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* Switch to MTLTexture protocol in QSGTexture native accessLaszlo Agocs2020-08-044-27/+28
* Add type safe native texture accessorsLaszlo Agocs2020-08-035-52/+580
* Avoid -Wclass-memaccess warningFabian Kosmale2020-07-281-1/+1
* QSGTexture: Remove doc references to bind()Laszlo Agocs2020-07-061-9/+8
* Add ; to Q_UNUSED and UNUSED_PARAMLars Schmertmann2020-06-263-4/+4
* Add links to examples in scenegraph docsLaszlo Agocs2020-06-242-0/+8
* Fix up exposing the swapchain to Quick3DLaszlo Agocs2020-06-192-2/+15
* Remove comment that is no longer validEskil Abrahamsen Blomfeldt2020-06-191-2/+0
* Fix SceneGraphRendererFrame event for the Quick ProfilerLaszlo Agocs2020-06-181-0/+7
* Remove broken profiler/trace points in the scenegraphLaszlo Agocs2020-06-181-22/+0
* Hide QSGTexture APIs with non-public types from the public docsLaszlo Agocs2020-06-172-8/+9
* Clean up QT_CONFIG(opengl)Paul Olav Tvete2020-06-173-9/+4
* Clean up QSGGeometry docs to not refer to OpenGLLaszlo Agocs2020-06-151-46/+38
* Anisotropic antialiasing for distance field textEskil Abrahamsen Blomfeldt2020-06-154-20/+35
* Speed up rendering huge static scenesEskil Abrahamsen Blomfeldt2020-06-152-0/+11
* Get rid of preprocess in QQuickTextEskil Abrahamsen Blomfeldt2020-06-151-0/+2
* Move QSGRenderContext::RenderMode to QSGRendererInterfaceEskil Abrahamsen Blomfeldt2020-06-114-12/+25
* Modernize QSGMaterialShader class docsLaszlo Agocs2020-06-111-81/+121
* Skip all clipping when render mode is 3DLaszlo Agocs2020-06-101-10/+13
* Remove compat. leftover in QSGTexturePrivateLaszlo Agocs2020-06-102-9/+0
* Remove OpenGL dependency from QSGGeometryPaul Olav Tvete2020-06-101-14/+0
* Make rendercontext OpenGL cleanLaszlo Agocs2020-06-091-1/+1
* Remove unused leftovers in batch renderer headerLaszlo Agocs2020-06-091-9/+0
* Prevent Vulkan validation warning in 3D mode with textLaszlo Agocs2020-06-091-1/+1
* Add perspective 3D plane render modeLaszlo Agocs2020-06-093-45/+98
* Remove QMatrix4x4_Accessor hackLaszlo Agocs2020-06-081-18/+12
* Remove temporary compatibility leftovers from QSGMaterialShaderLaszlo Agocs2020-06-081-24/+0
* Update QSGTexture docsLaszlo Agocs2020-06-081-43/+59
* Remove OpenGL dependency from QSGTextureLaszlo Agocs2020-06-082-139/+2
* Update qtbase dependencyJonas Karlsson2020-06-051-5/+4
* Remove shader rewriter from the Quick source treeLaszlo Agocs2020-06-042-301/+0
* Quick: Clean up some includesUlf Hermann2020-06-042-3/+0
* Expose the QRhiSwapchain via QSGRendererInterfaceLaszlo Agocs2020-06-032-0/+5
* Enable invoking the scenegraph rendering without a full render passLaszlo Agocs2020-06-026-159/+269
* Remove OpenGL FBO references in QQuickWindow and the renderer APILaszlo Agocs2020-06-025-135/+10
* Remove the direct OpenGL code from the batch rendererLaszlo Agocs2020-06-024-1479/+203
* Make QSGMaterialRhiShader become QSGMaterialShaderLaszlo Agocs2020-06-0213-1309/+595
* Follow QRhi create-destroy API updateLaszlo Agocs2020-06-022-29/+29
* Avoid truncating in QSGMaterial::compare() implementationsLaszlo Agocs2020-05-271-1/+2
* Adjust QSGTexture comparisonKey typeLaszlo Agocs2020-05-272-8/+6
* Adapt to changes in NativeTexture in qtbaseEskil Abrahamsen Blomfeldt2020-05-252-9/+5
* Avoid stale renderpass references in ShaderManager's pipeline listLaszlo Agocs2020-05-073-0/+19
* Move some QSGRenderNodePrivate membersLaszlo Agocs2020-05-044-12/+25
* Temporarily restore a QSGTexturePrivate functionLaszlo Agocs2020-04-282-0/+9
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-284-45/+27
* Update dependencies.yaml and adapt to API changes in qtbaseSimon Hausmann2020-04-221-2/+3
* Get rid of Q_OPENGL_ES* macrosEskil Abrahamsen Blomfeldt2020-04-171-1/+1
* Change qHash return value to size_tFabian Kosmale2020-04-164-6/+6
* Add argument to QSGTexture::removedFromAtlas()Laszlo Agocs2020-04-163-16/+10
* Make comparisonKey() a pure virtual in QSGTextureLaszlo Agocs2020-04-163-19/+6