| Commit message (Collapse) | Author | Age | Files | Lines |
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The renderer tries to batch primitives together where possible, isolate
non-changing subparts of the scene from changing subparts and retain
vertexdata on the GPU as much as possible. Atlas textures are crucial
in enabling batching.
The renderer and atlas texture are described in detail in the doc page
"Qt Quick Scene Graph Renderer".
Change-Id: Ia476c7f0f42e1fc57a2cef528e93ee88cf8f7055
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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This define is quite useful for debugging scene graph internals, but
it is disabled by default to conserve memory.
For clarity, I renamed the define to QSG_RUNTIME_DESCRIPTION.
Change-Id: Ie5ff44d67af38adc65d0d09255d8533dc7a33bff
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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variable is only used for debugging purposes, where debugging part
is inside preprocessor check. Creation of the object should be there
as well.
Change-Id: I6c9e842ad05d8e45f6d67f5e5dedebc896cda157
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This was disabled a long while back because we thought the code was
broken, and it turned out the problem was that our sort function
had a bug. b570d384c0704ea12364e353493eeb6f1ae34cd3 fixed the
actual problem, so now we reenable it.
Task-number: QTBUG-28563
Change-Id: I4032df82a1fd4cf7f775c8c64302c18239879fea
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: Ic3b9defa6ac61409adcfb2b5cb8167698ed00255
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ib584a45454f6fd2a3c0bfb32a76b19839e4a2a09
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
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Change-Id: I9a9111703e2480af02b1af7033ea6bb12e7a75a5
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Use default depth function GL_LESS and depth clear value 1, and
set the near and far clipping planes to -1 and 1. This change
will make the transformations a bit easier for people who
implement custom 3D geometry since [-1, 1] is the typical z-range
after a projection transformation. The change has no visual impact
on 2D geometry.
Change-Id: I75d4a8acc15131ffaa5d13a749e42dffbc1d09db
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Use the stdlib version directly instead
Change-Id: Ifc600f6c418b395c4ada9e5beb207ad3985575e3
Reviewed-by: Matthew Vogt <matthew.vogt@nokia.com>
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I8c903cae490158b864af60f53c10c10f2faea7c0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This allows custom renderers to set the determinant to a value
different than the actual model view transform matrix. This is
useful when parts of the scene node transformation are done on
the CPU rather than in the vertex shader.
Change-Id: Icf26a5922b0933275a61af4656cf842bf61e70d5
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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The UsePreprocess and ChildrenDoNotOverlap flags could previously
only be set during node initialization. They can now be toggled.
This change also introduces the StaticSubtreeGeometry flag which is
meant to be used to indicate that all the nodes in the sub-tree
have static matrices and vertex data.
Change-Id: I3b182b81f7010aea636f8f654ef22dab19bc6b29
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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