| Commit message (Collapse) | Author | Age | Files | Lines |
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For large scale text, the default distance field size gives
artifacts on certain font features. We already have an environment
variable which overrides this on an application level, but this
will cause all distance fields to be rendered at the high resolution,
whereas you may just want it for one particular text field.
Since this becomes an especially important use case now that we can
embed the text fields in a 3D scene, we add a property which can
be used to tweak the base font size used for generating the
distance fields.
[ChangeLog][QtQuick][Text] Added "renderTypeQuality" property, which
can be used in cases of very large fonts, where Qt's font rasterization
may show some rendering artifacts when using the default quality.
Fixes: QTBUG-84696
Change-Id: Ie4205e82cf441562dcc65a8e432a941a3baeddf3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Move decorations to QQuickTextNodeEngine, as the only place that uses them.
Change-Id: I7d0b2bf8979bf5d7e447beac02c3419da4edb759
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I11ea57222ba5aa683b7bfd7735fbc1d2cf86e875
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Task-number: QTBUG-48594
Change-Id: Ifc207938de7f0c8995fc712df92665f222612647
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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It's still private, but it's nice to be able to link third-party
programs/plugins which use this private API.
Change-Id: Id79b9852b8e5bd5c34bbccc550e4a933517a19d4
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Since these are only used during one particular phase of dealing with text, it
is extremely wasteful to heap allocate them and keep them around for the entire
lifetime of the node (~3kb of total allocation _each_ according to OS X).
Removing these cuts around 100mb of transient allocations off the qmlbench text
creation benchmark (and takes the total allocations during a test run from
~496 MB to ~389 MB). It also improves the approximate throughput for creation
of text items by ~5%.
Change-Id: I45c8a50879ed545da1fb13ab3c2c5d857b112cf7
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Before commit fb339b21b8a24b835cea7a057c47b7c5ad80dd72 relied on the simple
transparent rectangle node to remain invisible. After that commit we used the
regular rectangle node, which doesn't seem to like toggling the color between
transparent and solid black and therefore the cursor was always visible.
As advised by Gunnar this patch implements a much simpler logic: When the
cursor is supposed to be invisible, we just don't create a scene graph node for
it anymore.
Change-Id: I7b0e173f6d37997559ee0911f37903efdb14847f
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Unfortunately we can't re-use the QSGSimpleRectNode, as it doesn't provide us
with virtual methods to move it's creation into the context. But's since it's
only 20 lines of code anyway, this is still a nice cleanup. And it also allows
the re-use of any optimizations in the renderer for QSGRectangleNode.
Change-Id: I957777fbbeb0a994a9c257baf3bfe87fce8cc9e8
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Fix some issues with incremental updates found while
playing with the Quick Controls textedit demo.
-Grouping text blocks into a single text node is fine as
long as it doesn't cross the boundary of a child frame
(e.g. a table), otherwise all that node logic collapses.
-Text tables are hard to split in a sensible way, ensure
we treat them as one text node for the sake of simplicity.
-Inline images can cause several text nodes to have the
same apparent start position. Beef up the rewinding logic
in markDirtyNodesForRange.
Change-Id: Ib4518bcd9303035fa00d9f4b16da7ca6c88e2313
Reviewed-by: Caroline Chao <caroline.chao@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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While refactoring it seems the position was forgotten.
As it is exposed in addTextLayout, we should try to pass
it along when initializing the selection engine.
Task-number: QTBUG-30338
Change-Id: Id8d9221efe0027315ba1d48c47c9ea2ecd8d7561
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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The rationale is to not end up re-processing the whole document on each update
Since we know where the editing takes place, we can break down the text edit's
contents in several text nodes and only re-create the affected text nodes upon
editing.
This requires ripping out the SelectionEngine helper class from QQuickTextNode
so that QQuickTextEdit can tap into its functionality directly.
A positive side-effect of this exercise is that it should be much harder to
to come across GlyphNodes packing more than 16300 glyphs or so.
Task-number: QTBUG-29596
Change-Id: Id29b0709baa43f5b29c44ab02398ba996be3e28a
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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For old-style (desktop components) apps using QML 2 on regular density
displays, distance field text will look out of place. We introduce
an option to use the native rasterizer instead if you would rather
have native look and feel than scalable text items.
Change-Id: Idb38e3c89f2deab9ae1963357c6c5fb235ddeab8
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Instead of positioning truncated lines far out of the way where they
won't be seen, simply skip them when creating the glyph node.
Change-Id: I83bd8f76619d822fb22ec2ebd8c1e45c45b8b990
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Allows the color of links in text to be changed from the default blue.
This currently only works with StyledText and the distance field
rendererer. It could be made to work with RichText overwriting the
specified foreground color in all instances or by not setting a default
color in the html parser. The former would prevent the color being
set with CSS or some future means for altering text formats. The latter
would break rendering with QPainter.
Task-number: QTBUG-23048
Change-Id: I98df215cabe8a089f648fd4a6206622b4318fb8f
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Use a shared graphics cache to back the distance fields if
it is available.
Change-Id: Id5e6e7a28e38e349d787e66016b2d0faebc791d7
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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