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Change-Id: Id4820ac458f48b10f2bf457144767efdef9e2c07
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Reduce the number of times we construct a painter path from a glyph.
Change-Id: Ic1f32c78ab5dfd3b75d5442da163cda1dedab3ee
Task-number: QTBUG-42853
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Conflicts:
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4globalobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/quick/items/qquicktext_p.h
src/quick/items/qquicktextedit_p.h
src/quick/items/qquicktextinput_p.h
Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
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This makes compilation possible of the saveTexture() function which is
used to store the distance field glyph cache on disk when debugging.
It also changes the warnings output from here to have no prefix, since
this is anyway always available as the context in Qt 5.
Change-Id: If3b64f0921a59c485b5321a5465369708e764afc
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Just copy the one from QSGSharedDistanceFieldCache with some
compile fixes to the superclass so we store the default cache
as well.
Change-Id: I1fcc390601eea58f8b7729c9cead418e4c94714c
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Conflicts:
src/quick/items/context2d/qquickcanvasitem.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
src/quick/scenegraph/coreapi/qsgrenderer.cpp
src/quick/scenegraph/qsgadaptationlayer.cpp
src/quick/scenegraph/qsgrenderloop.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
src/quick/scenegraph/qsgwindowsrenderloop.cpp
src/quick/scenegraph/util/qsgatlastexture.cpp
src/quick/scenegraph/util/qsgtexture.cpp
src/quick/util/qquickprofiler_p.h
Change-Id: Ie274c3baf72a8a0711c87d67238d68e2b2887429
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This logic changed then timing for when the layer's m_dirtyTexture
was set and unset, which had some side effects. Revert to the old
and known-to-work behavior of using a connection.
Change-Id: I4048e7ae70491afe36b2d766e6c506d9febc44ed
Task-number: QTBUG-41451
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Some features, like the memory profiler, create huge amounts of data.
Often enough, we're not actually interested in all the data available
from the profiler and collecting it all can lead to excessive memory
consumption. This change enables us to optionally turn various aspects
of QML profiling off.
Task-number: QTBUG-41118
Change-Id: I7bb223414e24eb903124ffa6e0896af6ce974e49
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Like that the timings are more accurate.
Task-number: QTBUG-39876
Change-Id: Ia6bdce9c8089417e88797ec3a98c8a3e367f73f2
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Allow the implementation of visit to control whether the children should be
processed afterwards or not. This is modelled after the JS AST visitor in
Qml.
Change-Id: I5b1adf5e1aefd8899bf444e993ddfbf2c5c125c9
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This basically renames QQuickShaderEffectTexture to QSGDefaultLayer and
introduces QSGLayer as interface to be used. QQuickShaderEffectTexture is
generic for the scene graph and has no QtQuick dependencies. The interface
separation allows scene graph backends to customize layers.
Change-Id: I9a7f37addaa4b80a34ff9a1456b0cb9b16d4e9f3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Added a new node visitor that allows easier traversal of the specialized
node types such as the image or rectangle nodes.
Change-Id: I45a7d3e1513b4a4db9d07998a6bcee9eba34044e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Previously the polish timings were collected incorrectly from the
windows render loop and not at all from the basic render loop. By
collecting the polish times at the right places we can get rid of
the 2-argument profile macro as well.
Task-number: QTBUG-39876
Change-Id: I0b4aaf87162c652b8dcea6cd4f54db053f8312fe
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I865ee838b0fd6c257b7189f24130012b98206fd1
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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The QtQuick parts of the QML profiler service thus become a proper
global profiler which can be independently enabled and disabled.
Change-Id: Ifad03801cab2be66a264fc46fdebdae582fcc99b
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Allow multiple detailTypes in each packet and extend the profiling code
to make use of that. Note that this changes the usual order of
pixmapSizeKnown and PixmapLoadingFinished events. As far as I can see
this doesn't affect the QML profiler frontend and the order of these
events isn't specified anywhere.
Change-Id: Id39ad98594ccf35add4415e08daf9e92ab561237
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't needlessly duplicate information about the profiler being available
and allow inlining. Use macros to check availability of the profiler
in calling code and generally simplify the code.
Task-number: QTBUG-35315
Change-Id: I0a9daec4a95f74b9db795ef2918a01fb772ea107
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Mixing printf and qDebug can make the output come out of sync.
Change-Id: Ia71e71b09cb3bf651010eb2eb652db7899b07f0d
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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The basic approach is to have the batched renderer create and bind a
vertex array object if it detects we are using an OpenGL Core profile
context. The VAO is bound for the duration of the QQ2 renderer's
work cycle and unbound at the end so as to not interfere with any
other VAO's a user may wish to use.
All shaders have been copied and ported to be compliant with the
GLSL 150 core specification which is the minimum for a Core profile
context (OpenGL 3.2 Core). We are not using any newer features as
yet so this will work anywhere we can get a Core profile context.
The QSGShaderSourceBuilder class has been extended to resolve any
requests for shaders to the same basefilename with "_core"
appended prior to any file extension. This could be extended in
the future to allow version, or GPU or platform specific shaders.
The QSGShaderSourceBuilder has also been extended to allow it to
insert #define definitions in the prologue of a shader. Any such
definition is inserted:
* After the last #extension directive (if any are found)
* Otherwise after the #version directive (if found)
* Otherwise at the start of the shader source
This is required by the custom particle shaders which make
extensive use of such #defines.
In addition the mechanism used by the distance field glyph cache to
extend the cache with new glyphs has been modified to work (and
work more efficiently) when using a Core profile context.
Rather than using a shader program and a buffer filling quad to
blit the old texture into the new cache texture, we instead use
the technique of framebuffer blitting. The existing fallback
implementation using glTexSubImage2D() is still available if
needed.
The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy
testing of any of the QtDeclarative examples with a core profile
context. Just run the example with
QT_QUICK_CORE_PROFILE=1 ./text
for e.g. The only ones that may not work out of the box are those
that provide GLSL shader source e.g. the customparticles or
shader effect examples. These work fine if the shader source is
adapted to GLSL 150 core.
In the future it may be a good idea to expose some context property
to QML that the user can use to determine what shader source
variation to provide to Qt Quick. Along these lines it would also
be very nice to allow the provision of shader source to
ShaderEffect or CustomParticle from a separate source file just as
we now do within Qt Quick.
Task-number: QTBUG-32050
Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Some OpenGL drivers assume alpha-only images are always tightly packed,
regardless of what is set for GL_UNPACK_ALIGNMENT. We now use
QDistanceField to store glyphs, which aligns scanlines on a 1-byte
boundary, instead of QImage which uses a 4-byte boundary. A previous
workaround uploaded scanlines one at a time, but this is also broken
with some other drivers...
Task-number: QTBUG-30908
Task-number: QTBUG-32861
Change-Id: I46527fb48de1e00116f776427c45baa752c6176d
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: Ide71b330b13fc3816ed191bd9af84e0fce0d9587
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Change-Id: I4e88b479a8a9a5126312a05800e8170511b1f7ac
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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The typical bottlenecks during rendering are usually compiling
shader programs, uploading textures and preparing glyphs,
so add profiling data around them.
Change-Id: I9c330a0f6b769836d303a035b2c0dce832842aec
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The glyphs are not stored in a fixed 64x64px tile anymore.
Glyphs are stored in area equal to <glyph_width> + 10 (margin) x 64px.
Allocation is now done with QSGAreaAllocator.
When glyph recycling is needed, unused glyphs are freed until the new
glyph can fit in the cache.
Change-Id: I179a8f17bfe35468bdb63bca5113ea4d0f06c414
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: I6b114938d2c52df95469975ffa87449f7fd8c647
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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To implement a custom distance field glyph node currently it's
necessary to also provide a duplicate implementation of
QSGContext::createDistanceFieldGlyphCache() as the default implemention
references the cache manager created by createGlyphNode(). By isolating
references to the cache manager to just createDistanceFieldGlyph() cache
it becomes possible to just overwrite createGlyphNode() and still use
the default cache.
Change-Id: I7261bdbf247966b55512d2671e2ee85239bcca05
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Previously we had a different cache instance for each font size, but
they all shared the same textures and positions. Only the glyph metrics
were specific to each font size.
The metrics for each font sizes are now calculated by scaling the metrics
of the distance-field size (54px).
Change-Id: I0d9016990dedd93318893506afb1dba7a5249e2e
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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When using a shared distance field cache, signals such as
itemsMissing() and itemsUpdated() can be triggered in the
server process by external requests. This, in turn, can
lead to unnecessary storeGlyphs() calls (performance hit)
and, even worse, calls to setGlyphPositions() for glyphs
which have not previously been requested through populate().
The latter could cause missing glyphs when the same
characters were requested later, as they would then be
stored in the cache with the bounding rect of a default
constructed QPainterPath (in setGlyphPositions()).
To fix this, we ignore all glyphs which have no been requested
in this process, thus filtering out all events for glyphs which
have only been used externally so far. I've also added an
assert to the setGlyphPositions() to help us catch this case
early if it should return.
Change-Id: Ief333f612e4affea768d9c60409d43ce29fe3f60
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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These distance field generation functions have been moved to QtGui.
Change-Id: I78d9015c8776717ede2d1299c2ef3787d165e0b9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Use a shared graphics cache to back the distance fields if
it is available.
Change-Id: Id5e6e7a28e38e349d787e66016b2d0faebc791d7
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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This was previously done only in the default cache implementation. It
has been moved to the base class.
releaseGlyphs() is called when a glyph is not referenced anymore by any
node.
Added a virtual function referenceGlyphs() that is called everytime glyphs
are being used in a node. This function is called just before
requestGlyphs().
Change-Id: If90f86c328c18ae2a5977847a6adf50b99ea1241
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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The distance field glyph node now uses preprocess().
The glyph cache is updated at that time, then when all the glyphs are
ready the node's geometry is updated.
addGlyphPositions and addGlyphTextures in QSGDistanceFieldGlyphCache
have been renamed to setGlyphsPosition and setGlyphsTexture to reflect the
fact that they can be used to update existing glyphs. For example when
a glyph has moved to a different texture.
When an existing glyph is updated, all nodes containing that glyph are
invalidated and their geometries are reconstructed with the new values.
Change-Id: I7758313155f48811e6027434e6c9a1c3df5dfab7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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