| Commit message (Collapse) | Author | Age | Files | Lines |
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Introduce a QSGOpenGLTexture::fromNativeExternalOES() function
which internally passes in the flag QRhiTexture::ExternalOES
when creating the wrapping QRhiTexture.
Change-Id: I919e2539304d3aeaa6bc8e5953d96adc810abb12
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Most of the time, QQuickWindowPrivate::deliverMatchingPointsToItem()
doesn't need to call item->mouseUngrabEvent() because all grab changes
are notified via the connection from signal QPointingDevice::grabChanged
to slot QQuickWindowPrivate::onGrabChanged(). But in this case,
MouseArea only accepts the event, rather than taking the grab itself.
Therefore at the time the grab is "stolen", there was not yet any
grabber, because grabbing is done after delivery. But we still need to
inform MouseArea that it's not getting the grab it expects to get, so
that it can reset its pressed state. But we don't want it to be
redundant (other tests are counting events, and we don't want repeated
ungrabs to show up in those); so now we have to track whether the item
on which we're about to call mouseUngrabEvent() has already gotten it.
This illustrates another problem with the tradition of accepting events
and being unclear about what it means. Grabbing is one thing, ending
delivery is another.
Amends a97759a336c597327cb82eebc9f45c793aec32c9
Task-number: QTBUG-55325
Task-number: QTBUG-86729
Change-Id: I8150f901e00e7a71499fc98ab54f0ba75370f3ec
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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When a QQuickWindow is deactivated, visiting every item in the entire
scene to tell them the news isn't very efficient, especially considering
that the only item that overrode this virtual function has been
QQMouseArea, throughout the lifetime of Qt 5. If it's important to
cancel grabs of MouseAreas, then it's equally important to cancel grabs
of MultiPointTouchArea, pointer handlers, etc. It should be OK to
delete the virtual function since it was never documented, and marked
\internal, so hopefully no users are depending on it.
The existing tst_QQuickMouseArea::pressedCanceledOnWindowDeactivate()
test continues to pass, which proves that the WindowDeactivate event
still has the desired effect on MouseArea.
Change-Id: I0109370aba14096fb7777a83cf1b6763ac58013f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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QMutableTouch/SinglePointEvent can be publicly copy constructed from their
non-mutable counterparts, make use of that.
Change-Id: I7f56a9f9649bb7726cca1eaddccfdc3f21d47554
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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In QQuickWindow, we instantiate QQuickPaletteProviderPrivateBase, which
in turn instantiates its updateChildrenPalettes method, which then calls
QQuickItemPrivate::inheritPalette. However, QQIP is an incomplete type
at this point. Including qquickitemprivate_p.h would currently create a
cyclic dependency, and breaking that dependency might mean outlining
performance sensitive code.
Thus we instead (ab)use the fact that updateChildrenPalettes is virtual,
do nothing in the specialization for QQuickWindow and instead implement
the method in the same way as an override in QQuickWindowPrivate.
Task-number: QTBUG-88457
Change-Id: I49b357d7a67f1945a4d3c25e8cabd428d1454aa7
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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QQuickWindowPrivate::cloneMouseEvent() renamed to clonePointerEvent()
and generalized to be able to clone any of the kinds of QPointerEvent
that we're interested in replaying. Now it is used only in
QQuickFlickablePrivate::captureDelayedPress().
Reverts f278bb7c66bb00c9f81b7a3aceeb94cb9b3a1b66 and
012a4528a515af8d7ec7dbc05a38d8fd0d6d4d1b (don't skip
tst_TouchMouse::buttonOnDelayedPressFlickable). Some test changes
from f128b5dee8a2a03ebc55ed0cd1e749a6599282c3 also get reverted.
QEventPoint should always have valid velocity now, so
Flickable no longer has to calculate it for itself.
Removing that became necessary to fix the movingAndFlicking test.
Adds logging categories qt.quick.flickable.filter and .replay.
Fixes: QTBUG-85607
Task-number: QTBUG-83437
Task-number: QTBUG-78818
Task-number: QTBUG-61144
Task-number: QTBUG-88038
Task-number: QTBUG-88138
Change-Id: I0ed6802dff5e5d1595adddc389642925f1f2c93d
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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[ChangeLog][QtQml] The QQmlListProperty callback functions use qsizetype
now as type for the size of a list. This is in line with the containers
that you might use to back the list.
Fixes: QTBUG-88269
Change-Id: Ia38403cb32f241e6c70e1a580dbeff1d6d694331
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Call onGrabChanged on Pointer Handlers during grab transitions:
this was missing in a97759a336c597327cb82eebc9f45c793aec32c9.
Flickable needs to receive an ungrab by child-event-filtering,
in order to set its pressed state back to false (as in the
cancelOnHide autotest). This is best done as a result of the
QPointingDevice::grabChanged signal, while trying to send the ungrab
to the item that was the grabber, rather than as a special case.
Thus, QQuickWindowPrivate::onGrabChanged (the handler for the
QPointingDevice::grabChanged signal) is now the only place from which
we call QQuickItem::mouseUngrabEvent() and touchUngrabEvent().
But the result is that they are called in more cases than before,
so some tests need adjustment. touchUngrabEvent() is not sent
unless the event is available and we can verify that all points
have been released. This is important for MultiPointTouchArea:
it will react by ending interaction with all points at once.
Another thing that's important to MPTA and multi-touch handlers is that
QQuickWindowPrivate::deliverPointerEvent() must not clear grabbers of
points that are not yet released, in the case that only some points are.
QQuickWindowPrivate::removeGrabber() now calls
QPointingDevicePrivate::removeGrabber() with its optional cancel
argument, so that it will emit either a cancel or an ungrab transition.
That's only relevant for Pointer Handlers, whereas QQuickItem
mouseUngrabEvent and touchUngrabEvent don't make a distinction.
Task-number: QTBUG-86729
Change-Id: Idf03aef2e2182398e0fc4a606c0ddbb2aaed5681
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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QEventPoint does not have an accessor to get the QPointerEvent that it
came from, because that's inconsistent with the idea that QPointerEvent
instances are temporary, stack-allocated and movable (the pointer would
often be wrong or null, therefore could not be relied upon).
So most functions that worked directly with QQuickEventPoint before
(which fortunately are still private API) now need to receive the
QPointerEvent too, which we choose to pass by pointer. QEventPoint is
always passed by reference (const where possible) to be consistent with
functions in QPointerEvent that take QEventPoint by reference.
QEventPoint::velocity() should be always in scene coordinates now, which
saves us the trouble of transforming it to each item's coordinate system
during delivery, but means that it will need to be done in handlers or
applications sometimes. If we were going to transform it, it would be
important to also store the sceneVelocity separately in QEventPoint
so that the transformation could be done repeatedly for different items.
Task-number: QTBUG-72173
Change-Id: I7ee164d2e6893c4e407fb7d579c75aa32843933a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Following the pattern from QtGui.
Task-number: QTBUG-85239
Change-Id: I07b4456028d0f45223ad10e55ce65f423bab6a9b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This is an intermediate step to get Qt Quick working again after
qtbase 4e400369c08db251cd489fec1229398c224d02b4.
- QQuickEventPoint::id() is no longer unique across devices, because now
eventPoint.event.device tells which specific device the event comes from.
(In Qt 5, we could not yet add the device pointer to QInputEvent.)
- However, MultiPointTouchArea's docs say that each pointId is unique,
and so do the HandlerPoint docs (for similar use cases with PointHandler).
So we still need the same hack using a Qt-specific short device ID
to unique-ify the QEventPoint::id(). Now we use the device index
in QInputDevice::devices() as the short ID.
- Otherwise, we trust QInputDevice::systemId() and QEventPoint::id()
more than before.
- Use QMutable* classes from qevent_p.h to continue using setters
that were in QTouchEvent before, etc. But setTouchPoints() is
not there, so we have to make new event instances in a couple of cases.
- QGuiApplicationPrivate::setMouseEventCapsAndVelocity() and
setMouseEventSource() are gone.
- Use (compiler-written) event copy constructors when possible.
Task-number: QTBUG-72173
Change-Id: I3915dc535ae4c5a81cbf333aba9355f01c420c15
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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It's a cosmetic change at this time, because we have declared
using TouchPoint = QEventPoint;
Also replace Qt::TouchPointState enum with QEventPoint::State.
Task-number: QTBUG-72173
Change-Id: Ife017aa98801c28abc6cccd106f47a95421549de
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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...and generally deal with changes immediately required after adding
QInputDevice and QPointingDevice.
Also fixed a few usages of deprecated accessors that weren't taken
care of in 212c2bffbb041aee0e3c9a7f0551ef151ed2d3ad.
Task-number: QTBUG-46412
Task-number: QTBUG-69433
Task-number: QTBUG-72167
Change-Id: I93a2643162878afa216556f10808fd92e0b20071
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Follow the pattern of QQuickRenderTarget and QQuickGraphicsDevice.
This makes it possible to integrate with real world frameworks, such as
OpenXR, that, especially with Vulkan, expect this level of
configurability. (i.e. one pulls the list of extensions to be enabled on
the device, that then needs to be taken into account by Quick, otherwise
it will end up with a VkDevice that is not usable by OpenXR)
Same goes when integrating native Vulkan rendering into an application:
if certain extensions need to be enabled on the VkDevice, today that can
only be done with an environment variable which is not entirely ideal.
These issues are now solved by a new simple (and extensible) container
QQuickGraphicsConfiguration, which is associated with the QQuickWindow.
When applicable, the scene graph will then pick up the relevant settings.
Expand the related docs everywhere. Also rename the vulkanInstance() to
defaultVulkanInstance() to emphasize that it is the instance that is
used for normal QQuickWindows, and is not provided when redirecting
via QQuickRenderControl.
While we are at it, include another obvious candidate: the use-depth-buffer
flag. It turns out that Quick3D's Overlay render mode can be pretty
problematic if Quick writes to the depth buffer. In order to avoid
relying on environment variables (QSG_NO_DEPTH_BUFFER), we now provide
a proper API for controlling that as well.
Change-Id: Iefdb62c1f53de8bd34e3f0d393b00c5020d6188a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The doc update reveals that this setting has been ignored with the RHI
always, and there is no plans (or ways) to support this.
As the beforeRenderPassRecording() signal documents, connecting to that
signal is effectively an alternative to disabling clearing the color
buffer. (because it allows the application to execute custom GL or other
calls after the clear but before the rest of Qt Quick's rendering)
Therefore, remove the clearBeforeRendering flag from Qt 6.
[ChangeLog][Qt Quick][QQuickWindow] setClearBeforeRendering() and
clearBeforeRendering() are removed.
Change-Id: I6a0a6f56552331923f2e07390e2f33f58c6c31e0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Not called in practice anymore, remove the corresponding condition in
the basic render loop as well.
Change-Id: I22d6091c900ce36665b9e7f6dc91cc9276528ff6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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We move all the types into QtQuick itself and retain QtQuick.Window only
as alias to QtQuick. This requires support for qmldirs that consist of
only an import statement.
[ChangeLog][QtQuick][Important Behavior Changes] The contents of the
QtQuick.Window QML module have been moved into the QtQuick module.
QtQuick.Window is merely and alias for QtQuick now. An explicit import
of QtQuick will override this alias. Therefore, if you import QtQuick
with a different version than QtQuick.Window, you will get the
QtQuick.Window types of the version given in the QtQuick import now.
Task-number: QTBUG-84639
Change-Id: Ia82afab0ac2faba70cfdaf53dc8dfe4261e1113f
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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QQuickWindow should not have OpenGL specifics in its API in Qt 6.
However, resetOpenGLState() is used by applications commonly in
combination with QQuickFramebufferObject (not the least because the
documentation recommends it!). This is no problem in practice because
QQuickFramebufferObject remains an OpenGL-only feature. So to minimize
the breaks, move the function into QQuickFramebufferObject::Renderer so
any application that calls the function can continue to do so by just
calling it on 'this' instead.
The rendercontrol_opengl example used to call this function as well, but
unnecessarily, it will still function the same way without it.
Note that there is a chance that there are applications that call
resetOpenGLState() in other contexts, for example in slots connected to
before or afterRendering(). For these it will need to be determined if
the call is necessary at all, and if it is, should be replaced by
(re)setting the appropriate OpenGL state manually instead.
Task-number: QTBUG-84523
Change-Id: I335599f77e8a84e347a44427eb1a1bf917796ee8
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Fix up the scenegraph and qquickwindow autotests as well. (direct OpenGL
specifics are now completely removed from both, i.e. the remaning OpenGL
specific tests are now run (and not skipped) with OpenGL-on-RHI)
[ChangeLog][Qt Quick][QQuickWindow] openglContext() has been removed
from QQuickWindow. Use QSGRendererInterface to query the QOpenGLContext.
Change-Id: If5c9802b71ac5f9cffc695827e286eb2a2d03580
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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These persistent hints are still taken into account by the threaded
render loop, so keep them, but get rid of "OpenGL Context" from the
function names.
The qquickwindow autotest has been updated accordingly, and with a few
OpenGL-related cleanups it now runs without any warnings or skips with
OpenGL-on-RHI, while it skips only 1 case when running with some other
API, and 2 with the software backend.
[ChangeLog][Qt Quick][QQuickWindow] The setPersistentOpenGLContext() and
isPersistentOpenGLContext() functions are renamed to
setPersistentGraphics() and isPersistentGraphics().
Change-Id: Ifc4cc7c4b94fe9f7e402b39ca4f28952dcafd588
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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No reason to have this in the API in 6.0, and it's already not emitted
at all in dev (because the direct OpenGL code path is now gone from the
render loops)
Some simple GL string printing has been removed from qml/qmlscene. This
opt-in feature has not been useful in practice anyway since QSG_INFO=1
prints the same things.
[ChangeLog][Qt Quick][QQuickWindow] The openGLContextCreated signal has
been removed from QQuickWindow.
Change-Id: Ifb647bbd1e828ebad2b775e8ce5c38723a0cda13
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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One can now do rc->createRenderer(QSGRenderContext::RenderMode3D) in Quick3D.
By default nothing changes, both QQuickWindow and QSGRhiLayer default to
either RenderMode2D or RenderMode2DNoDepthBuffer, depending on
QSG_NO_DEPTH_BUFFER. (the environment variable handling is moved out of
qsgbatchrenderer.cpp however, leaving it up to whoever is creating the
renderer to passing the appropriate flag)
The RenderMode3D mode is a modified version of the QSG_NO_DEPTH_BUFFER case:
only alpha batches are used, which are then rendered back to front. The
difference is that this is done with depth test on (no write), so the
2D content gets depth tested against whatever is already in the depth buffer.
Then, there's an additional depth "post pass" to fill the depth buffer with the
2D content. This must be separate from the color-write enabled stage because
otherwise unavoidable Z fighting would occur. By filling the depth buffer,
other 3D or 2D content, that is rendered afterwards, can depth test correctly
against the 2D elements rendered here.
customRenderMode and related functions are renamed to visualization
(because that's what it is about), in order to prevent confusing name
clashes.
Change-Id: I0d43b273e0a8020af05a652a236c0ad5fb150685
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This is not maintained and probably not compatible with QRhi-based
rendering anyways.
Remove it for now.
Task-number: QTBUG-84718
Task-number: QTBUG-84623
Change-Id: I423b45e247c751c94f1407cfb53f056d6ea7a10c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Uniformly use <...> and sort them by modules.
Change-Id: I11cd160783dfb141d8824d635bdc56a63aaee50f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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...similarly to how we already do it for the QRhi itself. Just follow
the same pattern.
This allows Qt Quick 3D to stop peeking directly into QQuickWindowPrivate
and accessing member variables in there.
Code like the following
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
QRhiCommandBuffer *cb = wd->swapchain->currentFrameCommandBuffer();
QRhiRenderPassDescriptor *rp = wd->rpDescForSwapchain;
can now be written ca. like this, without pulling in quick-private:
QRhiSwapChain *swapchain = window->rendererInterface->getResource(window, RhiSwapchain)
QRhiCommandBuffer *cb = swapchain->currentFrameCommandBuffer();
QRhiRenderPassDescriptor *rp = swapchain->renderPassDescriptor();
This provides a more stable interface between the scenegraph and Quick 3D.
In addition, this is also handy for manual tests, external test applications, etc.
in case they do QRhi-based rendering in a QQuickWindow. Now these are also fine with
just gui-private, no need to access QQuickWindowPrivate anymore.
Change-Id: I921fb1c33c2fc77081272b1f180fdc2c87ed3ab5
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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setRenderTarget(GLuint), setRenderTarget(QQuickFramebufferObject*),
renderScene(uint fboId), QSGBindable, etc. are now removed.
This leads to a simpler and cleaner interface in QSGAbstractRenderer and
QSGRenderer because the somewhat weird renderScene() overloading (where
one version is virtual, while the other isn't) is now avoided, with just
a single renderScene() virtual now.
Task-number: QTBUG-84040
Change-Id: I0ce5a159a557688bdfcb7cacf8a9d12d6fd970d1
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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The crash is reproducible e.g. when a resize event comes
after a render target has been created, and it has to be
recreated. It would then delete the render pass descriptor
but it would still be in the pipeline cache in the renderer.
We need to tell the renderer it is invalidated before deleting
it.
Discovered as part of making QQuickWidget work on RHI. The
crash was reproducible by creating a new tab widget in the
qquickwidget example.
Task-number: QTBUG-78638
Change-Id: Ia840cc423a811aee18c568d43624b6bf852246f7
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Implement the Qt 6 TODO for using an externally-provided render target
when rendering the scene via QRhi.
And say hello to QQuickRenderTarget. This class exists to allow
potentially extending later what a "render target" consists
of. Instead of hard-coding taking a single void * in the
setRenderTarget() function, it takes a (implicitly shared,
d-pointered) QQuickRenderTarget, which in turn can be created via
static factory functions - of which new ones can be added later on.
The new version of QQuickWindow::setRenderTarget() takes a
QQuickRenderTarget.
QQuickRenderControl gets a new initialize() variant, and a few extra
functions (beginFrame(), endFrame()). This allows it to, by using
QSGRhiSupport internally, create a QRhi under the hood.
As a bonus, this also fixes an existing scenegraph resource leak when
destroying the QQuickRenderControl.
The qquickrendercontrol autotest is extended, with a QRhi-based test
case that is executed for all of the QRhi backends that succeed to
initialize. This is the internal verification. In addition, there is
a Vulkan-based one that creates its own VkDevice, VkImage, and
friends, and then uses Qt Quick with the same Vulkan device, targeting
the VkImage. This test verifies the typical application use
case. (sadly, life is too short to waste it on writing Vulkan
boilerplate for an on-screen version of this, but we have the D3D11
example instead)
What QQuickRenderControl loses, when used in combination with QRhi, is
the grab() function. This never made much sense as a public API:
QQuickWindow::grabWindow() call this when the window is associated
with a rendercontrol, so as a public API QQuickRenderControl::grab()
is redundant, because one gets the same result via the standard
QQuickWindow API. It is now made private.
More importantly, reading back the content is no longer supported,
unless the 'software' backend is in use. The reasoning here is that,
if the client of the API manages and provides the render target (as
abstracted by QQuickRenderTarget), it is then expected to be capable
of reading back the content in whatever way it sees fit, because it
owns and manages the resource (e.g. the texture) in the first
place. Providing fragile convenience functions for this is not
reasonable anymore, and was questionable even with OpenGL, given that
it is not future proof - what if the target is suddenly a floating
point texture, for instance? The software backend case makes sense
because that relies on private APIs - and has no render target concept
either - so there the same cannot be achieved by applications by
relying on public APIs only.
Another new class is QQuickGraphicsDevice. This is very similar to
QQuickRenderTarget, it is a simple container capable of holding a set
of of native objects, mostly in the form of void*s, with future
extensibility thanks to the static factory functions. (examples of
native object sets would be a ID3D11Device + ID3D11DeviceContext, or a
QOpenGLContext, or a MTLDevice + MTLCommandQueue, or a number of
Vulkan device-related objects, etc.) This allows one to specify that
the QRhi created under the hood (either by QQuickRenderControl or by
the render loop) should use an existing graphics device (i.e. it is
basically a public wrapper for values that go into a QRhi*InitParams
under the hood).
QQuickRenderTarget and QQuickGraphicsDevice are both demonstrated in a
new example: rendercontrol_d3d11. We choose D3D11 because it is
reasonably simple to set up a renderer with a window, and, because
there is known user demand for Qt Quick - external D3D engine
interop. Passing in the custom engine's own ID3D11Device and
ID3D11DeviceContext is essential: the texture (ID3D11Texture2D) Qt
Quick is targeting would not be usable if Qt Quick's QRhi was using a
different ID3D11Device.
Task-number: QTBUG-78595
Change-Id: I5dfe7f6cf1540daffc2f11136be114a08e87202b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Main goals of these changes:
1) Add an ability to work with disabled and inactive palettes from QML
2) Eliminate massive code duplication in qtquickcontrols2 module
3) Provide easily extensible architecture for this piece of
functionality
Architectural part.
Palette
It was decided to not change existing QPalette, but add thin wrappers
around it to provide all required functionality. These wrappers are
highly coupled with QPalette class because of using some enum values
from it.
There are two new classes QQuickPalette and QQuickColorGroup.
QQuickPalette class inherits QQuickColorGroup class and represents
Active/All color group. QQuickPalette also provides an access to three
color groups: Active, Inactive, and Disabled.
In order to access colors the special class QQuickPaletteColorProvider
is used. This is a wrapper around QPalette that provides some
convenience functions.
Interface
The private property "palette" should be exposed.
Implementation
All private parts of classes that implement
QQuickAbstractPaletteProvider have to inherit
QQuickPaletteProviderPrivateBase class. This template class implement
all functionality: create palette, resolve dependencies, connect objects
etc. This is important to mention that related data is lazily
allocatable on demand only. Hence, there is no memory overhead for
regular items.
Change-Id: I911424b730451b1ad47f68fd8007953b66eddb28
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Conflicts:
src/qml/compiler/qqmlirbuilder_p.h
src/qml/qml/qqmlpropertycachecreator_p.h
src/qmltyperegistrar/qmltypesclassdescription.cpp
src/qmltyperegistrar/qmltypesclassdescription.h
src/qmltyperegistrar/qmltypescreator.cpp
src/quick/items/qquicktext_p.h
src/quick/util/qquickvaluetypes_p.h
Change-Id: Ic209741592e7b85820bf3845722023a190ebc1c5
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It was exported in 5.14, so we should probably still do so.
Change-Id: Id44783c72fff50aee63d7c5a72f12ff9ca895a6b
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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406f15ce0e only removed the "QtGui" prefix from some includes, but we are
trying to move (almost) everything OpenGL related from QtGui.
This removes prefixes for additional QOpenGL includes (QOpenGLShaderProgram,
versioned opengl functions etc.).
Task-number: QTBUG-74409
Change-Id: I91e1feac0676859f11de9b75301a0a4e81db50d9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Task-number: QTBUG-79263
Change-Id: If518f644b5b9eddbacfb1cb16fbb557127ffcfb2
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Also, QQuickItemPrivate::setHasCursorInChild() was unable to check
the QQuickItemPrivate::hasCursor variable, because the function
argument hasCursor was shadowing that, even though the comment
"nope! sorry, I have a cursor myself" hints that the intention
was to check that. So this change exposed a problem there, and
we have to fix that too, in order to keep the tst_qquickwindow::cursor()
test passing.
[ChangeLog][Event Handlers] Pointer Handlers now have a cursorShape
property to set the cursor when the handler is active and the mouse is
hovering, and restore to the previous cursor when the mouse leaves.
Fixes: QTBUG-68073
Change-Id: Ib5c66bd59c4691c4210ee5465e1c95e7bdcf5ae1
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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So on Windows one now gets a message box with a reasonable message,
instead of the OpenGL nonsense. Then the application closes when pressing
Abort etc.
On other platforms there is a qFatal, printing the same message.
Involves simplifying the OpenGL version a bit since passing isES type of
flags through multiple layers is not justified here.
Task-number: QTBUG-80365
Change-Id: Ie3ea1e9395a283f7e95eda78c1d3894797ff0acf
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Task-number: QTBUG-80365
Change-Id: I929fb76eb8d023ab048f6d1c91be078de3cfe750
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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It is being deprecated.
Change-Id: I844bd92af85bc53a8fc0371408d05277bd49f511
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I2835748c27616103f275849141fbe5a93e3dfd8c
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Previously, an active drop target would remain the drop target until the
drag left it's area, or entered a child item that accepted a
DragEnterEvent, even if the drag entered a drop target with a globally
higher z-order from a different subtree.
When moving to an item with a higher z-order, the DragEnterEvent is
now sent to the new drop target before DragLeaveEvent is sent to the old
drop target. There can now only be one drop target. If an item is the
current drop target and a higher z-order child accepts the DragEnterEvent,
the parent is no longer a drop target.
Fixes: QTBUG-30305
Change-Id: I7b985d6317be70867e7727222a4cd44ace7559e6
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Conflicts:
src/imports/qtquick2/plugins.qmltypes
src/quick/items/qquickitemsmodule.cpp
Change-Id: I841c65c9c131354788b4f3fcfe3d7ed27be316d5
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There are ways to close the window without hitting the code paths in the
render loops that delete the animation controller. Probably if no frame
was ever rendered.
Change-Id: If3e9d2051525c4ff50eda19084c967578fe4f4b0
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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In 2f85907193ad934d911fe97f7000ecb0662de8cb we added the first version
of dragOverThreshold() for checking touchpoints. Then we turned it into
a template function in 558bb0e3bbbd3eaca52b02946374f2106c3a3872 along
with fixing a bug. This version is still in use in Qt Quick Controls 2:
dragOverThreshold(qreal, Qt::Axis, const QTouchEvent::TouchPoint *, int)
So now we restore it, keeping the bug fix, but not as a template function.
Since ab5df626bef9365089ce716ce476bccae1d0a04b, Pointer Handlers do not
need it for checking QQuickEventTouchPoints anymore.
Change-Id: I97b84f533f52fa67ccd15ba6eb3ee64a4fe1b668
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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We need drag threshold to be adjustable on each handler instance instead
of relying only on the system default drag threshold. For example in
some use cases DragHandler needs to work with a threshold of 0 or 1 to
start dragging as soon as the point is pressed or as soon as the point
is moved, with no "jump", to enable fine adjustment of a value on some
control such as a Slider.
This involves moving the dragOverThreshold() functions that handlers are
using from QQuickWindowPrivate to QQuickPointerHandlerPrivate, so that
they can use the adjustable threshold value.
Task-number: QTBUG-68075
Change-Id: Ie720cbbf9f30abb40d1731d92f8e7f1e6534eeb5
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Even if we have drag&drop in QtGui we don't necessarily want it in
QtQuick. Also, since the QQuickDropArea needs QRegularExpression,
quick-draganddrop needs to depend on regularexpression.
Change-Id: I623e910178160ad3e3af3c01c96c30e88dc1b7ba
Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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We need to respect QPlatformTheme::TouchDoubleTapDistance
Fixes: QTBUG-75770
Change-Id: I2adc7097bb29cb93beb2609a8a806a666856a0c8
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Previously, each time a new touchpoint is pressed, we would purposely
forget which touchpoint was acting as the mouse, as part of "starting
over" with event delivery. Conceptually "starting over" ought to mean
as freshly as possible; but in practice, if a user was using one finger
to interact with some mouse-only Item, and then presses a second finger
(whether intentionally or not), (s)he doesn't want the first interaction
to immediately end. The multi-finger DragHandler must be able to take
over the grab from the Item which already had the grab; but it uses
a passive grab in the meantime to track the movement, and normally
takes over the exclusive grab only when its preconditions are met:
the point has to move past the drag threshold. So we can wait until
then to reset the touchMouseId.
The concrete use cases are: double-tapping a map is supposed to zoom
in, even if there is a MouseArea on top. And, while dragging a Slider
inside a Flickable, you should be able to start dragging the Flickable
with a second finger. In the first case the issue was that the
MouseArea could grab while handling the synth-event, thus setting
touchMouseId; then touchMouseId was immediately reset again while
handling the second touchpoint, so the second touchpoint would also be
offered as a synth-mouse event to various items. But while fixing
that, we have to avoid this issue in the Slider-in-Flickable case:
when the first touch press is delivered, Flickable takes the exclusive
grab temporarily; after moving the touchpoint, the Slider's
DragHandler steals the exclusive grab. Then we try to deliver the
second touchpoint press: at this time, we don't want touchMouseId to
be set, because we want to be able to deliver synth-mouse events for
the second point so that Flickable can grab that one. So it must be
that when DragHandler steals the grab, we can reset touchMouseId,
because the only reason it was set was that Flickable had the grab.
This result is achieved by having QQuickItem::touchUngrabEvent()
call a new QQuickWindowPrivate::cancelTouchMouseSynthesis() function.
It was already a good idea to have such a function since we always
reset touchMouseId and touchMouseDevice at the same time.
Also modify the docs to remind users that when subclassing
QQuickItem and overriding mouseUngrabEvent() or touchUngrabEvent()
they should call the base class implementation, to avoid bypassing
this new functionality.
Fixes: QTBUG-70998
Change-Id: I02894971e9047d4fa7ac9d062d6714c9183a8058
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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That is, minimumPointCount can now be set to a value > 1 to require
multiple fingers to do the dragging, or to track the displacement
of multiple fingers to adjust some value (such as the tilt of a map).
Task-number: QTBUG-68106
Change-Id: Ib35823e36deb81c8b277d3070fcc758c7c019564
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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It's not just useful for PinchHandler: TapHandler has a good use for it
too. But unfortunately if the handler's parent Item has a custom mask,
we don't have a way to augment the mask with a margin; so if margin is
set, we assume the bounds are rectangular.
QQuickMultiPointHandler::eligiblePoints() now calls wantsEventPoint()
rather than bounds-checking the point directly: this adds flexibility,
potentially allowing an override in subclasses, if we need it later.
Task-number: QTBUG-68077
Change-Id: I65c95f00c532044a5862654e58c9c5f8c973df81
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This just simplifies the code a little, and also enables event
filtering during delivery to Items.
Change-Id: I407dc9a19207f977b574f2a92f5da892e8752987
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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