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* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-1910-9/+106
* Fix rendercontrol grabs with the software backendLaszlo Agocs2016-07-154-1/+14
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-1411-3/+287
* scenegraph: Port foreach to range-forRobin Burchell2016-07-091-2/+2
* qsgsoftwarerenderloop: Don't lie about which render loop is runningRobin Burchell2016-07-051-1/+1
* Make QSGRenderContext::invalidate a no-opLaszlo Agocs2016-07-011-1/+2
* Add mipmapping support to QSGImageNodePaolo Angelelli2016-06-281-0/+3
* Software Adaptation: Improve clip node handlingAndy Nichols2016-06-284-9/+25
* Fix rendering clipped texture and image nodesAllan Sandfeld Jensen2016-06-242-4/+4
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-2215-129/+246
* Software Renderer: Call QBackingStore::beginPaint with correct QRegionAndy Nichols2016-06-205-10/+36
* Software Image Node: Do not make equality check in setTextureAndy Nichols2016-06-201-5/+3
* remove unused qsg_render_timing variableShawn Rutledge2016-06-131-4/+0
* Software Adaptation: Explicitly detach backingstore image on grabAndy Nichols2016-06-101-0/+1
* Software Adaptation: Obey QQuickWindow::TextureIsOpaque flagAndy Nichols2016-06-073-6/+11
* Avoid ifdefed enumLaszlo Agocs2016-06-021-1/+1
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-012-0/+18
* Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-012-2/+2
* Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-05-311-1/+1
* Fix some test failures with QT_NO_OPENGL buildsAndy Nichols2016-05-061-7/+19
* Fix building with QT_NO_OPENGL definedAndy Nichols2016-05-061-0/+3
* Adaptable shader effect enablersLaszlo Agocs2016-04-291-1/+4
* QQuickWidget: Partial update support with software renderingAndy Nichols2016-04-201-1/+2
* QQuickWidget: Enable use with software renderer backendAndy Nichols2016-04-201-1/+1
* 2DRenderer: Have renderers tied to QPaintDeviceAndy Nichols2016-04-208-73/+53
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-202-1/+16
* 2DRenderer: Mark all regions of deleted node as dirtyAndy Nichols2016-04-133-3/+8
* 2DRenderer: Fix Text Styles on HiDPI screensAndy Nichols2016-04-131-6/+10
* 2DRenderer: Fix rendering of Rectangles with float border widthAndy Nichols2016-04-131-2/+1
* 2DRenderer: Add private header warningAndy Nichols2016-04-1316-0/+176
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-1339-9211/+0
* Route ShaderEffect through the old GL implLaszlo Agocs2016-04-134-0/+12
* Prefix GL-specific shader effect codeLaszlo Agocs2016-04-131-2/+0
* D3D12: Fix another set of disappearing text casesLaszlo Agocs2016-04-112-2/+4
* D3D12: Fix scissor rectLaszlo Agocs2016-04-112-33/+41
* D3D12: Add support for layersLaszlo Agocs2016-04-118-320/+706
* Software Renderer: Add QQuickWindow::grabWindow() supportAndy Nichols2016-04-061-2/+3
* 2DRenderer: Allow clipping when items are rotatedAndy Nichols2016-04-064-17/+19
* D3D12: Add support for frame latency waitable objectsLaszlo Agocs2016-04-062-5/+32
* D3D12: Make buffer and frame counts configurableLaszlo Agocs2016-04-062-39/+57
* D3D12: Fix off-by-one fence waitLaszlo Agocs2016-04-061-3/+8
* D3D12: Support msaa on the default render targetLaszlo Agocs2016-04-064-69/+111
* D3D12: Fix text material typeLaszlo Agocs2016-04-062-3/+10
* D3D12: Fix disappearing text on resizeLaszlo Agocs2016-04-062-7/+0
* D3D12: Say hello to the threaded render loopLaszlo Agocs2016-04-066-161/+1005
* D3D12: Fix incorrect buffer update logicLaszlo Agocs2016-03-221-17/+13
* Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-2221-208/+19
* D3D12: Support offscreen render targets in the engineLaszlo Agocs2016-03-2210-85/+599
* D3D12: Support styled and outlined textLaszlo Agocs2016-03-2212-93/+303
* D3D12: Complete non-styled text supportLaszlo Agocs2016-03-189-68/+219