| Commit message (Collapse) | Author | Age | Files | Lines |
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[ChangeLog][QtQuickControls] Mac: ComboBox will only get tab focus when it is
editable.
Change-Id: Ife04de67b2e3dea77ba878b247ad0b676c879c02
Reviewed-by: Liang Qi <liang.qi@digia.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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Map mouse position to grabber when forwarding release event due to
release before pressDelay timeout.
Task-number: QTBUG-34570
Change-Id: I7214077c9ac95f77407cf66f9dad52f577eccd79
Reviewed-by: Matthew Vogt <matthew.vogt@qinetic.com.au>
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Change-Id: I5e6a0855b3ad10e3adf6cf73b08a7794daf187da
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Change-Id: I4c4577edde96978a986606bf30fbb925f871bd42
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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"warning: No QML property group command found; using..."
Change-Id: Iafbdbc09cbd76bf81a5baf3a5a4fab843778b5cb
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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When items prior to the first visible item are removed from the instantiated
items list the first item is moved forward by the size of the item removed so
it position remains correct relative to the visible items. But if the removed
item is the first instanitated item then it's size shouldn't contribute to the
offset as the next instatiated item is already offset by its size.
Task-number: QTBUG-33619
Change-Id: I05c33f505e2856afa08cd9cd89d8eae97c20679d
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: Iefda2d3611ed0f940255f1375ca4c356827fbc70
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Change-Id: I85b986c8b3dca6ccc872807a1d2e8b7b71688c0e
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Having mouse events synthesised from both QtGui and internally in QtQuick is
not a great way togo about things, especially when QtGui doesn't have the same
degree of knowledge as QtQuick about the items in the scene.
Thus, we now accept all events inside QtQuick to block QtGui synthesis, which
should fix a significant amount of edge-case touch breakage/bad behavior.
Change-Id: I14e1c87761c8f43160049b5e6f9da15b4e5edbb7
Done-with: Martin Jones <martin.jones@jollamobile.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Conflicts:
src/qml/qml/qqmlcompiler.cpp
Change-Id: I802731139d47c5b733dd805f7bf432d67d7331e1
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Task-number: QTBUG-35412
Change-Id: I09feca09030a2eb07aa1abebf65481d68b880c79
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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When a Window element is used, the QML window item is deleted before
the ShaderEffectSource component and the deleteLater to delete the
texture gets handled too late. We now register for the
sceneGraphInvalidated signal and release resources synchronously
while shutting down.
Task-number: QTBUG-35294
Change-Id: Id83b669ddc16723551e5612264ccbad6d3a9bbcb
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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The size is not a part of the matrix, so the matrix does
not need to be recomputed when the size of an element changes.
The exception from this is when using transform origin which
is already specialcased in the QQuickWindow::updateDirtyNode()
function.
Change-Id: I2c517880d39aa69232974f65da93333b7cba341d
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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The assumption that all list delegates are the same size (dependent on ListView
orientation) is not a correct one, even if it is correct most of the time.
Task-number: QTBUG-31626
Change-Id: Iba6f3bc5f38d60e3be7632ab17d0c66ab8e73965
Reviewed-by: Matthew Vogt <matthew.vogt@qinetic.com.au>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Due to the high resolution the display default flicking speed
is rather slow. This change introduces increased values of
QML_FLICK_DEFAULTMAXVELOCITY and QML_FLICK_DEFAULTDECELERATION
which feel closer to the native experience.
Also cleans up the flick variables a little by moving them to
their own header, so that QQuickPathView can also benefit from
the improved behavior on BB10.
Change-Id: I80878d4cc2a53a8f530b1dc8674f729f70a83119
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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Otherwise they may not be recreated in the correct configuration.
Change-Id: Ib103b1874d7f104680eae7b6f43f722b5fa93bf2
Done-with: Aaron Kennedy <aaron.kennedy@jollamobile.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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It may happen that the QQuickLoader is the last entity left in the system
holding a reference to the QQmlComponent *sourceComponent. We have to let the
garbage collector know about that by keeping a persistent value for it.
Task-number: QTBUG-35334
Change-Id: I715864440378fd9dd4f2d5ef8ff2f171c81ed7ef
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: If18b460a8773e5cac597c02c51836b79711c20f4
Done-with: Matthew Vogt <matthew.vogt@jollamobile.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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A Flickable with StopAtBounds failed when:
1. position on a boundary.
Without lifting your finger:
2. attempt to drag beyond the boundary -> doesn't drag
3. drag back to initiate dragging
4. attempt to quickly drag beyond the boundary.
After 4, the view should be back on the boundary, but it could get
stuck a little short of the boundary.
Change-Id: I9bfbb4293f4d464bddb97c5c37e9bb91ed7d48e4
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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Encapsulate accesses to the current context, and rework
the way we push and pop this context from the context
stack.
Largely a cleanup, but simplifies the code in the long term
Change-Id: I409e378490d0ab027be6a4c01a4031b2ea35c51d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This saves one pointer per object, and willmake other optimizations
easier in the future.
Change-Id: I1324cad31998896b5dc76af3c8a7ee9d86283bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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refs/staging/stable
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Change-Id: I894ad7b4888744833f487b481950c087fa960a5c
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QStyleAnimation automatically stopped for hidden QWidgets, but didn't
know anything about QQuickItems and kept animating regardless of their
visibility. QStyleAnimation was changed so that it will keep animating
only as long as the animation target accepts animation updates. This
change ensures that the style animation updates are accepted only when
the item is visible.
Task-number: QTBUG-35319
Change-Id: I3c93a653316b8abbbc32940cd7499b660828eff8
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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For Text QML type, some property and method documentation
is missing from the output because in the source file,
they appear before the '\qmltype Text' command.
This change reorders the functions so that qdoc will see
all documentation for Text QML type.
Task-number: QTBUG-35018
Change-Id: Icd995f66679d5105912ee12a7aeffd510921a54d
Reviewed-by: Martin Smith <martin.smith@digia.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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The 'visible' property of a Window would be set on the baseclass QWindow
like any other property during QML component creation, which would cause
create() to be called and the platform window would be created.
This left the 'visibility' of the QML window as Windowed, not respecting
the platform defaults for how windows should be shown. The user would
have to explicitly set "visibility: Window.AutomaticVisibility" for
this default to apply, which doesn't make sense -- it should be the
default.
We solve this by deferring setVisible and setVisibility on the window
until the component is complete and we have a full picture of its state.
We then ask the platform for the default state based on the window flags
(ensuring that eg "flags: Qt.Popup" will not result in maximized
windows on iOS and Android), and apply the deferred visibility.
The deferred visibility may still be 'false', but setting the window
state makes sense anyways, so that a later "visible = true" will
apply the default window state.
Deferring platform window creation until the geometry has been
potentially set from user code also has the benefit that the
platform window can check the geometry and apply a default
geometry if it's null. This was not possible when the 'visible'
property was a regular property, as you could not know if the
user's geometry changes would come after platform window creation.
Task-number: QTBUG-35174
Change-Id: Icf3236187992048a85b2196c059f9b54699041a4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The canvas classes were mixing scene graph resources and GL
content across threads. This led to a number of potential crashes
in addition to that the FBO based rendering had significant
potential for stalling.
QQuickContext2DTexture is no longer a QSGTexture with ambiguous
ownership. Instead we use textureForNextFrame which is called
on the render thread while the GUI is locked to synchronize
state from the Context2D's "texture" into the actual QSGTexture.
This means that cleanup of the QQuickContext2DTexture and
the QSGTexture used for display is no longer in conflict.
QQuickPixmap no longer contains a QSGTexture either as these
are strictly for use on the scene graph thread. The Images are
anyway loaded explicitly as QImage files in QQuickContext2DContext
and uploaded again for every Canvas, so relying on the GL paint
engine to do the caching will give us the same with less code.
I also changed the default strategy to Immediate as that one
supports the full API (cooperative does not support readback)
and because cooperative is pretty bad for performance since the
rendering happens in the sync() step.
Task-number: QTBUG-34268
Task-number: QTBUG-31052
Task-number: QTBUG-21935
Task-number: QTBUG-30689
Task-number: QTBUG-29007
Change-Id: Ic540b22d5faa1188e21e56a3beee24191d13f423
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Task-number: QTBUG-34676
Change-Id: I5f1c2f9ebe6048da5d5c1d1ea5e4799eacea3e8b
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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[ChangeLog][QtQuick] QQuickTextInput would not accept
delete/home/backspace/left/right keys when the key was used in a
shortcut.
Task-number: QTBUG-34517
Change-Id: I553af8247191ecdadcb4677e9fc85848270a95d3
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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If we have bindings to the section properties, e.g. implementing manual
section header creation, we want previousSection, section and
nextSection to be set before emitting the change signals to prevent
different results each time the binding is run.
Change-Id: Id3a0b4a53419681f35102c9e7c620b5c6112ebb0
Reviewed-by: Martin Jones <martin.jones@jollamobile.com>
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Change-Id: Icc784dd3265c211d9b077b692464591a41976354
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
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[ChangeLog][QtQuick] Fixed TextInput to call fixup() on its validator
when being accepted or losing focus, and the validator reports that the
input is in "intermediate" state ie. the input should be fixed up.
Task-number: QTBUG-35128
Change-Id: I4b15406c584a9647bcf892badfaf6d845868fbf1
Reviewed-by: Liang Qi <liang.qi@digia.com>
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"q" was an unused variable, which triggered a warning/error.
Change-Id: I83bdc63a7caa12a5cd48331729492c0f36ed6fa0
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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into stable
Change-Id: I0bf06be69927d5961f1bdb4948c3572ef6111923
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The flag set in QFontEngine was not always correctly set, use
QFontDatabase instead which is slower but should always be correct.
We fallback to native font rendering when the font is not scalable.
Change-Id: Ie9a2397abd42890d0fb05bc2f9c46a60040296f2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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[ChangeLog][QtQuick] Fix crash when showing and hiding a window that has
no active focus item.
QtQuickControls hit the situation where a popup window was shown without
ever having an active focus item. When then closing the popup,
clearFocusInScope would assume it had to always modify the old focus,
but in this case the focus would be on the window itself, so there is
nothing to update.
Task-number: QTBUG-35057
Change-Id: Ifbde4689d39f98b13e6f90573cb22e28bb86f2c4
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Liang Qi <liang.qi@digia.com>
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When the platform (Mac in particular) sends us exposes for windows
which are not renderable, we store it for later and fake expose events
when we get resized.
Task-number: QTCREATORBUG-10814
Change-Id: I909bb5a920550589322afd97ae1834884754cf81
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Autotest is included.
Task-number: QTBUG-34780
[ChangeLog][QtDeclarative][TextInput] add editingFinished signal
Change-Id: Ib633daee67cd4e5f15739a6004adbe882ab3d3fc
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
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Task-number: QTBUG-24292
Change-Id: I8e7f5abe077b6e8d2ce6625dcf43a34a7260934e
Done-with: Martin Jones <martin.jones@jollamobile.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
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If an item has focus stolen by another item remove activeFocus from it even
if the item that gains focus doesn't gain activeFocus. Otherwise the focus
tree will enter a state where an item that is not the subFocusItem of its
focus scope has activeFocus which is invalid and will trigger an assert
in QQuickWindowPrivate::clearFocusInScope().
Task-number: QTBUG-34779
Change-Id: I72408ec0e4fd9b05ef595147ef1ef95b6aed1c16
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Otherwise, if you flick and then start a new drag before the flick
completes, dragging remains false.
Change-Id: I9bbe20107317a6edf765c87d2e0afe3e9e2618e9
Done-with: Aaron Kennedy <aaron.kennedy@jollamobile.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
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This allows QtWebEngine auto tests to grab the window's contents
without having to show it.
Change-Id: I5989a9815d0f69a7eff655f322c99d6051fc4d25
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: Id732233d56e8d1706f62ef7a153d4a471406c551
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The pixmap we get from createPixmap is cached internally in the
QQuickCanvasItem's cache so we need to refcount it properly. Using
take would result in the refcount going to zero in this function
which would cause a crash.
Task-number: QTBUG-34714
Change-Id: I5f0e75a7117c53e4b89ac133ba7d161bc7b9053d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The method can actually be called from QML, so we can not
have an assert in that method. Instead simply return if the
item has no contents
Task-number: QTBUG-34060
Change-Id: Ib28ffa5c6c63fbec956abe25020010ed73a9cfa9
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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It's just not working out in practice, and we don't want to confuse
users with having to pick their flavor of pixel density.
Task-number: QTBUG-34798
Change-Id: I552e479515a6f5249685844143601cb7449ccccc
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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-fixed import statement in \qmlmodule and \inqmlmodule command.
-Removed extra identifier in property documentation.
Task-number: QTBUG-33360
Change-Id: I1e7ca5f418c327d42247ab4f4a11733c63d8c273
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The basic approach is to have the batched renderer create and bind a
vertex array object if it detects we are using an OpenGL Core profile
context. The VAO is bound for the duration of the QQ2 renderer's
work cycle and unbound at the end so as to not interfere with any
other VAO's a user may wish to use.
All shaders have been copied and ported to be compliant with the
GLSL 150 core specification which is the minimum for a Core profile
context (OpenGL 3.2 Core). We are not using any newer features as
yet so this will work anywhere we can get a Core profile context.
The QSGShaderSourceBuilder class has been extended to resolve any
requests for shaders to the same basefilename with "_core"
appended prior to any file extension. This could be extended in
the future to allow version, or GPU or platform specific shaders.
The QSGShaderSourceBuilder has also been extended to allow it to
insert #define definitions in the prologue of a shader. Any such
definition is inserted:
* After the last #extension directive (if any are found)
* Otherwise after the #version directive (if found)
* Otherwise at the start of the shader source
This is required by the custom particle shaders which make
extensive use of such #defines.
In addition the mechanism used by the distance field glyph cache to
extend the cache with new glyphs has been modified to work (and
work more efficiently) when using a Core profile context.
Rather than using a shader program and a buffer filling quad to
blit the old texture into the new cache texture, we instead use
the technique of framebuffer blitting. The existing fallback
implementation using glTexSubImage2D() is still available if
needed.
The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy
testing of any of the QtDeclarative examples with a core profile
context. Just run the example with
QT_QUICK_CORE_PROFILE=1 ./text
for e.g. The only ones that may not work out of the box are those
that provide GLSL shader source e.g. the customparticles or
shader effect examples. These work fine if the shader source is
adapted to GLSL 150 core.
In the future it may be a good idea to expose some context property
to QML that the user can use to determine what shader source
variation to provide to Qt Quick. Along these lines it would also
be very nice to allow the provision of shader source to
ShaderEffect or CustomParticle from a separate source file just as
we now do within Qt Quick.
Task-number: QTBUG-32050
Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The method requires 3 arguments, not 6
Task-number: QTBUG-34718
Change-Id: Ib6c117ba18844acecea3707720c0c88449b50fb6
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Task-number: QTBUG-32605
Change-Id: I4e90a3505740dd9a8b369dac6ce05ce066d14d44
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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