMatthew Vogt2012-03-051-1/+1
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* | Rename QDeclarative symbols to QQuick and QQmlMatthew Vogt2012-02-241-15/+15
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* Use QDeclarativePixmap in the Particle SystemAlan Alpert2012-02-091-19/+57
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
* Implement reverse mode for spritesAlan Alpert2012-01-271-27/+79
* Implement randomStart for spritesAlan Alpert2012-01-271-1/+20
* Implement proper sprite sheet functionalityAlan Alpert2012-01-271-2/+3
* Update Sprite APIAlan Alpert2012-01-271-15/+15
* Add some internal docs for the particle system and sprite engineAlan Alpert2012-01-231-0/+28
* Per-frame Sprites patch threeAlan Alpert2012-01-231-25/+102
* Remove unecessary assertsAlan Alpert2012-01-231-2/+0
* Per-frame Sprites patch oneAlan Alpert2012-01-231-50/+56
* Update obsolete contact address.Jason McDonald2012-01-231-1/+1
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1