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The fix in qtlocation was merged in dev.
This reverts commit c3c3ee6def18ec292340983629e80d350d6e53c0.
Change-Id: I7f1ba6447668b63f3571b5ef684f2ba413334892
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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To have a new qt5.git dev integration for qtlocation, we need to
have the temporary solution in qtdeclartive dev.
This reverts commit 9c1e07cd07de3a762e1d8386efdac3c72018a35a.
Change-Id: Ic58d7b66a3ba61dd3f4dd575efbe5d090c504073
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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After 186e442 in QtLocation migrated to the new XxxxType
naming convention, the temporary old names can be removed.
This reverts commit 73c2e2395025b7d17cad0fc97d4a09b2adf46fc2.
Task-number: QTBUG-56519
Change-Id: Icf9aa5e16e6590a631f65bc669cf7b8d0acc6996
Reviewed-by: Liang Qi <liang.qi@qt.io>
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Unblock qt5.git integration of dependent modules like qtlocation.
6df6c10e1af827d06a387e7422176dd310cf83be changes the names of the
new-in-5.8 type enums from TypeXxxx to XxxxType as per API review.
However QtLocation already uses the TypeXxxx variants. So provide
a temporary solution by offering both.
Change-Id: Id23db0044f09654bd61b64f401b683a7944cf245
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Minor fixes based on comments from the 5.8 API changes review:
Revert to using Qt-style enum values (POSITION -> PositionAttribute).
Use ByteType, FloatType, etc. instead of TypeByte, TypeFloat, ...
Add comments about magic GL values.
Add missing docs for Attribute::createWithAttributeType().
Change-Id: I1b8242efd3936f000ce8df6c11ff9ab7affb5713
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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...and fix up the docs for the GL-mirroring enums.
Change-Id: Iafac2bdde2fd1ce6453809b3e3709c89d885f7dc
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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For now there is no mipmapping, no atlases, and all image data is
converted to RGBA8888. Regardless, this already makes it possible to use
basic Image elements.
Follow the same pattern as with rectangles: most of the code is shared
via a material-less, abstract QSGDefaultNoMaterialImageNode, with the
material-related bits provided by QSGDefaultImageNode for GL and
QSGD3D12ImageNode for D3D.
Also fixes the harmless but incorrect miscalculation of the VBV size for
indexed draws.
Image data is copied into an intermediate upload buffer when invoking the
render context's createTexture(). The upload is triggered on a separate copy
command queue. The main command queue is synchronized via a fence before
executing the commands for the current frame.
Root signatures are now cached more cleverly and include zero or more SRVs
as parameter 1. This involves the engine having to manage a shader (GPU) visible
CBV-SRV-UAV descriptor heap as well.
Change-Id: I67c35577ff2677e1c7776dd8e5011860e2d78b00
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Proof of concept. The plan is to proceed slowly with supporting node types
one by one, starting with QSGRectangleNode.
Opaque rectangles work already, but only non-smooth for now. The renderer is
incomplete (no clip/opacity) and is based on simplerenderer on scenegraph playground.
Buffer handling is not necessarily optimal yet.
Use QT_QUICK_BACKEND=d3d12 to request this backend. Set QT_D3D_DEBUG=1 to
enable the D3D debug layer. The render loop handles everything, incl. swap
chain setup, handling resizes, etc. This being D3D, there are no further
enablers needed from the QtGui or platform plugin side.
By default the first hardware adapter is picked. In the absence of that,
WARP is tried. The list of adapters is printed at startup, use
QT_D3D_ADAPTER_INDEX to force a given card in case there are multiple
ones in the system.
The goal is not to productize a fast and great renderer, but to pave the way to
better future backends for D3D12 and similar graphics APIs.
Compiling in the support into Qt Quick is bad since the dependency onto
d3d12.dll is not necessarily acceptable, but it's good enough for now, this
being a wip branch.
Change-Id: Ifbe088e7507223328096b22eec2c73f77bb5680e
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Task-number: QTBUG-32735
Change-Id: I14c313d17b80dce1826290ddd634f449b315190e
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Conflicts:
tests/auto/qml/debugger/qv8profilerservice/qv8profilerservice.pro
Change-Id: I2fd99ed8bd03302b9bbf31e6f21990f6455c4f1c
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Fixed headers to include the Qt module directory in their #include
directives, e.g. <QtCore/QObject> instead of <QObject>.
QTBUG-29797
Change-Id: I6f61973deb4e48158d3eff896afd81ca4b8ae960
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The macro was made empty in qtbase/ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Ia07e99676e0134fde5e32880edb95e57c779a7ff
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Alan Alpert <aalpert@rim.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I6b114938d2c52df95469975ffa87449f7fd8c647
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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QtQuick clients that do not use particles features should not have
to load these classes.
Task-number: QTBUG-25178
Change-Id: Ib15f7655dc4d821595e06f9160d2770375279027
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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Change-Id: I38e112c2493abd9ec79b97e6e28334a3ba66543c
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Allows users to set a line width when using drawingModes GL_LINES,
GL_LINE_LOOP etc. Only calls glLineWidth on these drawingModes, and
does it just before the glDrawElements/glDrawArrays.
Change-Id: I2af583970b2acf0ddb59025a454caa75a8ddbd4f
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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