| Commit message (Collapse) | Author | Age | Files | Lines |
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view child
When two table views are connect through the syncView property, both
views will flick when you flick on either of them. This also means
that if you fast-flick more than a page on the sync view child, the
sync view needs to rebuild, like if you did the fast-flick directly
on the sync view. Because we updated the sync view's viewportRect too
soon while fast-flicking on the the sync child, we didn't detect that
it was a fast-flick, and that a rebuild was needed. The result is
that you could sometimes end up with the views getting out-of-sync.
This patch will allow TableView to only move the viewport without
updating the internal viewportRect while flicking. The viewportRect
will instead be sync-ed at a later point, like we do when you flick
on the sync view directly. This will ensure that we rebuild if
needed, also while fast-flicking on the child view.
Task-number: QTBUG-87821
Pick-to: 5.15
Change-Id: Ifc74473eb43406acaa8e24880066fb4ca89d3a4e
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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For tables of non-trivial sizes, we usually don't know what the
content size will be unless we load all rows and columns, which
we simply cannot do. Because of this, we have up till now chosen
a strategy where we normally just calculate a predicted content
size up-front, when we table is built, and afterwards just stick
to that prediction.
This strategy works for big tables that fills more than one size
of the viewport, and if the number of rows and column in the model
stays around the same. But for tables that start off smaller than
the viewport, and later expands to grow out of it, it simply fails.
And the failure is such that the tableview can get stuck, with no
way way for the user to flick around to see the rest of the contents.
An example is TreeView that might only show the root node at
start-up, but as you start to expand the tree, it will quickly add
more rows than what fits inside the viewport. And in that case, the
contentHeight will be totally off, and in turn, make the scrollbar
be based on wrong values, and sometimes not work at all (e.g if
it has the flag Flickable::StopAtBounds).
This patch will change the implementation so that we recalculate
the content size whenever it should logially change. That is, if
e.g the model add or remove rows and columns, or if you change
spacing. This still doesn't mean that contentWidth/Height reports
the correct size of the table, but at least it will be a better
guestimate for smaller tables, and at the same time, work
together with Flickable and ScrollBars.
Pick-to: 5.15
Fixes: QTBUG-87680
Change-Id: Ie2d2e7c1f1519dc7a5d5269a6d25e34cf441b3fe
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This API can be used to query and iterate the currently loaded
rows and columns inside the view.
[ChangeLog][QtQuick][TableView] Added the properties leftColumn,
rightColumn, topRow, and bottomRow, which can be used to query
which part of the model is currently visible inside the view.
Change-Id: I06f99cc1e8da1004dc8614977f149192e1880ba4
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Add functions to let the application scroll the table to a
specific row or column using a specific mode. This API
partially mirrors the API found in ListView.
[ChangeLog][QtQuick][TableView] positionViewAtCell(), positionViewAtRow(), and
positionViewAtColumn() have been added to enable the application to position
the contents to show a specific cell.
Fixes: QTBUG-83215
Change-Id: I321588041977f9ded40f84fc0499ea1c5f6ac801
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I9f0d5adf1ba7d3246b1107a20d145e7aac2c7a77
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This is needed by HorizontalHeaderView when assigning it one
dimensional models.
Change-Id: I183f0d35b8f3a97853fc7496dc68b0e13e9be990
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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Conflicts:
src/imports/qtqml/plugin.cpp
src/qml/qml/qqml.h
src/qml/qml/qqmlmetatype.cpp
src/qml/qml/qqmlmetatype_p.h
src/qml/qml/qqmltypeloader.cpp
src/qml/types/qqmlbind.cpp
src/quick/items/qquickitemsmodule.cpp
tests/auto/qml/qqmlecmascript/tst_qqmlecmascript.cpp
Change-Id: I52548938a582cb6510271ed4bc3a9aa0c3c11df6
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We need this to implement header views (for TableView) in
qtquickcontrols2.
Task-number: QTPM-1300
Change-Id: I03068828cdf6dd79ec6a91c75f68eaf7c224d4a2
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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In many places we carry major and minor versions or revisions that are
loosely coupled to minor versions. As the Qt minor version resets now,
we need to handle these things more systematically. In particular, we
need to add a "major" part to revisions.
QTypeRevision can express the current major/minor pairs more efficiently
and can also be used to add a major version to revisions. This change
does not change the semantics, yet, but only replaces the types.
Change-Id: Ie58ba8114d7e4c6427f0f28716deee71995c0d24
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Change-Id: Ic2cea85917751b89c34768fd80d8b11f5706dd62
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virtual
For usage in HeaderView, moving getters/setters/sych-ers in private implementation
virtual, keep public APIs clean and also make private implementations overridable.
Change-Id: I4ad04665b7268354a49dc9711944ee0c6fd2738f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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QFlatMap is implemented to use two containers internally, one for
keys and one for values. This improves locality of reference for the
purpose of doing binary search to find a key quickly, and also makes the
keys() (and values()) accessor really fast.
Change-Id: I87bbb06371aeb44c5bcf971d72ae9cd59920f800
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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QQmlTableInstanceModel implements canFetchMore and fetchMore functions,
but these are not called at any point in QQuickTableView. This change
checks if additional data can be fetched when atYEndChanged signal is
emitted.
Fixes: QTBUG-78273
Change-Id: I49b41b09d9a218826b34f32cd9fe4724a6097b52
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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changed
An assert will trigger if forceLayout() is called while the model is
being reset. The reason is that the forceLayout() schedules a relayout
which assumes that the size of the model hasn't changed. But while
layouting, it will try to fetch data from the model according to the
old size, which will trigger an assert.
This patch will add an extra path to forceLayout() that checks if the
size of the model has changed, and if so, schedule a complete
rebuild instead of just a relayout.
Fixes: QTBUG-79395
Change-Id: If61658912d9e90c1a5aef9bc28083da20fa6ec76
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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We set the size of the content view to be the size of the complete
table. The problem is that the exact size will always be just
a prediction, since we would otherwise need to iterate over all rows
and column up front, to be able calculate the exact size.
This is not acceptable when using non-trival table models.
A side effect of this, is that is will be possible to flick the
viewport further out than the actual end of the table, if the
content view turns out to be larger than the table itself. From
before we used to just move the whole table back into the viewport
when that happened, which could be seen as a sudden jump of the
table to a new position.
This change will improve this logic so that we can avoid most
visual jumps. Instead of moving the table around, QQuickFlickable
supports moving the origin instead. So when we see that the
table is not in sync with the content view, we simple move the
origin to the edge of the table. The effect is that any flicking
or ongoing momentum animation in QQuickFlickable will continue as
if nothing happened. This is also the same logic used by QQuickListView.
Change-Id: I6060b7e84b9489c8fa569e6ff41b958e3871f8e7
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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It was only called from one place. And we can optimize
it a bit by moving the contents to the caller. Besides, stray
relayouts without rebuilding (RebuildOption::LayoutOnly)
is no longer allowed.
Change-Id: Id63bd2d71969b81ea999caa9d4d331abf8999704
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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content view
Calling the base class implementation of fixup might move the content
view and start animations etc, which will cause glitches. So ensure
we don't do this when we adjust the content size internally.
Change-Id: I214a6ae2da0c21fd733ea884bccb5e77fc554615
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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The model types are not part of the core QML runtime and should only be
loaded if you explicitly import them. We cannot enforce that in Qt5 as
some of them are available from the QtQml import, but we can change it
in Qt6.
Change-Id: I1e49e84d748e352537ec2d4af901c034c91d038f
Reviewed-by: Erik Verbruggen <erik.verbruggen@me.com>
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Used to store columnWidths and rowHeights.
Change-Id: Id66fba9de05afa2c4df15761fb004b4f046fe103
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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If you put two tables inside an async loader, with one being
the syncView for the other, the syncView child will start
loading items async simultaneously with the syncView.
This is unnecessary, and steals loading resources, since
the child will have to rebuild anyway once the syncView has
completed loading. So return early from the recursiveUpdateTable
call before handling the children if we detect that the parent
is not done.
Change-Id: I8c0badaf3cfa3a353a650e5f38f381bf9a7b98f9
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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calculateTopLeft() takes care of finding which cell should be
the 'corner stone' that needs to be loaded first when doing
a rebuild. When we have a syncView, the top left cell should
match the top left cell of the syncView, so the logic needs
to change quite a bit to take this into account.
Change-Id: Ia0b621a3155bbd113fa37c2ed585f16627d46443
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Now that several table views can stay in sync through the
syncView parent-child chain, we also need to ensure that the
position of the content views stays in sync. This patch will
recursively go through all connected views when one of the
views are moved and set the same position on them all according
to the syncDirection flag.
Change-Id: I5a5b8e795426484eeab3771f6c8d4c9b7da046eb
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Now that a TableView can be inside a syncView hierarchy, we
cannot update a table in isolation, but need to coordinate
this with the other views. It's especially important that
we update a parent syncView before a child syncView, to
ensure that the parent has calculated all the necessary
columns width and row heights. For that reason, we always
update the table views starting from the top.
Change-Id: Iba8ae7d28fa0bb2fbbad9f8fc7aa198e15b91872
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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This property can be set to point to another TableView.
If set, this TableView will be synchronized to the
other table with respect to flicking, column width, row
heights, spacing, etc. This logic is needed as a foundation
for the upcoming HeaderView.
Upcoming patches will implement this logic (together with
autotests) gradually.
Change-Id: Ic7dea8e1d1aa46bbb3ea6e795953a65c96c25cc6
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I5e7b5b261d3ba28fbbf345f2fc3f086d87112a2d
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Rather than handle relayouts differenty than rebuilds, we
can make it a part of the rebuild structure instead, since
they overlap a lot. That way we can collect everything
that needs to be updated into a single variable (rebuildOptions).
This will simplify the upcoming work for synchronizing tableviews.
Change-Id: I8bb2638612c86194a854e6fefc998eae22357a7a
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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We already have the variable 'scheduledRebuildOptions'. When this
is set to something else than RebuildOption::None, it means
that a rebuild is scheduled.
Change-Id: I85cde5c45eba15023cd389ebb0ba86f9d58835ae
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Conflicts:
tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
Change-Id: If3bf1abc23a59c458be0bb862d92f2edcb16b79f
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Tag the new 'row' and 'column' properties with revision 12.
This will make sure that they cannot be accessed by the delegate
unless the QQmlAdaptorModel has the correct minorVersion set.
Fixes: QTBUG-70031
Change-Id: I49e67c37ab5b7925c7bca313bbb99f04d1387cc4
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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This patch will add support for hiding rows and columns to TableView.
You can now hide a column by returning 0 width for it from the
columnWidthProvider. The same can be done to hide a row (by using the
rowHeightProvider). If you return NaN or negative number, TableView
will fall back to calculate the size of the column/row by looking at
the delegate items, like before. This to make it possible to hide
some rows/columns, without having to calculate and return the heights
and widths of the other rows and columns.
[ChangeLog][QtQuick][TableView] Added support for hiding rows and columns
by setting their size to 0 from the columnsWidthProvider/rowHeightProvider.
Change-Id: If9e1a8db91e257d36cb2787bab4856e6201456ac
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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TableView keeps track of which rows and columns that are loaded
at any point by using a QRect called "loadedTable". loadedTable
basically describes the top-left and bottom-right corner of the
table that has been loaded (which also is what ends up visible
on screen).
But now that we prepare for making it possible to hide rows
and columns, using just a QRect becomes to simple. A rectangle will
only tell what the edges of the table are, but not if any of the
rows and columns in-between are hidden and therefore not loaded.
So a QRect(0, 0, 10, 10) will give us the impression that we have
10 visible columns on screen, but in reality, we might have a
lot less.
This patch will change this to instead use two QMaps to record
loaded rows and columns. This will make it much more easy
to deal with hidden rows and columns in upcoming patches. We
use a QMap instead of a QHash/QSet to keep the list of columns and
rows sorted, since we frequently still need to know the edges of
the table, like before.
Change-Id: I45736485c67042403b095e73b5f2effa411281d0
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Ensure we rebuild the table when the model emits 'layoutChanged'.
Fixes: QTBUG-71140
Change-Id: I70dac897830bf5a12ae6987920e388743fd358a1
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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When flicking, the current implementation would load and unload
edges around the table until the new viewport was covered. The downside
of that strategy is that you if you move the viewport a long
distance in one go, you will need to load and unload edges hidden
outside the viewport until it catches up with the new viewport. It gets
even worse if you flick with a scrollbar, since then you can end up
flicking thousands of rows in one go. And this will keep tableview
busy loading and unloading edges for a "long" time.
This patch will fix this issue by checking how much the viewport
changes during a flick, and select a strategy based on that. So if the
viewport moves more than a page (which is the size of the viewport), it
will schedule a rebuild of the table from the viewports new location,
rather than trying to load and unload edges until it catches up.
Fixes: QTBUG-70704
Change-Id: I88909e118ec0759a7b7a305c19ccc6670af6263b
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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componentComplete() is called on us after all static values
have been assigned, but before bindings to any ancestors
have been evaluated. Especially this means that if our size
is bound to the parents size, it will not be ready at that point.
Since we cannot build the table without knowing our own size, we
waited for the updatePolish() call before we started to build
the table.
The problem with that strategy, is that any asynchronous loaders that
TableView might be inside would already be finished by the time
we received the updatePolish() call. The result would be that we
ended up loading all the delegate items synchronously instead of
asynchronously. (As soon as a loader has finished loading the initial
item, async loading will no longer be used).
This patch will therefore add a componentFinalized function that gets
called after all bindings have been evaluated, but before the loader
has finished. When receiving this call, we load the delegate items (and
build the table).
A nice side effect is that the table will also be ready
by the time Component.onCompeted is emitted to the QML
app. This means that e.g contentWidth/Height has valid values.
Change-Id: Ief92d2fecfaea54f6191da116ed4ba79cc673b01
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Doing (silly) things in the delegate, like:
Component.onCompleted: TableView.view.delegate = null
will lead to a crash. The same if you change the model.
The reason is that you end up changing the model
while e.g a row is half-way loaded. Information needed for
building the row, like model size, will then be invalid.
To protect against this, we insert a "sync" phase to the
code that takes any such changes into effect at a time
when we know it's safe to do so.
Change-Id: I85a992dfc0e04ec6635b10c9768a8ddc140e09da
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Flickable::fixup() will be called from Flickable::componentComplete().
fixup() is a virtual function that subclasses can override to e.g
ensure that cells snap to grid etc (which is not yet supported by
TableView). The default implementation will check if the assigned
contentX/Y is within the current content item size, and adjust it
back to 0,0 if not. The problem is that during componentComplete(), the
table has not yet been built. And we don't want Flickable to reset
any assignments to contentX/Y until that has happened. So override the
function and block it from doing any adjustments before the table has
been built.
Change-Id: Id6c5a3b5f053f71bf1854573cd5b9dc3ecc9f246
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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If a rebuild is scheduled, calling updatePolish() directly (which
is just an optimization) will rebuild the table there and then. But
we don't want this to happen upon a callback from viewportMoved(),
since rebuilding the table will usually also change the geometry of
the viewport/contentItem, which can easily trigger binding loops
back to the place that made the viewport move in the first place.
At the same time, we don't want to impose the same limitation when
calling updatePolish() from forceLayout(), since that function is
always called explicit from the application. And any binding loops
caused by it can as such be avoided by the developer.
This patch will therefore remove the common updatePolishIfPossible()
function, and move the logic for when to call updatePolish back
to the calling locations.
Change-Id: I845b9469c61735d27fc28ebe9f7b254d5a9b2efd
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Flickable has a margins API with the exact same naming as
the margins API in TableView. This means that overriding those
properties in TableView was an oversight, and a mistake.
This patch will therefore remove the margins API from
TableView. However, since the API already exists is in
Flickable, the resulting API remains unchanged. But it
will ease the TableView implementation a bit, since we
can then remove code that takes margins into account (since
Flickable does this automatically for us).
The only real difference that will take effect from this
change, is that any overlay or underlay items inside the
flickable will need to have negative coordinates if you
want to position them on top of the margins (e.g to create
a header on top of the table).
Change-Id: I43af66e49f5ddff90739a1c789aacb77ed18b4ce
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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When rebuildOptions have ViewportOnly set, we now let the top-left
item be the same as before (and at the same position as before), and
start rebuilding from there. This will greatly increase performance
if e.g the table has been flicked far down to row 1000 when the
rebuild needs to happen (e.g because the model got a new row).
Change-Id: I30beb34a7beccedff8dc406f9a524119a2893eb3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Rebuilding the table from scratch whenever e.g the model adds a new
row or column is slow and unnecessary. What happens is that we always
rebuild the table from the origin, and continue load and unload edges
until the loaded rows and columns overlaps with the viewport. This
can be slow if you are e.g at row 1000 when you start to rebuild.
Instead we can just start from current position in the viewport.
So add some options to control what needs to be done.
Note: This patch doesn't change any logic as it stands. But the options
will be used in a subsequent patch.
Change-Id: I9705dbae3a2c04e7e7189ec453756358a1b9fc14
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This patch opens up the possibility to specify the reuse flag
from the calling location. It doesn't change the current logic, it's
just a preparation to simplify subsequent patches
Change-Id: Id00dc8a354140b0e511564c40066d3a97a773c5c
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Since it's fully possible to end up calling invalidateTable() while
in the process of rebuilding the table, we need to ensure that we
don't mess with the current rebuildState. Instead, just schedule
that we need to rebuild once more later.
Change-Id: If27bb14f0bc9f72c53eb47e6115d7ad580cdb516
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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When a TableView initially loads as many rows and columns it can fit
inside the viewport, it will always be one less than the number it
will show while flicking. The reason is that, as soon as you flick
half a column out on the left, half a column will move in on the right.
And this will increase the number of visible columns by 1 (but without
reusing any items from the pool, since the first column is not out).
Since this is always the case, it makes sense to preload one extra
row and column at start-up, so that they're ready when the flicking
starts.
Note that this doesn't load more items in the background than
what we need (like the cache buffer would). The viewport will fit
_all_ the loaded items into the viewport once you start flicking.
But the extra items loaded at start-up will instead be moved direcly
to the pool for reuse, and the application will be informed about it
(using the onPooled signal).
Change-Id: Icea85c1d44f74ab54f1b96325489e8d6d1c0889e
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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After we removed cacheBuffer from the public API, giving
the users no way to switch if off, the safest thing is to
also remove it from the implementation. The cache buffer
can easily load add a lot of hidden items to the view, and
the user now has no way to tweak or hinder it.
As an example, lets say that you in a ListView can fit 10
items on screen. And then you have a cache buffer set that
loads two more items, both on top and below. You then end up with
14 items added to the view. Now, lets consider the same case
for TableView, where you show 10x10 items on screen. With the
same cache buffer, you end up loading 2x10 items in the
background on all sides of the table (pluss 4 items in each
corners). This sums up to 96 extra items. This is really bad
and unacceptable. It's more performant to just switch the
caching off completely.
Change-Id: Iddbd78ef1d7c7197eb4a847ec5067184149fe9a0
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: Ib2a60bd8994bded2299ff96ac73137c9267398fa
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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TableView uses contentWidth/height to report the size of the table
(this will e.g make scrollbars written for Flickable work out of the
box). This value is continuously calculated, and will change/improve
as more columns are loaded into view. At the same time, we want to
open up for the possibility that the application can set the content
width explicitly, in case it knows what the exact width should be from
the start. We therefore override the contentWidth/height properties from
QQuickFlickable, to be able to implement this combined behavior. This
also lets us lazy build the table if the application needs to know the
content size early on. The latter will also fix problems related to
querying the content size from Component.onCompleted.
Change-Id: Ife7ef551dc46cf15d6940e3c6dff78545a3e4330
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I58aaa65047c3b7244cb69a84117b41453ff9ee0a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Calling clear() from the destructor is problematic, since
clear() will try to access the application model, which
has typically already been destructed at that point. Instead
we should just clean-up any local resources.
Since we don't really have a need for the clear() function
anymore, we move the code where it belongs: into the
beginRebuildTable() function.
Task-number: QTBUG-69554
Change-Id: Ic43704c71407e805427de27cf10dbdeeae475ba8
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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It turns out that using a maxTime of 2 when draining
the pool was a bit naive. If e.g the width of the
table is greater than the height, it starts releasing
pooled items to quickly. So change the logic to be more
dynamic, and to calculate what the maxTime should be
based on the geometry of the table.
Change-Id: Ifeed62789575f98cff063f550f45eb54ef312fdb
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Equal to QQmlDelegateModel, we need to listen for changes done to
existing model items, and notify existing delegate items about it.
Otherwise, they will not stay in sync with the model.
By accident, this sort of worked in QQuickTableView already, since
it would rebuild the whole table for every model update. This
is really slow, and completely unnecessary.
Change-Id: I10750ff387f8b455d0f27c50a17926d9beb6dd03
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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