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path: root/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp
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* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-2740/+0
* D3D12: Fix scissor rectLaszlo Agocs2016-04-111-31/+39
* D3D12: Add support for layersLaszlo Agocs2016-04-111-237/+356
* D3D12: Add support for frame latency waitable objectsLaszlo Agocs2016-04-061-5/+30
* D3D12: Make buffer and frame counts configurableLaszlo Agocs2016-04-061-31/+47
* D3D12: Fix off-by-one fence waitLaszlo Agocs2016-04-061-3/+8
* D3D12: Support msaa on the default render targetLaszlo Agocs2016-04-061-55/+95
* D3D12: Say hello to the threaded render loopLaszlo Agocs2016-04-061-17/+42
* D3D12: Fix incorrect buffer update logicLaszlo Agocs2016-03-221-17/+13
* D3D12: Support offscreen render targets in the engineLaszlo Agocs2016-03-221-59/+267
* D3D12: Support styled and outlined textLaszlo Agocs2016-03-221-31/+72
* D3D12: Complete non-styled text supportLaszlo Agocs2016-03-181-21/+108
* D3D12: Let There Be TextLaszlo Agocs2016-03-171-12/+39
* D3D12: Text enablersLaszlo Agocs2016-03-171-55/+203
* D3D12: Add mipmaps and smooth texture materialLaszlo Agocs2016-03-151-96/+354
* D3D12: Make render logic more robustLaszlo Agocs2016-03-151-48/+182
* D3D12: Fix async texture upload logicLaszlo Agocs2016-03-101-35/+52
* D3D12: Have more than one frame in flightLaszlo Agocs2016-03-091-157/+206
* D3D12: Clean up command list handlingLaszlo Agocs2016-03-081-46/+92
* D3D12: Basic image supportLaszlo Agocs2016-03-071-88/+460
* D3D12: Revamp logging and add a heavier rectangle testLaszlo Agocs2016-03-041-15/+39
* D3D12: Fix wrong projection when resizing the windowLaszlo Agocs2016-03-041-1/+4
* D3D12: Add support for clipping via scissor and stencilLaszlo Agocs2016-03-041-36/+62
* D3D12: add opacity support, fix buffer handling and dirty trackingLaszlo Agocs2016-03-041-52/+122
* Add the skeleton for a D3D12 backendLaszlo Agocs2016-02-191-0/+996