| Commit message (Collapse) | Author | Age | Files | Lines |
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I4fb92a76143e5b9b607bbf9461b27ade3776edf0
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I94712d5e7ca81618c4c506f5984ff94c46b730dd
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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This allows for source URLs to come from network sources.
Change-Id: I416edca010e77e507598eaf4eead4291f044f379
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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The new backend improves performance, and allows us to create
multiple running animation jobs from a single Transition. It is
based off of the existing Qt animation framework.
Change-Id: Id1d0162f6e5c65bf31267f3f9f2042c354375d57
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I1e8c124e883b881938fce01aeb67ac369fe0bc28
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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They're both large internal structures with extensive logic. Should have
at least a basic attempt at documentation (beyond inline comments).
Change-Id: I7d48ebf821fa759c11fa35889dbff8971644d23e
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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interpolation bools work with the new sprite rendering approach. Giant
sprite images that get split into multiple rows now work with the new
sprite rendering approach (or even at all).
Change-Id: I7f3e09684622f523564802c7634361b6fe363676
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Implements CPU sprite advancement in SpriteImage, and covers the manual
sprite advancement codepath in an autotest.
Task-number: QTBUG-22236
Change-Id: I52a8ca3f923e88232238f9e158863b1ba7c0441b
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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To allow for sprites to be advanced by the rendering framerate, two
minor redesigns were needed.
A) Sprite texture location is now calculated on the CPU and passed to
the GPU per frame.
B) Stochastic State engine now supports states that do not advance on a
timer, and states can be advanced manually.
This patch implements B and A for ImageParticle. A for SpriteImage will
be done in a separate patch.
Task-number: QTBUG-22236
Change-Id: If1c54a6a03fa48b95bb1e672283292859656457b
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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This connection needs to be direct, because right after that signal is
emitted the next frame is drawn (before we return to the event loop at
least). The sprite updating needs to happen in time for the frame or the
sprites get confused.
Task-number: QTBUG-23407
Change-Id: Ie56465145461486456462154dfafe546fedaaaaa
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Now the color variance properties are tested, as is the debug code.
Just running the debugging code is valid testing, as it contains
pointer derefernces that could cause runtime errors, and this codepath
is not always enabled at runtime.
Additionally, debug mode control has been consolidated in the
ParticleSystem. However, this was not necessary for this test addition.
Change-Id: Ie56465145461486456462154dfafe546fedabcba
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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It was possible for m_loadables to be reset before the items were
loaded, and the datum pointer was lost. This was exacerbated by another
bug where reset was called every frame for no reason. Both bugs are now
fixed.
Task-number: QTBUG-23491
Change-Id: I9b60858621b697fc46de1e964cb27ddc0d2dbc65
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Change-Id: I0a8d99909cac867dce72da70b1bbcb649989a51b
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Otherwise any attempted reads later will get a stale value from a
previous particle (only happens with custom affectors though)
Change-Id: Iab3c7736d5c01218174ef8b331057df57b591209
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I22f98c1562887769bc0f262120bd524f6f3b64df
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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They will be caught when the nodes are rebuilt, if they're still valid.
Change-Id: Iac6e790b604a7deaba98a50dd07754459e9f5e14
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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It was possible for the cache to be updated before groups were properly
assigned, and it didn't update when they were.
Change-Id: If6835e2aad4a2412d17eb727da5d2414e4c20d60
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Sprite performance mode is supposed to work even without sprites,
mostly for testing purposes.
Also renamed the testing variable from bloat to bypassOptimizations, and
removed it from the QML API (although it previously was hidden).
Change-Id: I436554d4ee2ed3a1770839b28aba8d8ef843469a
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Output registrations to help make system ownership clear. Only if debug
output flag set.
Change-Id: I75370eff1140e54aa5c23cc820342c89ef3af282
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I9870ca9784896fb780dc0474f6fa603f316d59d4
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Ie42621ffc3601d730407e5d6eb88db5d93b415ff
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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Change-Id: I699712f94ecb4d510d02919c1dcf69828c42a316
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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