| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Mixing printf and qDebug can make the output come out of sync.
Change-Id: Ia71e71b09cb3bf651010eb2eb652db7899b07f0d
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
|
|
|
|
|
|
|
|
|
|
| |
The sanity check that attribute registers are disabled that was always
done in debug mode took roughly 16ms on my machine and caused a trivial
QML animation to eat 100% CPU.
Task-number: QTBUG-35443
Change-Id: I8ba2a80db341d17e08216b3cad1678dd59b9b1a5
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
This define is quite useful for debugging scene graph internals, but
it is disabled by default to conserve memory.
For clarity, I renamed the define to QSG_RUNTIME_DESCRIPTION.
Change-Id: Ie5ff44d67af38adc65d0d09255d8533dc7a33bff
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
|
|
|
|
|
| |
Change-Id: Ide71b330b13fc3816ed191bd9af84e0fce0d9587
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
|
|
|
|
|
| |
Change-Id: I4e88b479a8a9a5126312a05800e8170511b1f7ac
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|
|
|
|
|
| |
Change-Id: I01d7d41a4e70822555bae453978dbe92fbb5c98d
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
|
|
|
|
|
|
|
|
|
| |
The typical bottlenecks during rendering are usually compiling
shader programs, uploading textures and preparing glyphs,
so add profiling data around them.
Change-Id: I9c330a0f6b769836d303a035b2c0dce832842aec
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|
|
|
|
|
| |
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
| |
If 'count' is not initialized, it could be anything and if the
call to glGetIntegerv() fails and leaves this value unchanged
then the loop could go through any number of iterations.
Change-Id: Ibdcfd018b70e265ef6aeab87a5df8c0530c653a7
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|
|
|
|
| |
Change-Id: I102bf78522a0d5b14dc8ce2c1d189f10634d7905
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use default depth function GL_LESS and depth clear value 1, and
set the near and far clipping planes to -1 and 1. This change
will make the transformations a bit easier for people who
implement custom 3D geometry since [-1, 1] is the typical z-range
after a projection transformation. The change has no visual impact
on 2D geometry.
Change-Id: I75d4a8acc15131ffaa5d13a749e42dffbc1d09db
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
| |
Change-Id: Ie918f1e813b243b250cedfc2e94e9c66288d08e3
Reviewed-by: Roberto Raggi <roberto.raggi@nokia.com>
|
|
|
|
|
| |
Change-Id: I6b114938d2c52df95469975ffa87449f7fd8c647
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
| |
Change-Id: I8c903cae490158b864af60f53c10c10f2faea7c0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This allows custom renderers to set the determinant to a value
different than the actual model view transform matrix. This is
useful when parts of the scene node transformation are done on
the CPU rather than in the vertex shader.
Change-Id: Icf26a5922b0933275a61af4656cf842bf61e70d5
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
| |
This allows to hook in non-QOpenGLFrameBufferObject FBO's also
Change-Id: I8a2f8f7f15d5a92262bdbb0507b232d7c11fdf25
Reviewed-by: Jani Hautakangas <jani.hautakangas@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
| |
Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
|
|
|
|
|
|
| |
Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
|
| |
Allows users to set a line width when using drawingModes GL_LINES,
GL_LINE_LOOP etc. Only calls glLineWidth on these drawingModes, and
does it just before the glDrawElements/glDrawArrays.
Change-Id: I2af583970b2acf0ddb59025a454caa75a8ddbd4f
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The UsePreprocess and ChildrenDoNotOverlap flags could previously
only be set during node initialization. They can now be toggled.
This change also introduces the StaticSubtreeGeometry flag which is
meant to be used to indicate that all the nodes in the sub-tree
have static matrices and vertex data.
Change-Id: I3b182b81f7010aea636f8f654ef22dab19bc6b29
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
|