Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Make Sprite a configurable feature | Lars Knoll | 2016-10-10 | 1 | -0/+2 |
* | software: Add support for QSGRenderNode | Laszlo Agocs | 2016-07-19 | 1 | -0/+2 |
* | Add QSGSpriteNode to the Scenegraph Adaptation Layer | Andy Nichols | 2016-07-14 | 1 | -0/+2 |
* | Add cross-backend simple rect, texture, and ninepatch nodes | Laszlo Agocs | 2016-06-22 | 1 | -3/+5 |
* | One GraphicsInfo to rule them all | Laszlo Agocs | 2016-06-01 | 1 | -0/+3 |
* | Change graphicsAPI to graphicsApi | Laszlo Agocs | 2016-06-01 | 1 | -1/+1 |
* | 2DRenderer: Have renderers tied to QPaintDevice | Andy Nichols | 2016-04-20 | 1 | -1/+0 |
* | Make rendernode suitable for public consumption | Laszlo Agocs | 2016-04-20 | 1 | -1/+5 |
* | 2DRenderer: Add private header warning | Andy Nichols | 2016-04-13 | 1 | -0/+11 |
* | Enable building Qt Quick module with QT_NO_OPENGL defined | Andy Nichols | 2016-03-22 | 1 | -2/+2 |
* | Turn the SoftwareContext plugin into the Scenegraph Software Adaptation | Andy Nichols | 2016-03-10 | 1 | -0/+89 |