Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Software Adaptation: Add threaded render loop | Andy Nichols | 2016-07-27 | 1 | -0/+118 |
This is a new attempt at providing a threaded render loop for the software adaptation in scenegraph. This approach is modeled after the D3D12 backend, and provides a separate thread for each window. To enable use the environment variable QSG_RENDER_LOOP=threaded as with the other backends. Change-Id: I6932975dd9c5579d36f0135aa4626dcc43b45ecd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |