aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/adaptations
Commit message (Expand)AuthorAgeFilesLines
...
* 2DRenderer: Mark all regions of deleted node as dirtyAndy Nichols2016-04-133-3/+8
* 2DRenderer: Fix Text Styles on HiDPI screensAndy Nichols2016-04-131-6/+10
* 2DRenderer: Fix rendering of Rectangles with float border widthAndy Nichols2016-04-131-2/+1
* 2DRenderer: Add private header warningAndy Nichols2016-04-1316-0/+176
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-1339-9211/+0
* Route ShaderEffect through the old GL implLaszlo Agocs2016-04-134-0/+12
* Prefix GL-specific shader effect codeLaszlo Agocs2016-04-131-2/+0
* D3D12: Fix another set of disappearing text casesLaszlo Agocs2016-04-112-2/+4
* D3D12: Fix scissor rectLaszlo Agocs2016-04-112-33/+41
* D3D12: Add support for layersLaszlo Agocs2016-04-118-320/+706
* Software Renderer: Add QQuickWindow::grabWindow() supportAndy Nichols2016-04-061-2/+3
* 2DRenderer: Allow clipping when items are rotatedAndy Nichols2016-04-064-17/+19
* D3D12: Add support for frame latency waitable objectsLaszlo Agocs2016-04-062-5/+32
* D3D12: Make buffer and frame counts configurableLaszlo Agocs2016-04-062-39/+57
* D3D12: Fix off-by-one fence waitLaszlo Agocs2016-04-061-3/+8
* D3D12: Support msaa on the default render targetLaszlo Agocs2016-04-064-69/+111
* D3D12: Fix text material typeLaszlo Agocs2016-04-062-3/+10
* D3D12: Fix disappearing text on resizeLaszlo Agocs2016-04-062-7/+0
* D3D12: Say hello to the threaded render loopLaszlo Agocs2016-04-066-161/+1005
* D3D12: Fix incorrect buffer update logicLaszlo Agocs2016-03-221-17/+13
* Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-2221-208/+19
* D3D12: Support offscreen render targets in the engineLaszlo Agocs2016-03-2210-85/+599
* D3D12: Support styled and outlined textLaszlo Agocs2016-03-2212-93/+303
* D3D12: Complete non-styled text supportLaszlo Agocs2016-03-189-68/+219
* D3D12: Let There Be TextLaszlo Agocs2016-03-179-99/+225
* D3D12: Text enablersLaszlo Agocs2016-03-1719-73/+939
* D3D12: Add mipmaps and smooth texture materialLaszlo Agocs2016-03-1512-134/+722
* D3D12: Move built-in materials into their own source filesLaszlo Agocs2016-03-157-278/+382
* D3D12: Make render logic more robustLaszlo Agocs2016-03-153-50/+201
* D3D12: Fix async texture upload logicLaszlo Agocs2016-03-102-36/+53
* Turn the SoftwareContext plugin into the Scenegraph Software AdaptationAndy Nichols2016-03-1034-1/+5123
* D3D12: Have more than one frame in flightLaszlo Agocs2016-03-095-187/+260
* D3D12: Clean up command list handlingLaszlo Agocs2016-03-085-63/+122
* D3D12: Basic image supportLaszlo Agocs2016-03-0716-160/+1199
* D3D12: Revamp logging and add a heavier rectangle testLaszlo Agocs2016-03-044-30/+71
* D3D12: Let there be smoothnessLaszlo Agocs2016-03-047-12/+174
* D3D12: Fix wrong projection when resizing the windowLaszlo Agocs2016-03-043-5/+20
* D3D12: Add support for clipping via scissor and stencilLaszlo Agocs2016-03-049-70/+334
* D3D12: add opacity support, fix buffer handling and dirty trackingLaszlo Agocs2016-03-047-120/+221
* Add the skeleton for a D3D12 backendLaszlo Agocs2016-02-1921-0/+3404
* Make it possible to have built-in adaptationsLaszlo Agocs2016-02-154-0/+172