| Commit message (Collapse) | Author | Age | Files | Lines |
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Lives in Shader Tools now.
Also removes an unused include. The shader source builder cannot be
removed just yet, but will follow soon.
Task-number: QTBUG-84623
Change-Id: I95c61583c35b4da1d39c35a3573d747287270d93
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Uniformly use <...> and sort them by modules.
Change-Id: I11cd160783dfb141d8824d635bdc56a63aaee50f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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After a symbiotic relationship in Qt 5.14 and 5.15, it is time for
QSGMaterialRhiShader to devour its older sibling and take its place.
This makes the direct OpenGL rendering path disfunctional. All
QSGMaterial Qt 6 TODOs are solved, the API is clean and straightforward
again: a QSGMaterial creates a QSGMaterialShader, no special flags and
options needed. (it's just that QSGMaterialShader now has a slightly
different API)
Task-number: QTBUG-79268
Task-number: QTBUG-82997
Change-Id: I545ca8d796c5535e81957c706e7832133be15b7d
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Change-Id: I0bc2cbce373febcb9073f15067eebbc1723462ba
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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It is being deprecated.
Change-Id: I844bd92af85bc53a8fc0371408d05277bd49f511
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: I6343f316e2ecff4e4d7454fb450a1bd0c5a917b8
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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